13.9k vonhubert Comments

  • VTOL challenge! 8.1 years ago

    @robloxweponco im just kidding. It will barely work om the most expencive mobile devices, around 800)

  • VTOL challenge! 8.1 years ago

    @robloxweponco counts if it works on Laptops? ;) Relax, just joking. It lags on my office laptop )))

  • VTOL challenge! 8.1 years ago

    290 parts((( i have one, but it has 600+ and better flown with gyrococpit mod...

  • A 380-800 Black Diamond 8.1 years ago

    I think the wings trailing edge could have been done better, but thats IMHO. Great creation overall

  • (CLOSED) MAKE YOUR OWN CHALLENGE CHALLENGE!!! 8.1 years ago

    Hа) I've just thought to make a challenge)

  • B757-200 Birgenair 8.1 years ago

    swept angle is too low

  • Tupolev TU-143 Rejs 8.1 years ago

    @cvoky still. I was surprised when first knew. And i think there is another similar but bigger and supersonic tupolev drob
    ne

  • Tupolev TU-143 Rejs 8.1 years ago

    How about the description?) Nobody knows that USSR had supersonic reconaissance drones in 1960s)

  • Convair B-58 "Hustler" 8.1 years ago

    Looks amasing! Though i think b-58 has a bigger wingspan...

    Landing gear is freaking outstanding! I think i can try adding animated gear doors if you want

    p.s. its weird that elevators deflect to the wrong side regarding pitch up/down. And the plane is too speedy, it doesnt pith up below 300 mph which is way to high for landing

    p.p.s wheels shake a bit on the ground. I had this problem with my 350 000 lbs Myasichev bomber - you can solve this by editing wheels to a low traction front and sideways - for me that was just 0.1, but your plane is lighter and has more wheels, 0,5-0,7 wil probably be enough

  • Tu-314 8.1 years ago

    @pushthelimits Thanks. It's like 1960s version, and i do admit, it looks kind of more elegant. But I plan on making another "modern" one with modern streamlined prop, like current D-27 engine
    http://spetstechnoexport.com/upload/engines/D-27.jpg

  • Togcraft 787 Toglanah 8.1 years ago

    @Turkie1 what?

  • Togcraft 787 Toglanah 8.1 years ago

    @Turkie1 not necessary. If you change a cockpit - it usually losses copy hierarchy

  • Tu-314 8.1 years ago

    @pushthelimits i actually finally did one a lot better. Basically everything except from base airframe made new: flaps, cockpit, engines are new, landing gear and tail are heavily modified

    https://www.simpleplanes.com/a/4azLcA/Tu-314-1970s-highspeed-turboprop-regional-liner

  • Togcraft 787 Toglanah 8.1 years ago

    A description would be useful. Nice job overall

    p.s. you can move the cocpit block inside the body, it will still be visible from inside - the actual point of look is above the block

  • "The Green Train" 8.1 years ago

    @QingyuZhou Yeah. But i mean also by design - overal shape, boogies, doors and windows

  • "The Green Train" 8.1 years ago

    Looks a lot like old USSR passenger coaches

  • I need some help with an airplane... 8.1 years ago

    @RailfanEthan Let me guess, it has troubles taking off from the ground? Main landing gear is too far behind COG. And i think i will be able to fix diving - center of lift should be way behind center of gravity.)

  • I need some help with an airplane... 8.1 years ago

    post a link, i'll take a look

  • SunAir International 8.1 years ago

    Great design except for a cocpit

  • My massive project(Splinter) 8.1 years ago

    crazy. totally crazy.

  • UNNAF Bomber Design Challenge 8.1 years ago

    @NativeChief1492
    Hi! I wonder, did i miss the challenge results?

  • NS Konstantin Badygin 8.1 years ago

    Very nice looking design! But transporting hundreds of tonns of wares with a numerous flights of a helicopter - kinda seems very expensive and quite dangerous)

  • tsar bomba entry Bomb Challenge 8.1 years ago

    Nice!

  • AG PZL M-15 Belphegor 8.1 years ago

    Damn, i like this plane, the only jet biplane in the world, the only jet agricultural airplane))) And the model is made perfectly) only the nose is somewhat less pointy

  • I-16 type 5 8.2 years ago

    @EternalDarkness in theory - yes. But this was an actual feature of this plane (and later i-180/185 derivatives) - This was made on purpose to make it more agile, and indeed - it probably was the most maneuverable monoplane fighter in the world at the time. However, this also made it difficult to fly due to sharp controlls responce and worse - quite difficult to land and very succeptible to stall. It was OK when it was used in Spain by elite fighter pilots, but it proved a huge problem with mass not so well trained rookies in mainstream airforce units in the early ww2. Later Yak-1/3/7/9 and LaGG-3/La-5 fighters were a lot easier to fly. Only the huge MiG-3 interceptor was build to the same phylosophy, but it was necessary to counteract its weight and anyway, it was mostly used by experienced fighters.

  • I-16 type 5 8.2 years ago

    I think cockpit and some parts looks somewhat wrong a bit. But the palne as a whole - is great. Landing gear - is freaking magnificent!

  • Island Base 8.2 years ago

    @Grandmother @GenrichTitov вы меня реально заинтриговали)

  • Refuel 8.2 years ago

    @WNP78 Actually, i've met c-130. Its speed is totally OK. Seems around 290-300 mph. It will be great if jet ones would be a bit faster, like 350.

