@ACEPILOT109 Thank you so much! I've been trying to fit BFEs to the front of the engines, but they don't fit. I can upload the current version of the whole plane as private and link you in, is that alright?
@planegeek Tu-144 has canards and a completely different landing gear system, also cruises faster, and was actually put into service before the concorde if my memory serves me correctly.
@EDtheflyerpilotman You can see the wings flex when throttle is increased. I haven't found a good way to without making the landing gear angled as well, so I bound wingflex to throttle. You can see this if you accelerate the plane from a standing start, the wings actually will rise.
@CursedFlames Thanks! I'm trying to keep the part count under 500, but it might just go over with the windows and things. I actually found the answer with drag earlier today, but thanks for the feedback anyway. I appreciate that you took the time out of your day to help me. The plane currently has 260 parts and will be finished in time for my 1000 points special. Wingflex has been reworked, and reversers now actually do something. All the CG issues have fixed, and now it can reach it's proper cruising speed of 500 MPH when at an altitude of 35k. It's top speed (reworked version) at sea level at level flight is about 250. More than enough. The gear still wobbles a little bit when on the ground, I can fix that by changing the strength of the Gear shocks. Speedbrakes have been added, and no-step lines have been removed (just found out that they aren't actually there on the real plane). Since this is my first really detailed plane, I want everything to be perfect. Now all I need to do is finish the outside features and have the plane ready in time for the 1000 special (not to mention actually getting there). I'm currently running at an average of 15 fps on medium settings, so it might perform slightly different under higher performance conditions. I'll send you the link when the basic aircraft has been finished. ( this does not include doors, windows, gear doors, and other aesthetics)
@CrashFighter05 Thanks. I;m trying to keep it as realistic as possible, with thrust to weight ratios and such. The only issue is the 42 thousand drag points.
@CursedFlames Thanks for the feedback. Reverse thrust doesn't actually do anything yet, just the animation. The wing loading of the 757 is accurate, but the flaps and slat don't actually do anything right now either, just looking nice. Is there any way I can decrease the drag but not change anything on the physical appearance side? I also added a barely noticeable wingflex of 5 degrees, which is attached to the throttle. For every 20% throttle, the wings each flex 1 degree up. That you so much for your review. I really appreciate it.
@QingyuZhou Hello, I was wondering if you could help me with a 757 that I'm having issues with. I managed to get wingflex, but it only uses one rotator that's attached to throttle. I also can't do a full cockpit because I can't get the shape right. Is there a way I can privately message you the download link?
@Texasfam04 Don't worry, the reversers do work, just make sure you follow the instructions. if you want to test them, you can use them when the plane is on the ground and not moving. It should start rolling backwards.
@AdlerSteiner Yes, I did. it probably took me over 24 hours to make this plane. The hardest part was the flaps and slats, which actually do provide lift and drag.
@Texasfam04 Yes, but I want the doors to close again after the landing gear is down and locked. The landing gear input cannot be used to do this, so I used rotators.
@Texasfam04 True, but if the rotator for the lang gear doors is set on the LandingGear input, then they won't be able to open and THEN close. There might be some complicated way, but I haven't thought of anything.
@LancasterAce Thanks!
@randomusername Thanks! can you see them now?
@randomusername Could you speak English for me? If the links are not working: here are the direct page links:
!Picture 1
!Picture 2
The second one is probably it.
@ACEPILOT109 Thank you so much! I've been trying to fit BFEs to the front of the engines, but they don't fit. I can upload the current version of the whole plane as private and link you in, is that alright?
@ACEPILOT109 Thank you! Would you mind testing it out and seeing what you like about it? Just click the link below the picture if you want.
@planegeek Tu-144 has canards and a completely different landing gear system, also cruises faster, and was actually put into service before the concorde if my memory serves me correctly.
@planegeek But overall this plane is great
@planegeek Great job! Just to let you know though (not trying to just be annoying) the concorde didn't have flaps.
@EDtheflyerpilotman You can see the wings flex when throttle is increased. I haven't found a good way to without making the landing gear angled as well, so I bound wingflex to throttle. You can see this if you accelerate the plane from a standing start, the wings actually will rise.
@Nerfenthusiast Here you go!!
