More navy? At least we're on the Loyalists side together, so I don't need to out-navy you. Our enemies don't have any navy! Nor do they even intend to. Thats fair, I guess - they're a revolution.
@32 I entirely agree. The first and last shots are the preset itself, but for the middle two I had to add Adaptive Tonemapper to brighten the scene. The scene was so dark, even at midday, you couldn't see a thing.
That's the one issue with the preset, its too dark, making it struggle in low light environments. Any suggestions other than AdaptiveTonemapper to enhance the lighting?
@TheMouse I see what you mean. The issue was that the scene was way too dark from that angle, so I had to add something extra to boost the light. This preset does best in high light environments, but fails at things like sunrises and sunsets.
@TheUltimatePlaneLover Snowstone can't join the loyalists? If this is to be an M-War II, I would propose that we keep basically the same sides as the last war. Also that would basically mean its the entire SP world against @Monarchii who has just re-emerged from hiding....
@AndrewGarrison I have one point to make regarding the runway texture. From the video, it appears the runway texture is almost exactly the same as Simpleplanes 1 - a blocky, tiled texture. Arent runways usually asphalt or concrete, not tiles?
On another note, I really do hope you will improve the runways and taxiways in SP2, especially the lights (runway and taxiway edge lights and centerline lights, PAPI lights, so on). I felt SP1 really lacked features for night flying (something for you to consider).
You might be misunderstanding. Pretty much every single build with more than 50 upvotes has a custom fuselage canopy. Other than "My first plen" and the likes, of course.
One of the 7 (don't quote me on that number) rules of design is to follow what is tried and tested to work. Then again, the last rule of design is to break the rules, so I respect your decision.
Sure, just a suggestion.
If you intend to prioritize speed over quality, you're not going to be able to get into much detail. That's alright though, there is a market for Part-Efficient Aircraft (PEAs) that many users are doing. Basically, looks decent while keeping the part count low, like this aircraft here.
I can agree with that.
When designing my aircraft, I always examine other users' builds. If you like something, like the landing gear, weaponry, canopy, cockpit, wings, and so on, try to replicate it. If you can't replicate it, you can always just ask the user for permission to use it as it is in your build.
Try making your own custom cockpit shape. The base cockpit, or any of the pre-made cockpits are too blocky to look nice.
One tip for the paint scheme, I rarely see real aircraft with wings a different colour to the body. I tried making the colour uniform on this craft, and it instantly improved. See how you like THIS
Try experimenting with different fuselage shapes. Paneling is quite time consuming, but a neat little trick with fuselages is to: Make one pair of opposite corners circular, and the other pair of opposite corners hard. Then rotate the fuselage 45 degrees. There you get a modern fighter jet fuselage shape. Theres a lot more out there than just the usual boring shapes. Look HERE
Custom landing gear. Most of the best builds on this site have custom landing gear, because the existing ones are way too simple. Its a bit more effort, but worth it. There's some videos online as well that can show you how.
Just some extra bits here and there, Text label designs - You can put images into simpleplanes using THIS , just click on choose file, upload it, change the 'Maximum horizontal size of image in pixels' to how high a resolution you want (keep it very low, otherwise it will ruin device performance) and copy and paste the output into a text label. You could make anything, really, with this.
@ReynaldoIndustries Hmm I'm quite busy on other projects at the moment, sorry. Maybe after I release my current mod? But I also need to make sure its feasible.
@TheUltimatePlaneLover Lol thats because the grass is real! These screenshots are a 3D model taken with a HDRI as a background. A HDRI is like a 360 degree picture of a location, like an image on google maps or a VR image. So I download a HDRI of a field, or of a hangar, import it into Fusion (the 3D modelling software), and voila - I can use it for the 3D model of the aircraft.
@MIGFOXHOUND31BSM26
Focus on making a good hull. That's the make it or break it for good ships. I normally spend half the entire building time on just the hull. Make it as realistic and good as possible. Ensure the buoyancy is just right to keep the boat afloat while not making the water look like solid ground. I suggest doing the buoyancy at the end, as this will need to change with more weight.
