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Question About Cannon Damage Calculation Formula Based On Velocity And Caliber

15.5k Wernster  3.6 years ago

I Tried Searching The Any Sign Of a Formula For Accurately Calculating The Damage Of a Cannon Shell Based On It's Velocity And Caliber At Point Blank Range (If Shells Do Slow Down) To My Surprise No-One Ever Asked For This Since The Community Is Always One Step Ahead.

Not Only Would It Help Me So Much (This Would Definitely Improve My DMG Models Alot!) It Can Also Help Anyone In The Future Who Is Wondering About This Too! Thanks In Advance To Whoever Figured Out The Formula First.

(Requirement: Formula Must At Least Be 80% Accurate Or Higher)

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    242 kakaha

    @wernster Btw fill in p with the m/s
    D= damage
    S= seconds
    P= speed
    D=[p+(Sx-14)]x0.66

    2.1 years ago
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    242 kakaha

    Damage decreases by a third every second depending on velocity

    2.1 years ago
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    242 kakaha

    So after 3 times the amount of time it goes three times the speed and finally it doesn’t break it.

    2.1 years ago
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    242 kakaha

    Now I’m going to calculate the damage adding on to the de-exeleration and finally creating a formula

    2.1 years ago
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    242 kakaha

    @Wernster so all in all, the execration is -14.2857 so every second speed decreases by about -14.2857m/s squared.

    2.1 years ago
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    242 kakaha

    Starting speed 50m/s
    Ending speed 40m/s

    (40m/s - 50m/s) / 0.7 second = -14.2857

    2.1 years ago
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    242 kakaha

    Ima try this

    2.1 years ago
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    3,419 stevemc01

    I just spam zeroes on the armor and then test its effectiveness against a lowest-speed normal slug shell. My New York model is a good example since it can withstand the shell good (unless you take the explosive shell, because then the whole thing would disintegrate).

    3.3 years ago
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    15.5k Wernster

    @IssaIwan Exactly! The Reason Why I'm Seeking Out The Formula Is To Accurately Set The HP Of a Part To Match Its Respective Armor Thickness Against Certain Cannons!

    EX: a 110mm Angled Plate Should Be Able To Withstand 50mm And Some 75mm Cannons And Should Be Penetrated With Powerful Ones.
    (High Velocity Cannons With Impact Scalar Added In To Make It's Penetration More Close To It's Intended One)

    But Since The Formula Isn't Out Yet All I Do Is Make Rough Approximations, Still Works But Not As Accurate As Having a Proper Formula.

    3.6 years ago
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    929 IssaIwan

    I mean, the default health of parts is 100 which is pretty weak, so you’d need a pretty slow moving shell in order to damage the part without destroying it. My suggestion is to set the health to 1000 or 10000 and judge based on how bright the damage indicator is. I’m not good with numbers, I only use the basic number functions with Overload and Fine Tuner that any idiot could figure out.

    3.6 years ago
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    15.5k Wernster

    @WereOutOfNames Yes Correct, Only Basic Shells As Explosive Shells Are Pretty Much Overpowered.

    3.6 years ago
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    15.5k Wernster

    @rexrexThezion Idk Why, My Fingers Just Does That Automatically.

    3.6 years ago
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    41.5k rexzion

    Ok But Why Do You Type Like This

    3.6 years ago