@AndrewGarrison Can you make a test by using this craft in SP2? Because I'm not sure how strength of the wheel's connection point in SimplePlanes2, also same with the response speed of rotators and FT system. If the connection point of the wheel is too strong like slow motion mode in SP1, maybe this tank's hytro-suspension need a hudge upgrade by other ways.(Yeh acctually I connected all of the wheels side by side in order to realize the "real" vision) In fact, if the limitation of the rotate speed unlocked or the collision model is more accurate like <Besiege>, we will make the real track which are combined with the real track(fuselage, but the part number will increase uncontrolable) pannel,etc. Or further speaking, you can combine the Track-System into the game rather than it's just a Mod. Why a plane's suspension can't be a tank's track LOL? Also you know the official website in SP1 made a unique tag called "TANK" and thare are so many outstanding products under this tag. As a sandbox game, I sincerely reommand your team can consider the ways of solving track systems a little bit so that our island craft player will get a new space in SP2, thanks a lot!
I tried building independent-cooperate units like this, and just built some basic functions, and cost almost 800 line codes. (T_T)
So I can't imagine how efficient your codes will be on your new art-work.
So?
@80TH 装相机啊
@StavinairCaeruleum ah
@AndrewGarrison SP1 but RTX ON :D
I got it, thx a lot.
@AndrewGarrison Can you make a test by using this craft in SP2? Because I'm not sure how strength of the wheel's connection point in SimplePlanes2, also same with the response speed of rotators and FT system. If the connection point of the wheel is too strong like slow motion mode in SP1, maybe this tank's hytro-suspension need a hudge upgrade by other ways.(Yeh acctually I connected all of the wheels side by side in order to realize the "real" vision) In fact, if the limitation of the rotate speed unlocked or the collision model is more accurate like <Besiege>, we will make the real track which are combined with the real track(fuselage, but the part number will increase uncontrolable) pannel,etc. Or further speaking, you can combine the Track-System into the game rather than it's just a Mod. Why a plane's suspension can't be a tank's track LOL? Also you know the official website in SP1 made a unique tag called "TANK" and thare are so many outstanding products under this tag. As a sandbox game, I sincerely reommand your team can consider the ways of solving track systems a little bit so that our island craft player will get a new space in SP2, thanks a lot!
Update blog:
Repaired auto tracer UI with under-complex-terrain show.
new hytro suspension show
T
为什么不火!
@SPTNR XD
@Kiavash83724A Good
帅气
@TheCommentaryGuy 这么自恋的嘛牢弟?你们米国的F35真的有这么香嘛?
哇这个过渡比我做的好多了
好看的捏
@whrstudio so where is ur upvote :D
update blog 2024/12/12
enhanced mobility and out-feature about this plane
@PrussianAirlines J35的中文翻译就是歼灭f35😅
@Bilderman f22是什么鸟东西(笑
@KevincastleSP Google AI translate please~
@florky I think so too...
update blog 2024/12/9:
fixed some details about this plane
6
I miss you man ~
好看滴捏
@Kiavash83724A also it has not required any mod dude.
@Kiavash83724A At least it runs smoothly on my smart phone.😂
@Vikram123 sure, it's open-source.
卡哇伊嘚嘶!
@0311Tiyuxilu 好好好
起落架再细节一下就好了
Oh
@ffifteenfive core engine's power
@Yoloooooo Honkai Star Rail's Character
Cute
咦?发动机不见了
Ohhhhhhhhhhhhhhhhhhhhhh
也不看看你造的东西都是些什么狗屎,天天在这水贴然后混了个烂黑牌就给你得瑟上天了,你算什么废物?
Wat's this?
@Jundroo I sincerely recommend you to give this amazing work a precious soptlight !
Outstanding
qute
@PlanesbyDid0 Oh my, your speed is too fast.
@russki22 enhance the mass about suspension's shocks.
Cute
o.O?
?
@PlanariaLab that's awesome!
I tried building independent-cooperate units like this, and just built some basic functions, and cost almost 800 line codes. (T_T)
So I can't imagine how efficient your codes will be on your new art-work.
If all separate parts are based on PID control, let me guess how many codes you have wroten down, 1k line ? QAQ