The rest of the stuff is as you wish. Make a detailed superstructure, make sure it has at least one naval cannon (if its military), also CIWS is very good to have, and add a couple of missiles. Countermeasures, when resized and ammo count set to zero, make very good and very easy missile firing pods.
@BaconEggs
Yeah ok, I actually have downloaded that, and know some things about Unity already. And yes, I am modelling my own assets. The airport is actually done, but its the touch up stage that is taking so long.
@BaconEggs Ah, makes sense. Would you be willing to give a little advice on my airport mod? I always feel as if something is missing, no matter what I do.
Also, I can never get the right ground textures. Any recommendations? Maybe I can share with you what I have right now and see how you like it.
More navy? At least we're on the Loyalists side together, so I don't need to out-navy you. Our enemies don't have any navy! Nor do they even intend to. Thats fair, I guess - they're a revolution.
@JSTQ What do you have for ships?
I'm not the Chief of Allied Naval Operations for nothing ;)
@Graingy The MDA is not in any way inactive, nor was it ever. In fact, we just became even more active in recent days due to the upcoming war.
What is going on here??!!! Am I going mad or are there 15 of you now?
@32 And thanks on that last part!
@32 I entirely agree. The first and last shots are the preset itself, but for the middle two I had to add Adaptive Tonemapper to brighten the scene. The scene was so dark, even at midday, you couldn't see a thing.
That's the one issue with the preset, its too dark, making it struggle in low light environments. Any suggestions other than AdaptiveTonemapper to enhance the lighting?
@TheMouse I see what you mean. The issue was that the scene was way too dark from that angle, so I had to add something extra to boost the light. This preset does best in high light environments, but fails at things like sunrises and sunsets.
@MIGFOXHOUND31BSM26
Use the following effects:
MXAO (Ambient Occlusion set to 2)
Scurve
SMAA
LevelsPlus
In certain scenes you may need extra light. If so, add the following:
AdaptiveTonemapper
Oh, and they're all the same preset! The one you pointed out just used the AdaptiveTonemapper as well because it was too dark.
@Monarchii And still I have only ever made two subs, one dinghy, one cruiser, one aircraft carrier, and one destroyer.
Honestly, since the first M-War I associate "Impressive Navy" and "Ship" with your name more than anything else, even over PEAs.
@TheUltimatePlaneLover
@Karroc9522
@KPLBall
@TheMouse
@CrestelAeronautics
@MIGFOXHOUND31BSM26
I am happy to provide reshaded screenshots for anyone's creations, anytime. Feel free to request!
First!
@TheUltimatePlaneLover @Karroc9522 I got you covered ;)
@KPLBall But... you're part of the MDA. The side the MDA is on is your side as well.
@TheUltimatePlaneLover Snowstone can't join the loyalists? If this is to be an M-War II, I would propose that we keep basically the same sides as the last war. Also that would basically mean its the entire SP world against @Monarchii who has just re-emerged from hiding....
@TheUltimatePlaneLover @TheMouse @Monarchii
To WAR!
@TheMouse @TheUltimatePlaneLover I am fine with letting @Boeing727200F into the MDA General Administration.
@Monarchii Nice, pretty similar to my adaptation of the Kamov Ka-26
@AndrewGarrison I have one point to make regarding the runway texture. From the video, it appears the runway texture is almost exactly the same as Simpleplanes 1 - a blocky, tiled texture. Arent runways usually asphalt or concrete, not tiles?
On another note, I really do hope you will improve the runways and taxiways in SP2, especially the lights (runway and taxiway edge lights and centerline lights, PAPI lights, so on). I felt SP1 really lacked features for night flying (something for you to consider).
@MobileBuilder21 You're welcome, ask again anytime!
8888888888888888
What the heck is verdasia?
@KPLBall Whats this new thing with crestel aeronautics then?
@KPLBall Was? I need a lore update! Who is in and out?
@Graingy
You might be misunderstanding. Pretty much every single build with more than 50 upvotes has a custom fuselage canopy. Other than "My first plen" and the likes, of course.
One of the 7 (don't quote me on that number) rules of design is to follow what is tried and tested to work. Then again, the last rule of design is to break the rules, so I respect your decision.
