This engine isn't even the real one I used in the project. I switched out what model I used for a more detailed one (also much more part efficient at only 8 parts per engine rather than this 15 parts per engine).
I just build mobile-friendly projects since it allows me to undergo my own challenge to create a build as realistic to the real thing as possible (and likely just as well-functioning).
There is an issue though... when I tested my Montana at max speed, it never surpassed 33knts. Even in km/h, it never reached 70km/h... so maybe there's something wrong with my upload.
I'd say you did a pretty good job here. Is this the original before-1920s version of Kongo before a refit (because the one we all know most commonly had two smokestacks and a much more pronounced pagoda command tower than the model here)?
VTOL increases rate of climb.
Throttle/Brake moves the UFO forwards or backwards.
Yaw turns the orientation of the UFO.
Roll directly moves the UFO left or right.
Part Count is iPad-murdering, though... xD
Not bad for a beginner, especially considering how I started (before cannons were added to the game).
When I was designing a supersonic aircraft, the wings would just go "byebye" and then the next thing, I was eating dirt.
Back when I first started SimplePlanes, this kept happening a lot.
Then I learned about Center of Mass and Lift (Thrust was learned too, but wasn't as critical).
@TriStar101 I remade the engine. This one won't even be in the new model.
This engine isn't even the real one I used in the project. I switched out what model I used for a more detailed one (also much more part efficient at only 8 parts per engine rather than this 15 parts per engine).
I came here from your comment on my Diep.io Battleship post and I see you clearly have a lot of experience in the subject.
+1@JCCNtechnologies Ehh I guess.
@TheNightmareCompany The airborne battleship IS COMING BACK...
...especially with the 747 model I'm making.
+1This gives me memories to my airborne battleship program, especially after some really cursed builds came out.
(Looking at you @TheNightmareCompany)
I just build mobile-friendly projects since it allows me to undergo my own challenge to create a build as realistic to the real thing as possible (and likely just as well-functioning).
+1Looking back at all your posts in one day, and probably looking like I'm spam-commenting on random posts, I'm following your path essentially.
+1I played this tank in World of Tanks; it's a pretty nice heavy tank. :D
Until I learned my silver stonks couldn't handle it...
I was not disappointed. :D
Man this looks cool.
@KCCNTECHNOLOGIES So my suggestion was recognized...
There is an issue though... when I tested my Montana at max speed, it never surpassed 33knts. Even in km/h, it never reached 70km/h... so maybe there's something wrong with my upload.
I should've upvoted this video a long time ago...
What the-
+2Appreciated, @Bonelesspizza
That meme is me only I don't know how to XML weight away... :(
@AWESOMENESS360 Want me to get those ICBMs on 'im for you?
Get the ICBM now.
+2This is beyond beautiful...
+2SHUT UP AND TAKE MY MONEY
+1My not-so-detailed New York says "hi."
I'd say you did a pretty good job here. Is this the original before-1920s version of Kongo before a refit (because the one we all know most commonly had two smokestacks and a much more pronounced pagoda command tower than the model here)?
I was expecting beyond thousands of parts. Not even one thousand... I'm impressed.
+3Hi.
@TriStar And also because I was out of ideas as to how realistic this can get.
@TriStar Ehh rough workings. I just chose this engine because it has thrust reversers in a style somewhat similar to the real thing...
I wonder why the name is as it is...
@BlackhattAircraft shrugs
@BlackhattAircraft Oh wups.
Me seeing this: "Holy shi-"
Throttle to let her spin.
Brake to activate reverse thrust.
Lol isn't it obvious?
@Griffon1Crosswind sweats profusely
vietnam flashbacks
+1@BlackThuNDR Yeah from experience, I can second that.
Vietnam flashbacks with my diep.io Battleship worrying about Charlie the spike in the trees
+2@AWESOMENESS360 I added a gif.
@AWESOMENESS360 Lol they mimic the battleship's high rate of fire.
DEVELOPER’S NOTES
This is my first try at something like this, so bear with me. Credits to @AWESOMENESS360 for the idea (from his Black Triangle UFO).
INSTRUCTIONS
VTOL increases rate of climb.
Throttle/Brake moves the UFO forwards or backwards.
Yaw turns the orientation of the UFO.
Roll directly moves the UFO left or right.
This blew up in popularity.
Yeah I was working on a diep.io UFO behind the scenes.
@UnguidedMissile Yeah I realized.
@UsualPioneer crackling of eggs
The design is unbelievably realistic that for a second, I actually searched up the plane and got confused when nothing turned up.
I'll try to build an SPG using this...
@PapaKernels I decided I might as well keep the almost all-white paint scheme like a style (as if it came straight off the paper).
@PapaKernels Admittedly, yes.
@Simps I think it was a glitch. I just retried. Now it works...
@Simps I swear I added it... Oh well.