@VargasSoldierT well you are good hahaha
yes i have the autopilot system tat receive those numbers, and by the way. the default is in metric
does yours already in nautical?
or if i want to use the setALT i can just setAlt*3.2808?
where can i get the aircraft file? i used ES now i use MiX its probably mostly the same....
so, i can use your FC for my autopilot? hehe
.
currently im still watching the tutorial...
i only know to input the numbers via addition and subtraction,
i want to know how you can make the input straight via the number pad u make... if you free and willing please teach me
i have an Autopilot, i want to use this, but i still cant figure out how yours work, i've seen the video tutorial, i can quite catch up of whats happening.
and either i put whole your custom variables to mine, or put mine on yours, either way, theres alot of room for mistake if i am not careful
i am wondering
can you teach me, or make vid how to make this inputs from the bottom??
i have no coding experience,just fiddling with the funky trees
@Theinfinite i dont know the real one
i just use 2 rotator that spin according the camera look pos x and y
and attach the hud to the rotators ... hahaha
but sure I'll help if i can!
try this?
it work for me
deployed at 200 meters, and turn off at 50 meters
the problem is agl need calculation
so if the ground is above 200m. the chute wont deploy
so, for the AGL problem
if the drop is not moving, or drop vertically (not changing spot from initial drop)
can just add the altitude and agl difference from main cockpit
idk how to do that
but, if you want a workaround, maybe
you can make a small rocket and attach the missile to it
make the rocket invisible or detachable as booster?
launch the rocket by Ag1 and use camera with missile locking attached to it to lock and shoot the real missile to the target after locking mid air
because the second one, i think it only work for 1 launch only
because to calculate TargetSelected needs main cockpit attached to it, but it'll work as expected
or
on your build, just place a really really high camera ( put camera and move it by typing how many meters up needed in the Y part) so you can use the camera to lock and shoot without needing multiple cameras
needed too high if the angle of the target and the thing obstructed it is also high
then you can make the slow turn missile
i think the rocket chasing TargetSelected will work as intended
if you want i may want to try experimenting on that too
the afterburner is flat?
T
@MartennLockkenn so, same like images, but just gif file?
can you recommend me one, preferably free
youtube?? it can be video?
@jamesPLANESii the wing lose lift if speed too high 😅
@jamesPLANESii OH thank you very much!!!
i can just increase speed?
it was scaled down 0.5
i just realized the going up part is slowing, not forward and side
@jamesPLANESii
here
also i changed liftScale to 4-9 still no changes..
where did i do wrong
@jamesPLANESii
im trying to make something, the wing was originally can get me to 170~kn
when i scaled it in half, it only gets me to 30~knts
@Graingy i dont know about edible, but its average..... right?
@jamesPLANESii if engine does it lose thrust?
and wing, lift? or is it also a work around that
@VargasSoldierT well you are good hahaha
yes i have the autopilot system tat receive those numbers, and by the way. the default is in metric
does yours already in nautical?
or if i want to use the setALT i can just setAlt*3.2808?
where can i get the aircraft file? i used ES now i use MiX its probably mostly the same....
so, i can use your FC for my autopilot? hehe
.
currently im still watching the tutorial...
i only know to input the numbers via addition and subtraction,
i want to know how you can make the input straight via the number pad u make... if you free and willing please teach me
@VRCaPable i thought 😂
thank you so much!
also i dont wanna pay 😂
idk what is that, i used postimages
HA the yt
the user of Victor4LoneSoldier2 has no posts
are you a game dev???
i have an Autopilot, i want to use this, but i still cant figure out how yours work, i've seen the video tutorial, i can quite catch up of whats happening.
and either i put whole your custom variables to mine, or put mine on yours, either way, theres alot of room for mistake if i am not careful
i am wondering
can you teach me, or make vid how to make this inputs from the bottom??
i have no coding experience,just fiddling with the funky trees
i really like this idea
my mind blown
what do you use to build it? just pictures, or ?
@VRCaPable thank you!
whats off in vr, i wonder
eh, wow andrew upvoted,
it was resolved i think?
he havent updated
@Convex sure np! 😃
@Theinfinite ask me again if something not clear
also you can disable that camera auto orient thing to stop it to keep returning
i just finished making this one for you lol
@Theinfinite i dont know the real one
i just use 2 rotator that spin according the camera look pos x and y
and attach the hud to the rotators ... hahaha
but sure I'll help if i can!
tag list, sorry if you forgot asking this,
@SuperSuperTheSylph
@Dracul0Anderson
no update?
i think that's the problem
also i think you can make better FT than me 😅
android
@JSTQ im on mobile
1.12.205
@JSTQ also detach ag1
this one doesn't need the ag
try this?
it work for me
deployed at 200 meters, and turn off at 50 meters
the problem is agl need calculation
so if the ground is above 200m. the chute wont deploy
@JSTQ weird
was your ag2 on?
also the FT below i put on custom variables option as
para
and put the
para
in the parachute input@JSTQ if what you meant was like this
.
can you please rephrase the problem was?
my English is not very good
oh...
thats sad
idk if you can open the youtube straight
heres the link for the youtube
image not showing
!
the bottom one is the FT i use
so, for the AGL problem
if the drop is not moving, or drop vertically (not changing spot from initial drop)
can just add the altitude and agl difference from main cockpit
Ag 1&7 was for the chopper
the chute only use ag2
heres the vid
and the chute i put
para
and use the FT in custom variablesi don't knowwww,,
i dint understand i mean
but
i put alr in flight computer altitude variable output
and put code using the alt
it activate at 1000 ft and deactivate at 500ft
idk why tho when deactivate it detach
lemme record
im affraid i interpreted the question wrong
sorry
and yes, the flight computer only have altitude sadly
i have mine worked somehow
just the agl problem left
yes
i did it it work?
idk what u mean
@JSTQ you can add flight computer to it, theres the variable there?
the one that not set as main cockpit
@TheVizzyLucky just use +
put the
Roll+calculatedValue
in each wing's control surface@HordTechnicians idk how to activate camera
i dont think theres a way
i also wanna try to make a rocket that similar to the one i gave link to.. that one
but im working on something else rn
@ZemiGG but you cannot lock if taget obstructed
idk how to do that
but, if you want a workaround, maybe
you can make a small rocket and attach the missile to it
make the rocket invisible or detachable as booster?
launch the rocket by Ag1 and use camera with missile locking attached to it to lock and shoot the real missile to the target after locking mid air
because the second one, i think it only work for 1 launch only
because to calculate TargetSelected needs main cockpit attached to it, but it'll work as expected
or
on your build, just place a really really high camera ( put camera and move it by typing how many meters up needed in the Y part) so you can use the camera to lock and shoot without needing multiple cameras
needed too high if the angle of the target and the thing obstructed it is also high
then you can make the slow turn missile
i think the rocket chasing TargetSelected will work as intended
if you want i may want to try experimenting on that too
i... want to buy pc vers, didn't have a spare
so im stukk with phone