@Dann810 You're right about the all-flying tail, which you did do very well. However, there is still a trim system for the all-flying tail. I can help with some FT if you like for your next plane. If I had to pick two most important things, it would be reverse thrust in the air and landing gear retraction on the ground. You can fix the reverse thrust in the air by using a *clamp01(AltitudeAgl (Lessthansign) 10) and fix the ground gear retraction using a *clamp01(AltitudeAgl (greaterthansign) 10).
Pros:
1. Good visual model, you got the 757'esque nose perfect
2. Suspension acts really nicely.
3. Pretty realistic acceleration and braking for the weight.
4. Flaps are realistic.
5. Low speed performance is good.
Cons:
1. Nose gear steering shouldn't need a lock, and it doesn't have quite enough traction for turning.
2. Outer wing spoilers should also act as speedbrakes. Click Here
3. Takeoff run distance isn't quite enough.
4. There's no Elevator Trim.
5. No overspeed flap load relief, which was a important feature Lockheed added (along with autoland).
6. Landing gear clips through gear doors at higher G loads.
7. Spoilers 2,3,6, and 7 stand straight up when turning and at max spoiler deployment.
8. Reverse Thrust can be used in air, Landing gear can be retracted on the ground.
@MintLynx yeah, I can't wait to see 5,000 parts assembled like that
@EDEN971 Nah cause lots of planes already have virtual cockpits that wouldn't work in SPVR (no gauges, no movable levers, etc)
@e_soup Exactly, any time I spend now on paneling and stuff like that is basically using extra time for a lower quality product than if I were to wait.
@CRJ900Pilot Thank you so much! I also plan to make the 767-300F after this as a mobile version, and maybe a passenger version of that too. I'm expecting 2000-3000 for these, with the lowest possible ones having no interior and low details on the wings. But It'll still look good.
@SodiumIodide Do you mean the airfoil? If so, I did it to "save parts". It's why the airfoil really only has 6 planes.
@TatsuTheOtaku Thanks!
@KnightOfRen well technically 3400 for wings, the interior is 5200, nose is 3,000, rest of fuselage is 2,000, and I still haven't made the main panel.
@WNP78 Yo it would be awesome if we could also cut top and bottom, with two sliders. It would make it possible to make side doors and stuff. (As well as picking which side of the fuselage we want to cut, like left side only)
It would be really great if we could assign inputs to clickable buttons and levers, like making a button change the input of, for example, "Variable1". We could then use the "Variable1" to control rotators, lights, etc around the airplane. It just seems that we don't have enough inputs / activation groups for all the things around the airplane. That output could be assigned in the overload xml editor of the lever/switch/knob, maybe with a category called "output"
.
Switch off- output1=0
Switch on- output1=1
.
Not sure if you planned this, but it would give us many more options for controlling our planes and adding doors, light groups, etc.
.
P.S. it would also be great to have knobs that can give a variable output when you use the scroll wheel on them (like 0.74 or 0.23, kinda like VTOL)
@AndrewGarrison Hello, my question was about custom inputs. It would be really great if we could assign inputs to clickable buttons and levers, like making a button change the input of, for example, "Variable1". We could then use the "Variable1" to control rotators, lights, etc around the airplane. It just seems that we don't have enough inputs / activation groups for all the things around the airplane. That output could be assigned in the overload xml editor, maybe with a category called "output"
Just like in flight simulators, it would be amazing if we could name the switches and levers, so when you mouse over them, it displays what the switch/lever does. That name could be assigned in the overload xml editor, maybe with a category called "displayname" Example
Thank you again for bringing more updates to the game!
"We're also working on a big update for the original SimplePlanes"
YESSSSSSSSS
I CANNOT WAIT to make better cockpits without spending dozens of hours!
(Btw, it would be really awesome to also have clickable buttons/movable levers in the regular sp, like FSX. There just aren't enough activation groups for autopilots, doors, engine start, lights, etc. I was thinking of a funky trees system where you can push a button that changes a variable, like input1 goes from 0 to 1 when button1 is pushed.)
@abollogames 该飞机的零件总数约为 20,000 个。
-Google translate again
Hey why is there no gif here
@realSavageMan
@Dann810 You're right about the all-flying tail, which you did do very well. However, there is still a trim system for the all-flying tail. I can help with some FT if you like for your next plane. If I had to pick two most important things, it would be reverse thrust in the air and landing gear retraction on the ground. You can fix the reverse thrust in the air by using a
+1*clamp01(AltitudeAgl (Lessthansign) 10)
and fix the ground gear retraction using a*clamp01(AltitudeAgl (greaterthansign) 10)
.@Dann810
Pros:
1. Good visual model, you got the 757'esque nose perfect
2. Suspension acts really nicely.
3. Pretty realistic acceleration and braking for the weight.
4. Flaps are realistic.
5. Low speed performance is good.
Cons:
+11. Nose gear steering shouldn't need a lock, and it doesn't have quite enough traction for turning.
