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An XML question/request

16.4k Aarons123  4.6 years ago

Is there anyway to remove the glow from the lights without turning them off? I don’t like how the glow glitches through the fuselage blocks

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    @Aarons123 Awh S*...

    4.5 years ago
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    16.4k Aarons123

    @TrislandianAlliance thanks but I play on IOS

    4.5 years ago
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    Open overload, find showHalo| True, change "true" to "false"

    4.6 years ago
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    Np @Aarons123

    4.6 years ago
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    16.4k Aarons123

    @jamesPLANESii nevermind, someone else is doing it for me. Thanks for your help though

    +1 4.6 years ago
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    16.4k Aarons123

    @jamesPLANESii if you don’t mind could you just disable the halo on a normal beacon light and tag me on it? I think the lights from the car are glitching out cause I’m using the build on an iPad

    4.6 years ago
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    16.4k Aarons123

    @jamesPLANESii That’s odd cause for me the lights only turn on with pitch and when set to an activation group don’t turn on at all

    4.6 years ago
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    Oh yeah the reverse lights work by a beacon on a piston set to pitch, so when you reverse by pitching down the beacons comes out over the top of the off lights. The lights on the piston are always on and have their halo disabled. Take a look at them. @Aarons123

    4.6 years ago
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    16.4k Aarons123

    @jamesPLANESii I tried to take the lights of your car but when I put them on an activation group they didn’t even turn on. Also Don’t you just have to open Overload or whatever and disable the halo?

    4.6 years ago
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    It’s like “disableHalo” or something idk.

    4.6 years ago
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    Up there is. I’ve forgotten the code but I used it on the reverse lights on my Scout Tundra if you wanna have a look.

    4.6 years ago