  • Refuel 8.2 years ago

    @BRuthless well, i make 100% scale and weight airliners and some engines fit pretty well, i only adjust power within 15% difference. And anyway, i know SP is an arcade, but when an airliner flyes like an RC toy, thats not fun even here IMHO... airliners do not climb 45* nose up)

  • Refuel 8.2 years ago

    @BRuthless Interesting thought! And thinking of how they almost 100% calculate speed ingame - thats probably really is a ground speed. But i still think that making planes faster in SP is not making them more realistic. It simply is only achievable by boosting power multiplier. But that makes takeoff miniscule short, airliners being able to skyrocket into the air like a modern interceptors at 60 degrees and accelerate like a lamborghini... makes it feel like a toy. I suppose that devs simply forgot about as-gs difference and tuned the game that way that it feels more real at GS.

  • Refuel 8.2 years ago

    @WNP78 Thanks a lot! This mod is amasing) Still no succesful refuels though)

  • torp 2 8.2 years ago

    I'm sorry, but i dont actually get what you mean...

  • Refuel 8.2 years ago

    @WNP78 Two questions please:
    1) can you make all the tankers fly about 350 mph? 500 mph/800 kmh is too much for heights around 15-20 k feet. Thats cruise speed for all subsonic bombers like tu-95. 3m and b-52...
    2) do you planes have some kind of special AI settings? if i attach a drogue to a plane and spawn it as a bot, is it possible to use it as a tanker?

  • Refuel 8.2 years ago

    @JMicah4 i doubt it would work i MP... but it would be fun

  • Refuel 8.2 years ago

    @BRuthless jets land below 200. 300 mph - is already a speed where it is dangerous to keep gear and flaps deployed. Approach speed is often ariund 300 mph. And yes, planes refuel around 300-350. And given that 550 mph is around top speed of subsonic bombers and so on, including turboprop c-130 which can refuel, but cant fly faster than around 350 mph, the totally can not refuel at 600 (this is almost a sound speed).

  • Refuel 8.2 years ago

    @JoeyS3008 its damn difficult tp refuel even with joystick... cant imagine on mobile...

  • Refuel 8.2 years ago

    Please, make the tankers slower... they are difficult to catch on realistic planes, and refueling was always made aroung 300 mph, not 600 mph )

  • TuBe-124 Jet flying boat, Soviet Navy "Blue 14" (Guided torpedos armed!) 8.2 years ago

    @FearlessFabEngineering Thanks! Its very pleasant to hear. That took me several months to figure out how to make landing gear here (actually i first made it on my Tu-104) and on my Myasichev M-4. Check them out

  • [Closed!] Weapon Design Challenge 8.2 years ago

    @Stingray none of my creations can be mirrored, as basically most built with finetuner. But you can save it as a subassembly and make a copy

  • [Closed!] Weapon Design Challenge 8.2 years ago

    Hm, i have an ideal concept for a challenge

  • TuBe-124 Jet flying boat, Soviet Navy "Blue 14" (Guided torpedos armed!) 8.2 years ago

    @Franticmatty well, its not going to disappear before the next video)

  • TuBe-124 Jet flying boat, Soviet Navy "Blue 14" (Guided torpedos armed!) 8.2 years ago

    @Franticmatty just on the ones i find most interesting) this one is fun but not difficult to play)

  • Refuel 8.2 years ago

    It is awesome!!!

  • TuBe-124 Jet flying boat, Soviet Navy "Blue 14" (Guided torpedos armed!) 8.2 years ago

    @MrSilverWolf Thanks. About the doors - feel free to use. I can try to explain it if you want. Though it may be difficult...
    Front small dooers open on the same speed as gear rotates and they dont collide as they are short. Rear parts open first and then close even with gear down. They have a mechanism with 3 different speed rotators (90 deg fast one direction, 90deg 20% slow same direction and 180deg 20% opposite direction, easier to disassemble than explain))) . But the second time you deploy landing gear it rotates backwards. So i made two sets of them in one place - they move in different directions and you either see one or another each time. And they are "no collision"

  • My Lettering Set 8.2 years ago

    Very useful, thanks!

  • TuBe-124 Jet flying boat, Soviet Navy "Blue 14" (Guided torpedos armed!) 8.2 years ago

    @mikoyanster Thanks. Try the torpedoes, thats the main feature)

  • Steam version of the game does not load planes and mods, 8.2 years ago

    @MasterKiryu @Tully2001 thanks, i'll try both. Ut really was not restarted since the problem appeared

  • MONSTER ENERGY 8.2 years ago

    It relly nicely done.. but marketing on simpleplanes? really?

  • Realistic torpedo (goes underwater for real) 8.2 years ago

    @ReischetzFokke hm... than i can only suggestbthe following - detach a wing from your craft, carefully stick it between the torpedo and this boyancy part so it sticks to a detacher and not to the element above, reattach to the plane. Meanwhile, ill make a torpedo that can dynamically change depth with vtol, there this element in default position will be below the detacher. Unfortunatky, im sorring some problems yet

  • Did anyone order some SimpleWarships NAVAL GUNS??? 8.2 years ago

    @UnstableOrbit dam! I wanted to make it myself! Just joking, im not a programmer) please, keep us posted somehow. I was dreaming for a game of this concept)