2. Outer wing spoilers should also act as speedbrakes. Click Here
3. Takeoff run distance isn't quite enough.
4. There's no Elevator Trim.
5. No overspeed flap load relief, which was a important feature Lockheed added (along with autoland).
6. Landing gear clips through gear doors at higher G loads.
7. Spoilers 2,3,6, and 7 stand straight up when turning and at max spoiler deployment.
8. Reverse Thrust can be used in air, Landing gear can be retracted on the ground.
is it a B model?
Get ready for a long review.... Coming soon
Weird airplane
@MintLynx yeah, I can't wait to see 5,000 parts assembled like that
+1@EDEN971 Nah cause lots of planes already have virtual cockpits that wouldn't work in SPVR (no gauges, no movable levers, etc)
@e_soup Exactly, any time I spend now on paneling and stuff like that is basically using extra time for a lower quality product than if I were to wait.
@HTPE Thank you HTPE
@TakeYourLife3000 I could have tested for youuuu
Thanks for 50 upvotes everyone! It means a lot to me.
@Kennneth That would be cool but I'm more into flying. Glad you like it!
He was a good man who made one mistake.
+1@MAHADI Thank you very much.
Nice
+1@CRJ900Pilot Thank you so much! I also plan to make the 767-300F after this as a mobile version, and maybe a passenger version of that too. I'm expecting 2000-3000 for these, with the lowest possible ones having no interior and low details on the wings. But It'll still look good.
Yoo this is awesome, only thing is that there's no United 757s around with the PW engines so you'd have to make the RB's.
@Luxray102 thank you, my goals are actually a bit bigger lol
The plan is to have the best airliner on the site in general.
+1@Guangle
不幸的是,由于所有的连接,我需要花费很多时间来复制它。随意复制它并自己编辑连接。
-Google Translate
@KnightOfRen Thank you for your support! My goal is actually to have the best airliner on the whole website.
@Dann810 Thank you MD-11 Man
@Z3chi0 Thank you! Finished build coming out late 2021/early 2022
@SodiumIodide Do you mean the airfoil? If so, I did it to "save parts". It's why the airfoil really only has 6 planes.
@TatsuTheOtaku Thanks!
@KnightOfRen well technically 3400 for wings, the interior is 5200, nose is 3,000, rest of fuselage is 2,000, and I still haven't made the main panel.
@GuianLorenzo Thank you!
+3@Suubk27 Some of my own planes too.
@Augusta Fanta haha
@WNP78 Yo it would be awesome if we could also cut top and bottom, with two sliders. It would make it possible to make side doors and stuff. (As well as picking which side of the fuselage we want to cut, like left side only)
+3@hjonk Thank you for your interest lol
@realSavageMan
@CRJ900Pilot
@Kennneth
@Thecatbaron I'm holding back on the 767 till this comes out.
+1Bro But you gotta upvote my 767 wing to get it off of 69
+2@Kennneth If you are crashing airliners you are evil
+3@Kennneth yeah
Thanks for featuring my comment at 1:45 @Walvis
+2Very nice, check out my 747 designs if you want to see something that took me months.
@Walvis remember, it can take FT code.
+1@hjonk more like thousands
Can we also change the white and green arc locations?
+5Finally yes!!!!
@se34ruy what do you mean??? Let me check it out. This better work.
It would be really great if we could assign inputs to clickable buttons and levers, like making a button change the input of, for example, "Variable1". We could then use the "Variable1" to control rotators, lights, etc around the airplane. It just seems that we don't have enough inputs / activation groups for all the things around the airplane. That output could be assigned in the overload xml editor of the lever/switch/knob, maybe with a category called "output"
+47.
Switch off- output1=0
Switch on- output1=1
.
Not sure if you planned this, but it would give us many more options for controlling our planes and adding doors, light groups, etc.
.
P.S. it would also be great to have knobs that can give a variable output when you use the scroll wheel on them (like 0.74 or 0.23, kinda like VTOL)
@AndrewGarrison Hello, my question was about custom inputs. It would be really great if we could assign inputs to clickable buttons and levers, like making a button change the input of, for example, "Variable1". We could then use the "Variable1" to control rotators, lights, etc around the airplane. It just seems that we don't have enough inputs / activation groups for all the things around the airplane. That output could be assigned in the overload xml editor, maybe with a category called "output"
Just like in flight simulators, it would be amazing if we could name the switches and levers, so when you mouse over them, it displays what the switch/lever does. That name could be assigned in the overload xml editor, maybe with a category called "displayname" Example
Thank you again for bringing more updates to the game!
+3uh why is the entire airport hovering off the ground though, without connections to runways
@Walvis Agreed, need this for windows and ports
You could give credit
200 upvotes
lol he actually finished it
@asteroidbook345 I think I'll be the virgin considering I made one backup altimeter with 200 parts. check my posts if you need it.
+1"We're also working on a big update for the original SimplePlanes"
YESSSSSSSSS
I CANNOT WAIT to make better cockpits without spending dozens of hours!
(Btw, it would be really awesome to also have clickable buttons/movable levers in the regular sp, like FSX. There just aren't enough activation groups for autopilots, doors, engine start, lights, etc. I was thinking of a funky trees system where you can push a button that changes a variable, like input1 goes from 0 to 1 when button1 is pushed.)
+14this is pretty good but you missed out on the opportunity to make the sim eject hole the gun ports
+4