Sure, just a suggestion.
If you intend to prioritize speed over quality, you're not going to be able to get into much detail. That's alright though, there is a market for Part-Efficient Aircraft (PEAs) that many users are doing. Basically, looks decent while keeping the part count low, like this aircraft here.
I can agree with that.
When designing my aircraft, I always examine other users' builds. If you like something, like the landing gear, weaponry, canopy, cockpit, wings, and so on, try to replicate it. If you can't replicate it, you can always just ask the user for permission to use it as it is in your build.
@Graingy
Try making your own custom cockpit shape. The base cockpit, or any of the pre-made cockpits are too blocky to look nice.
One tip for the paint scheme, I rarely see real aircraft with wings a different colour to the body. I tried making the colour uniform on this craft, and it instantly improved. See how you like THIS
Try experimenting with different fuselage shapes. Paneling is quite time consuming, but a neat little trick with fuselages is to: Make one pair of opposite corners circular, and the other pair of opposite corners hard. Then rotate the fuselage 45 degrees. There you get a modern fighter jet fuselage shape. Theres a lot more out there than just the usual boring shapes. Look HERE
Custom landing gear. Most of the best builds on this site have custom landing gear, because the existing ones are way too simple. Its a bit more effort, but worth it. There's some videos online as well that can show you how.
Just some extra bits here and there, Text label designs - You can put images into simpleplanes using THIS , just click on choose file, upload it, change the 'Maximum horizontal size of image in pixels' to how high a resolution you want (keep it very low, otherwise it will ruin device performance) and copy and paste the output into a text label. You could make anything, really, with this.
@Mal0ne You must have a massive stockpile of these builds - you're releasing such detailed crafts so quickly!
@TheUltimatePlaneLover lol must everyone forget the "lr"?
Nice plane!
@KevincastleSP Sure
@KevincastleSP Ho
@ReynaldoIndustries Hmm I'm quite busy on other projects at the moment, sorry. Maybe after I release my current mod? But I also need to make sure its feasible.
@ReynaldoIndustries Sorry, what is that actually?
@KPLBall I have no idea
@Karroc9522 @StinkyRice Yup, that's correct
@TheUltimatePlaneLover thanks!
@TheUltimatePlaneLover Imagine it as like a Designer Background in simpleplanes. Like these
@TheUltimatePlaneLover Lol thats because the grass is real! These screenshots are a 3D model taken with a HDRI as a background. A HDRI is like a 360 degree picture of a location, like an image on google maps or a VR image. So I download a HDRI of a field, or of a hangar, import it into Fusion (the 3D modelling software), and voila - I can use it for the 3D model of the aircraft.
@TheUltimatePlaneLover @Karroc9522
The pics are certainly unique, aren't they?
Wonderful!
@jamesPLANESii Thanks, although I'm not sure if textures are possible at all. If it is, then I have no idea how to do it.
This is really nice
@MIGFOXHOUND31BSM26
Focus on making a good hull. That's the make it or break it for good ships. I normally spend half the entire building time on just the hull. Make it as realistic and good as possible. Ensure the buoyancy is just right to keep the boat afloat while not making the water look like solid ground. I suggest doing the buoyancy at the end, as this will need to change with more weight.
The rest of the stuff is as you wish. Make a detailed superstructure, make sure it has at least one naval cannon (if its military), also CIWS is very good to have, and add a couple of missiles. Countermeasures, when resized and ammo count set to zero, make very good and very easy missile firing pods.
Hope this helps.
@BaconEggs
Yeah ok, I actually have downloaded that, and know some things about Unity already. And yes, I am modelling my own assets. The airport is actually done, but its the touch up stage that is taking so long.
@BaconEggs Ah, makes sense. Would you be willing to give a little advice on my airport mod? I always feel as if something is missing, no matter what I do.
Also, I can never get the right ground textures. Any recommendations? Maybe I can share with you what I have right now and see how you like it.
@Karroc9522 Thanks, and yes, they are all in-game pictures!
@TheUltimatePlaneLover Thanks!
@PlaneFlightX It is a standalone map... with something extra! It's a secret for now, though ;)