@PlaneFlightX it was supposed to stayed at that square thing in the label part, above and below that i want to make invisible
like normal typing, if the square doesn't fit, the text cropped.
but its just go out the text square limit?
@Dracul0Anderson vertical speed?
heres what i know
since rate(Altitude) is the rate of change the altitude in m/s, positive for going up,and vice versa
.
i use rate(Altitude*3.2808)*60 to get the Vs in ft/min
to regulate it <-? Pitch!=0? PID(-1000*Pitch,rate(Altitude*3.2808)*60,1,0,0)/1000 : 0
so if pitch full up(Pitch=1) and the target is (1*-1000) 1000ft/min
the /1000 part is just because the result will be 1 if the vertical speed is 0
i am not very good at calculating the PID, i just only know to use the P part,
@DrakesDragger thak you very much!!!
so ill keep that size from now on 😁
so, in vr, the camera is not limited to rotation?
so beside you can see rotator, the hud didnt follow too??
i never knew that!
imma try to get a workaround, i dont know how tho...yet
@DrakesDragger thank you!
still working on it,
but i dont know if you mind i have this tagged vr
but im not sure if the buttons and hud are too big or small
i tried, the sum(FireWeapons) is not rounded, its in decimals, i tried round,ceil.. not work. i dont know yet
but it was to count how many times you pressed FireWeapons
but for the 1 bomb, add
zeroOnDeactivate , false
on the hinge/rotator you use, so the fin keeps deployed ,not retracted back
if more than 1 bombs,
make every bomb activation using sum(FireWeapons)=x with x is numbers of each bombs.
so
SelectedWeapons="boom 50"&FireWeapons=x?1:0
im not really sure about the selectedWeapon part, havent personally used it yet
the point is just, the hinge/rotator you use for the fin, activate only if you pressed FireWeapon & the bomb is selected,(so not activated if you fire another weapon)
@hpgbproductions it is, when i place it, its facing the right direction, i was thought maybe the gyro was orienting itself by something else to decide wich way is up pf the aircraft..
for now, low stability and speed is quite enough, i just cant make the speed too high
@Axartar yesss I've been trying to implement the SOH CAH TOA 😅
but i figured it wasn't to find angle, its to find distance from known angle
i found the one i want is the inverse trigonometry. i still need to learn that.
.
so how was the math work again?
you right,this sounds scary
😂
so the result of -1,0,1 can it be changed to degrees?
wait, if i example
target x=10 y=15 z= -10
my position is x=2 y=10 z=2
(10-2,15-10,-10-2)
so i got target as (8,5,-12)
say the y is altitude,song long and lat 8 and -12
√(8²+(-12)²) is the distance?
i still dont understand the heading, facing
from that results
,how can i take the heading
@Axartar you sure you'd like to explain more detail?
how about teaching me the math?
cause i don't understand anything at ft's that use sin pow like that 😂
also i havent figured out where you put the longitude & latitude points for it
.
what i want was a way to calculate wheres the waypoint, at what heading.
and put auto pilot to that heading
.
i have made the autopilot but it kinda worthless and less fun to keep going to places by input the altitude and heading manually
@Axartar i just heard about tractor beam, sounds awesome 😁 imma search it up .
the light is just, need more brightness, the light isnt look like a light at day, or its just my graphics quality
@Dracul0Anderson awesome!!
or button clicker? add and subtract,
or a switch output the max Vs ?
btw have you tried it? i think theres some error idk where tho
@Dracul0Anderson i edited
-1000*Pitch
its already adjusted? for 1000ft/min
if you want 3000ft/min just
-3000*Pitch
so half pitch is 1500ft/min
:v kumaha damang wa
hawa hawa depok/bogor/tanggerang
@PlaneFlightX tysm!
heres unlisted plane
do you need to see? i think you absolutely can fix this 😅
@PlaneFlightX it was supposed to stayed at that square thing in the label part, above and below that i want to make invisible
like normal typing, if the square doesn't fit, the text cropped.
but its just go out the text square limit?
still needs clamp,-1,1
or i was misunderstood what the question is?
@Dracul0Anderson vertical speed?
heres what i know
since
rate(Altitude)
is the rate of change the altitude in m/s, positive for going up,and vice versa.
i use
rate(Altitude*3.2808)*60
to get the Vs in ft/minto regulate it <-?
