@UsualPioneer Actually, I have experience in iMovie (formerly used for a channel that's pretty much frozen right now), so maybe I should use that for teasers to new aircraft about 3 days before launch or less.
This engine isn't even the real one I used in the project. I switched out what model I used for a more detailed one (also much more part efficient at only 8 parts per engine rather than this 15 parts per engine).
There is an issue though... when I tested my Montana at max speed, it never surpassed 33knts. Even in km/h, it never reached 70km/h... so maybe there's something wrong with my upload.
I'd say you did a pretty good job here. Is this the original before-1920s version of Kongo before a refit (because the one we all know most commonly had two smokestacks and a much more pronounced pagoda command tower than the model here)?
VTOL increases rate of climb.
Throttle/Brake moves the UFO forwards or backwards.
Yaw turns the orientation of the UFO.
Roll directly moves the UFO left or right.
"heheh. whadda small tonk. what harm could this thing do-"
"Sir, why are there two suns over our southern military base?"
sad pepe face
I'll take up this build...
@UsualPioneer Actually, I have experience in iMovie (formerly used for a channel that's pretty much frozen right now), so maybe I should use that for teasers to new aircraft about 3 days before launch or less.
@UsualPioneer But how do I take a picture of something I never started yet...?
I know this sounds like I was asking for upvotes or something... it's not that at all.
Next ideas:
Maybe a New York or Ise (post 1920s refit)...
Part Count is iPad-murdering, though... xD
Not bad for a beginner, especially considering how I started (before cannons were added to the game).
When I was designing a supersonic aircraft, the wings would just go "byebye" and then the next thing, I was eating dirt.
Back when I first started SimplePlanes, this kept happening a lot.
Then I learned about Center of Mass and Lift (Thrust was learned too, but wasn't as critical).
@TriStar101 I remade the engine. This one won't even be in the new model.
This engine isn't even the real one I used in the project. I switched out what model I used for a more detailed one (also much more part efficient at only 8 parts per engine rather than this 15 parts per engine).
@JCCNtechnologies Ehh I guess.
This gives me memories to my airborne battleship program, especially after some really cursed builds came out.
(Looking at you @TheNightmareCompany)
I played this tank in World of Tanks; it's a pretty nice heavy tank. :D
Until I learned my silver stonks couldn't handle it...
I was not disappointed. :D
Man this looks cool.
@KCCNTECHNOLOGIES So my suggestion was recognized...
There is an issue though... when I tested my Montana at max speed, it never surpassed 33knts. Even in km/h, it never reached 70km/h... so maybe there's something wrong with my upload.
I should've upvoted this video a long time ago...
Appreciated, @Bonelesspizza
That meme is me only I don't know how to XML weight away... :(
@AWESOMENESS360 Want me to get those ICBMs on 'im for you?
My not-so-detailed New York says "hi."
I'd say you did a pretty good job here. Is this the original before-1920s version of Kongo before a refit (because the one we all know most commonly had two smokestacks and a much more pronounced pagoda command tower than the model here)?
Hi.
@TriStar And also because I was out of ideas as to how realistic this can get.
@TriStar Ehh rough workings. I just chose this engine because it has thrust reversers in a style somewhat similar to the real thing...
I wonder why the name is as it is...
@BlackhattAircraft shrugs
@BlackhattAircraft Oh wups.
Me seeing this: "Holy shi-"
Throttle to let her spin.
Brake to activate reverse thrust.
Lol isn't it obvious?
@AWESOMENESS360 I added a gif.
@AWESOMENESS360 Lol they mimic the battleship's high rate of fire.
DEVELOPER’S NOTES
This is my first try at something like this, so bear with me. Credits to @AWESOMENESS360 for the idea (from his Black Triangle UFO).
INSTRUCTIONS
VTOL increases rate of climb.
Throttle/Brake moves the UFO forwards or backwards.
Yaw turns the orientation of the UFO.
Roll directly moves the UFO left or right.
This blew up in popularity.
Yeah I was working on a diep.io UFO behind the scenes.
@UnguidedMissile Yeah I realized.
@UsualPioneer crackling of eggs
The design is unbelievably realistic that for a second, I actually searched up the plane and got confused when nothing turned up.
I'll try to build an SPG using this...
@PapaKernels I decided I might as well keep the almost all-white paint scheme like a style (as if it came straight off the paper).
@PapaKernels Admittedly, yes.
@Simps I think it was a glitch. I just retried. Now it works...
@Simps I swear I added it... Oh well.
@X4JB Thanks. If I get gold, then I'm making a fully new model of the 747.
By now, I call it partly SimpleShips (make it happen maybe?).
@Simps Lol you're getting a shoutout on the next build.
Lol thanks to this successor build, I'm now at 999 points... so close yet so far.