@BogdanX @2Papi2Chulo
Sadly, my theory does not work. The helicopter rotors, no matter how you attach them, cannot calculate the force of their torque to spread across two parts. This causes the drive shaft to pull out of the swash plate because of the Gs it experiences with one blade. That looks like this. In theory it could work, but only if you could blend SP's part physics together with other parts via connections (dang, whoever thought of that?). However, there was one other potential solution: I want through the Helicopter Rotor's Xml file in Overload, and found a few things I could try. These being: Changing collectiveTorque to 0, cyclicMotorDragTorque to 0, gyroscopicLag to 0, rotorTensor to 0, and gradually increasing the gyroscopicStabilization. Sadly, even with a combination of all those inputs, it did not improve. The blades did not even make lift until I entered Slow Motion (for some reason the physics work different there). I think the real solution is to update the stock rotors so they can fold, or whatever 2Papi2Chulo did.
@2Papi2Chulo
By any chance, to create the blade folding affect, did you use 4 one-bladed helicopter pieces attached to rotators, thus allowing them to be balanced when in use by all having the same stats?
@JPerero
To put a photo in the description, you must first take a screenshot. Then you need to post it to a site like Imgur, or Post Image. Then, you copy it's link and put it in this format: 
With X being alternate text (doesn't really matter)
And Y being the image link.
To put an in game screenshot in the screenshot section, you need to be on PC and have a certain mod.
Clickbait
This doesn't even need funky trees to work, in fact I don't see where you used it.
@Hedero
.3 feet actually so about 4 inches
@Hedero
I like the magnet engines. That's part efficiency to the max!
@WarHawk95
Yup
fancy
+1@ACEPILOT109
Your talking too quiet again...
Your mic is cutting out
@jamesPLANESii
Ooh
Non sealed cockpit?
@asteroidbook345
Okie dokie
@belugasub
nooooo don't delete account
I agree with MAHADI
I agree with MAHADI
Calling all people who have upvoted Belugasub, unupvote so he's not 100k
jk lol don't he deserves it
@developer
Yes!
No jk pls don't
@belugasub
You forgot the rockets
I'll do part 8
and probably upload it too soon and ruin it
Is it a powered glider?
What's the noise it sounds like an engine
@TheSavageManZ
Less parts but still looks really good
Yours had about half the parts
2nd grooviest vid of all time
+1@2Papi2Chulo This one's more accurate, but @TheSavageManZ's was twice as part efficient
Why was I not tagged?
Jkjk
Awesome heli
@ACEPILOT109
Good to hear!
Grooviest video I ever seen
Congratulations!
You did it! Just don't start making plat parties
Clickbait md80s are cooler
@SirPorg
Lol
@Warmonger5425
The back of the engines is just flat with engines sticking out
@Warmonger5425
Nice, I think the engines need a little work though
@ElectricVehicle
+1No problem
@ElectricVehicle
+1Thanks!
YoU sAiD F-5 iN tHe hEAdiNg
@TheSavageManZ
Lol I already updooted both, does that make me a Benedict Arnold?
This must get highest rated video of all time
@BogdanX
Oh yeah that could work, but that still wouldn't solve the problem of them being unsynchronized. Aka, 2 blades don't stay at 180*.
@Jakethesnake12
Not a problem
You know the U-2 is a jet, right?
@BogdanX @2Papi2Chulo
Sadly, my theory does not work. The helicopter rotors, no matter how you attach them, cannot calculate the force of their torque to spread across two parts. This causes the drive shaft to pull out of the swash plate because of the Gs it experiences with one blade. That looks like this. In theory it could work, but only if you could blend SP's part physics together with other parts via connections (dang, whoever thought of that?). However, there was one other potential solution: I want through the Helicopter Rotor's Xml file in Overload, and found a few things I could try. These being: Changing collectiveTorque to 0, cyclicMotorDragTorque to 0, gyroscopicLag to 0, rotorTensor to 0, and gradually increasing the gyroscopicStabilization. Sadly, even with a combination of all those inputs, it did not improve. The blades did not even make lift until I entered Slow Motion (for some reason the physics work different there). I think the real solution is to update the stock rotors so they can fold, or whatever 2Papi2Chulo did.
Hope I saved you some time,
+1Switdog08
@BogdanX @2Papi2Chulo
Thanks!
I'll test it on an old chopper of mine and let you know if it works!
@2Papi2Chulo
+2By any chance, to create the blade folding affect, did you use 4 one-bladed helicopter pieces attached to rotators, thus allowing them to be balanced when in use by all having the same stats?
@Skov07
Bc it looks like an Ekranoplan
@JPerero
No problem
@Luketrain6
Its a meme XD nvm
@BelugaSub
Needs Russian tag
@JPerero
Also, it is the Phantom III
@JPerero
To put a photo in the description, you must first take a screenshot. Then you need to post it to a site like Imgur, or Post Image. Then, you copy it's link and put it in this format:

With X being alternate text (doesn't really matter)
And Y being the image link.
To put an in game screenshot in the screenshot section, you need to be on PC and have a certain mod.
McDonnell Douglas, Take notes.
+1@Gbhole
+2Me too
This deserves infinite updoots
Notice how even @NumbersNumbersTheMan thinks it doesn't deserve the replica tag