@BreadDoBeKindaSus did you use shrinked (mass) parts?
if there are, thats the problem. the game engine calculates the wobblyness with its original mass-size. even when u remove the mass, the game still thinks its heavy.
@TirpitzWantsPlanes there were no size documentations of the city class designs. untill i looked at the great bears tender- truro and bear have the same tender, problem solved!
I just had to size the blueprints tender until it was the same as the great bears one
@TirpitzWantsPlanes have you made internal siderods that spin in the oppisite way? that way it cancels the rotator inertia out and doesnt have the spinny error
@YeeDoggie270 I ain't clicking random links, still for the effort
0/10
Nah, Im not that stupid @YeeDoggie270
@MonoPlanes when I try downloading it it cuts off the download, if I try a different creation, it wil start downloading
@Higuy453 distant relative, Charles is what you call a
DromeosaurWhile Ali is an
TyranosauridAnd if they like each other, more like an RUS VS USA friendship
@Thunderhawk great challenge! i hope this wasnt the last one (my chalenges
+1suck)@YeeDoggie270 then I've got a challenge to you, try making a better one without using any of my parts
you won't even come close
@MonoPlanes there is something wrong with the download file, you mind reposting it?
+1@MonoPlanes il try to fix it, mind if i make a war-tortoise from it?
+1@Dathcha you could use the function
MultiRoleto target both aircraft and groundtargets@Thunderhawk mine's complete
+1@Spenzerointernational there is only 1 way to know
+1@Astro12 IL be be trying to join too
@scratch made an arm like this @Type2volkswagen , he might be able to help
+1@scratch
+1@scratch how to diffuse inertiatensors?
@Boomboysff try adding a vertical stabilizer at the rear
@DanDaFreakinMan bananatitan mayorum XD
Lol funny
@XYeetusdeletusx just a lot, I'm working on some more weird and whacky stuff
@DripYeager
@Formula350 why dont you give the kakapo a jetpack, then i guess thats llowed :)
+2@DanDaFreakinMan ilbe making a updated dino soon
@HadesHadestheWeeb he has grown a little bit
@scratch let's say, my magic makes things withstand some punnishment
+2He'd be chompin!
Love it lol
+2@HistoryNerd007 157.7.214.47 should work
@Iloveplaneslol soon, I first have to work on school
@XYeetusdeletusx
18 in total
@BreadDoBeKindaSus did you use shrinked (mass) parts?
if there are, thats the problem. the game engine calculates the wobblyness with its original mass-size. even when u remove the mass, the game still thinks its heavy.
@idk201011323 ok, il do that too
@MrGreen IL be joining too, I just need to xml some bits
@THEYE @iniMiiW i tried the codes, but none seem to work? maybe something was spelled wrong?
@DanDaFreakinMan lol
@DanDaFreakinMan it is
@DanDaFreakinMan il try
@BreadDoBeKindaSus I'm the walker guy, but got bored a little, so I started to make random things
@MrGreen np, good ideas earn some atention!
@scratch
@scratch Great! you realy managed to make the face REALY well!
+1that definitly goes fast
@Kopooo just thinking creative, it's not one winch, it's about 6
@TirpitzWantsPlanes tht could be nice
@TirpitzWantsPlanes there were no size documentations of the city class designs. untill i looked at the great bears tender- truro and bear have the same tender, problem solved!
I just had to size the blueprints tender until it was the same as the great bears one
+1like making loopings
@TirpitzWantsPlanes have you made internal siderods that spin in the oppisite way? that way it cancels the rotator inertia out and doesnt have the spinny error
@TirpitzWantsPlanes thx for benig able to use the logo, and yes the city of truro is on the menu too
+1@AWESOMENESS360 both, he encourages me to make more, and I do like doing it
@Mikey101234 this one is purely for rail, and am not able to change it without rebuilding it totally