@CursedFlames Thanks! I'm trying to keep the part count under 500, but it might just go over with the windows and things. I actually found the answer with drag earlier today, but thanks for the feedback anyway. I appreciate that you took the time out of your day to help me. The plane currently has 260 parts and will be finished in time for my 1000 points special. Wingflex has been reworked, and reversers now actually do something. All the CG issues have fixed, and now it can reach it's proper cruising speed of 500 MPH when at an altitude of 35k. It's top speed (reworked version) at sea level at level flight is about 250. More than enough. The gear still wobbles a little bit when on the ground, I can fix that by changing the strength of the Gear shocks. Speedbrakes have been added, and no-step lines have been removed (just found out that they aren't actually there on the real plane). Since this is my first really detailed plane, I want everything to be perfect. Now all I need to do is finish the outside features and have the plane ready in time for the 1000 special (not to mention actually getting there). I'm currently running at an average of 15 fps on medium settings, so it might perform slightly different under higher performance conditions. I'll send you the link when the basic aircraft has been finished. ( this does not include doors, windows, gear doors, and other aesthetics)
@F104Deathtrap Thanks!
@F104Deathtrap Thank you so much! I'll try it right now.
@QingyuZhou What did you think of it?
@QingyuZhou by the way, this was the airplane I needed help with.
@CrashFighter05 Thanks. I;m trying to keep it as realistic as possible, with thrust to weight ratios and such. The only issue is the 42 thousand drag points.
@Bman01 Can you suggest how exactly? The main drag is the engine inlets (about 10k each)
@FastDan Alright. Thanks anyway though.
@FastDan did you actually give feedback though? I still would have appreciated it.
I tried to turn off the drag calculations, but it hasn't changed the amount of drag points.
@Bman01 Thanks. The issue is the insane 42k drag points. Do you know how to lower that without changing appearance?
@AdlerSteiner @Chancey21 @CRJ900Pilot Thank you all for your feedback!!
@CursedFlames Thanks for the feedback. Reverse thrust doesn't actually do anything yet, just the animation. The wing loading of the 757 is accurate, but the flaps and slat don't actually do anything right now either, just looking nice. Is there any way I can decrease the drag but not change anything on the physical appearance side? I also added a barely noticeable wingflex of 5 degrees, which is attached to the throttle. For every 20% throttle, the wings each flex 1 degree up. That you so much for your review. I really appreciate it.
@QingyuZhou Alright. Thanks for considering it!
@QingyuZhou Hello, I was wondering if you could help me with a 757 that I'm having issues with. I managed to get wingflex, but it only uses one rotator that's attached to throttle. I also can't do a full cockpit because I can't get the shape right. Is there a way I can privately message you the download link?
@TheMutePaper Lol it's not that skinny
@DisferGoatz Thanks!
@TheMutePaper What do you mean lol
@DisferGoatz
@Minecraftpoweer 757 WIP
@Minecraftpoweer I'll give it to you. How can I message you personally?
@Minecraftpoweer Alright lol only the wings, engines, vert. Stab, and HStab are finished. Landing gear too.
The fuselage is just basic so far
@Minecraftpoweer And that's just the wings
IT also has working slats, Rudder, Hstab, and trims. It might have over 700 parts when it's done
@Minecraftpoweer Thanks, I really appreciate it. I'm up to 219 parts so far
!Here should work too
https://i.imgur.com/5D8x97Y.png
For if you can't see the link
@Minecraftpoweer @BaconEggs @BACconcordepilot
@Minecraftpoweer Oh sorry it show up on my end
@Minecraftpoweer @BaconEggs @BACconcordepilot You guys can't see it?
@BaconEggs Yeah it's going to be insane
@legendary666 cool? so will you?
@legendary666 Can you build a stock plane (no mods) that can fly from wright to yeager on 10 gallons of fuel?
Concorde wasn't the only ever supersonic passenger plane, you completely forgot the TU-144.
Why is it not the same on both sides XD
Number 14 on the most upvoted creations EVER in only 14 days.... IMPRESSIVE
@Texasfam04 Don't worry, the reversers do work, just make sure you follow the instructions. if you want to test them, you can use them when the plane is on the ground and not moving. It should start rolling backwards.
@AdlerSteiner Yup. Check out the flaps and slats. They took a long time to get working. Reversers also took some time.
lol what the heck is that united turboprop in the background? Also, you did a very good job on this. As my name suggests, I am am fan of it!
@AdlerSteiner Yes, I did. it probably took me over 24 hours to make this plane. The hardest part was the flaps and slats, which actually do provide lift and drag.
@Texasfam04 Yes, but I want the doors to close again after the landing gear is down and locked. The landing gear input cannot be used to do this, so I used rotators.
@Texasfam04 Also, I actually do use the XML modding. I have overload and Fine tuners, which prove adequate for what I do.
@Texasfam04 True, but if the rotator for the lang gear doors is set on the LandingGear input, then they won't be able to open and THEN close. There might be some complicated way, but I haven't thought of anything.