Pitch!=0? PID(-1000*Pitch,rate(Altitude*3.2808)*60,1,0,0)/1000 : 0
so if pitch full up(Pitch=1) and the target is (1*-1000) 1000ft/min
the /1000 part is just because the result will be 1 if the vertical speed is 0
i am not very good at calculating the PID, i just only know to use the P part,
@DrakesDragger oh yes, theres no position variables sadly..
thank you so much for the info!! 😁
@PlaneFlightX yes i do, every new section
is it different than VS?
the grip is gripping too right?
there was a problem, the grip wasnt touchable
@DrakesDragger thak you very much!!!
so ill keep that size from now on 😁
so, in vr, the camera is not limited to rotation?
so beside you can see rotator, the hud didnt follow too??
i never knew that!
imma try to get a workaround, i dont know how tho...yet
nice car
i made and play on mobile, if that cockpit is at least okay, ill use it as reference.
@DrakesDragger thank you!
still working on it,
but i dont know if you mind
i have this tagged vr
but im not sure if the buttons and hud are too big or small
how about testing cockpit?
i was wondering if the vr version has a lot of difference than the screen one,
mainly because im on mobile.
what usually off from cockpits in vr
ouch, the landing gear hitting my nut
nice craft tho
this fly so nice
i tried, the
sum(FireWeapons)
is not rounded, its in decimals, i tried round,ceil.. not work. i dont know yetbut it was to count how many times you pressed
FireWeapons
but for the 1 bomb, add
on the hinge/rotator you use, so the fin keeps deployed ,not retracted back
imma saving my build first before download .
also i thought this would be like low parts 😅
then, i see your profile
for the first, if only 1 bomb,, and name
boom 50
if more than 1 bombs,
make every bomb activation using
sum(FireWeapons)=x
with x is numbers of each bombs.so
im not really sure about the selectedWeapon part, havent personally used it yet
the point is just, the hinge/rotator you use for the fin, activate only if you pressed FireWeapon & the bomb is selected,(so not activated if you fire another weapon)
try get answer from someone else better than me 😅
"AA"
@Graingy i dont understand
oh yes, connection @PlaneFlightX brilliant!!!! tysm!
reminds me of this clip. 🔥
and thank you too 😁 you also bombing mine hhhhg
the server has not been servering
pls make thousand sunny one piece
@hpgbproductions it is, when i place it, its facing the right direction, i was thought maybe the gyro was orienting itself by something else to decide wich way is up pf the aircraft..
for now, low stability and speed is quite enough, i just cant make the speed too high
@Axartar pheewww this is waaay faster than searching learning online myself hahaha
yes pls, teach me, i would love to learn
how to add the acos to the ft
@Axartar wait, where was the A and B again? A target and B current?
also why acos
my pos * target?
i devide them to one?
10,15,-10 /10,15,10?
so was it
(10/108/8) + (-10/102/2)
@Axartar yesss I've been trying to implement the SOH CAH TOA 😅
but i figured it wasn't to find angle, its to find distance from known angle
i found the one i want is the inverse trigonometry. i still need to learn that.
.
so how was the math work again?
you right,this sounds scary
😂
so the result of -1,0,1 can it be changed to degrees?
wait, if i example
target x=10 y=15 z= -10
my position is x=2 y=10 z=2
(10-2,15-10,-10-2)
so i got target as (8,5,-12)
say the y is altitude,song long and lat 8 and -12
√(8²+(-12)²) is the distance?
i still dont understand the heading, facing
from that results
,how can i take the heading
@Axartar you sure you'd like to explain more detail?
how about teaching me the math?
cause i don't understand anything at ft's that use sin pow like that 😂
also i havent figured out where you put the longitude & latitude points for it
.
what i want was a way to calculate wheres the waypoint, at what heading.
and put auto pilot to that heading
.
i have made the autopilot but it kinda worthless and less fun to keep going to places by input the altitude and heading manually
@FartResidue right 😂 i will, thank you!!
@ArmouredTrashCan yes, one cockpit only, and no rotation
i like it too!
but i still couldn't make the magnet work
yes, and make it low part,low cost
try this
i leave my mark here, also want to know
@Axartar IT WAS FUN! i didnt knew gun can do that lol 😂
now collision problem, after the target sucked, it crashed to me 😂 thank you for this idea 😂
I'll have to accept the light for now
oh tractor beam is the pull thing 😅
@Axartar i just heard about tractor beam, sounds awesome 😁 imma search it up .
the light is just, need more brightness, the light isnt look like a light at day, or its just my graphics quality
@ArmouredTrashCan nope, pure stock gyro... and its going upside down not because input, because the gyro thinks the craft is upside down
i should've remove or decrease the glass cockpit fr