idk how to do that
but, if you want a workaround, maybe
you can make a small rocket and attach the missile to it
make the rocket invisible or detachable as booster?
launch the rocket by Ag1 and use camera with missile locking attached to it to lock and shoot the real missile to the target after locking mid air
because the second one, i think it only work for 1 launch only
because to calculate TargetSelected needs main cockpit attached to it, but it'll work as expected
or
on your build, just place a really really high camera ( put camera and move it by typing how many meters up needed in the Y part) so you can use the camera to lock and shoot without needing multiple cameras
needed too high if the angle of the target and the thing obstructed it is also high
then you can make the slow turn missile
i think the rocket chasing TargetSelected will work as intended
if you want i may want to try experimenting on that too
i didnt reverse the engine, i rotated it and change to -pitch
and yeah i tried disabling the top one, the bottom one didnt produce thrust
i rotated back the bottom one, still no thrust
@Convex i was want to use heli rotor at first, but i dont know to scale the headhub thing
also i havent got my hand on one, so it kinda complex to get familiar with
but yes i didnt think of asking how to scale the hub, the cyclic thng 😂
@TheMouse the wing has joint rotator on it if i connect to main body
i tried connecting it to everything elses on the wing section, it's still like that
monsnotamonster said its because the engine power, but i needed more than current 😂
@MSLITecnik ooooo,use comma? i thought using slash/
i will try! thank you so much!!
so, it is also sin(a,b) and not sin(a/b)?
•
what if i want to find something thats not the angle? like, i know angle and the side, to find the opposite is?
how to put it in FT
@MSLITecnik i think the problem is my logic is not logic-ing
i thought, but it wasnt work
i tried X=Latitude-targetLatitude and Y=Longitude-targetLongitude
so to get my plane to target place i tried to use heading= tan(X/Y) but i think i use it wrong
i only know
sin=opposite/(the longest line across the 90° corner thing)
and i use tan to get degree bcs tan=opposite/side
@STRATO72 do what @Monarchii say, add a rotator that moving opposite way with same input
or just detach connection from bottom one,and add connection to something not moving
add cockpit to each turret any cockpit, and set the variable on each of the cockpit,
ex; turret1 using cockpit1, so FT in turret1, change targetDistance,targetAltitude, targetHeading,Heading, Altitude. from variables cockpit1 and so on each turret
if a turret didn't have cockpit, it'll only calculate by the main cockpit so the output of every turret is the same even tho different places and needs different angles
@TheVizzyLucky just use +
put the
Roll+calculatedValue
in each wing's control surface@HordTechnicians idk how to activate camera
i dont think theres a way
@LitoMikeM1 i tried using smooth(Activate1,0.1)
+1but it delays only whaen turning off ag, not turning on
i also wanna try to make a rocket that similar to the one i gave link to.. that one
but im working on something else rn
@ZemiGG but you cannot lock if taget obstructed
idk how to do that
but, if you want a workaround, maybe
you can make a small rocket and attach the missile to it
make the rocket invisible or detachable as booster?
launch the rocket by Ag1 and use camera with missile locking attached to it to lock and shoot the real missile to the target after locking mid air
because the second one, i think it only work for 1 launch only
because to calculate TargetSelected needs main cockpit attached to it, but it'll work as expected
or
on your build, just place a really really high camera ( put camera and move it by typing how many meters up needed in the Y part) so you can use the camera to lock and shoot without needing multiple cameras
needed too high if the angle of the target and the thing obstructed it is also high
then you can make the slow turn missile
i think the rocket chasing TargetSelected will work as intended
if you want i may want to try experimenting on that too
i... want to buy pc vers, didn't have a spare
so im stukk with phone
not a locking missile,
but A Locking Missile
can either make something launch upward untill unobstructed,attach a camera and missile locking enabled
OR
make some complicated FT missile craft chasing
TargetSelected
aslike this
@HordTechnicians not that i know of
try make new forum asking about it
i wanna know too
@Monarchii thank you!
+1if i make one, can i tag it as PEA 😂
does it has to be ai spawnable
@Monarchii and needs to be as close as realistic as possible?
@Monarchii if i want to build, and tag it as PEA
What's it standards??
@MonsNotTheMonster :v
i.... like planes :v
@Sumrandomdud np!
this deserve more upvote
+1@Sumrandomdud if max roll too
wherever you put Roll controll
example a turning wheel
VTOL=1? 1 : 0
The input will be 1, full turn to right
edit;
if you mean Roll disabled untill if VTOL at max
just put
VTOL=1
in the activation groupi didnt reverse the engine, i rotated it and change to -pitch
and yeah i tried disabling the top one, the bottom one didnt produce thrust
i rotated back the bottom one, still no thrust
the swash plate
@Convex not the rotor,
the base of it, that has bearing for cyclic pitch, its too big
sheeeshhhhhh what is this.... so satisfying
@CheeseTruffles ooohhh i thought using different types ...
+2tutorial??? hehe
how? there were no target selected?
do you know how, pls teach me
@Convex i was want to use heli rotor at first, but i dont know to scale the headhub thing
also i havent got my hand on one, so it kinda complex to get familiar with
but yes i didnt think of asking how to scale the hub, the cyclic thng 😂
@MonsNotTheMonster mine is 0.2 something 😅
+1T
+1@MonsNotTheMonster oooooo so i can make the power smaller by making the aircraft lighter???
+1thank you so much!!!!
@Solent i thought it was just the text part 😂
mass scale 0-3 didnt effect it 😭
i need more powahhhhh,
lowest jiggle started at 502power,via slider
but at that power the aircraft wont even lift
@Solent i think i havent finished this when i see your teaser 😂
i was searching for autopilot to fix some of my problem. and i see yours
@Solent oh dang it works awesome 😂
+1does the mfd free to use? it looks sweet
btw, everything looks sweet!!
idk where did i do wrong, when i tried Altitude 2000, it keeps climbing
+1awesome one!
+1trying it on
@TheMouse the wing has joint rotator on it if i connect to main body
i tried connecting it to everything elses on the wing section, it's still like that
monsnotamonster said its because the engine power, but i needed more than current 😂
+1@MonsNotTheMonster thank you very very much!
i think it is, but i needed it more, because my plane is too slow
that's the only way to fix??
it was 1, i set to 0 to 3 its still wiggling
@MonsNotTheMonster propeller mass?
ill try, thank you!
i also had that problem, my pylon had a mass
how to fix mine?
for now i just attach the rocket to a fuselage
but it cant be detached
T?
@SSTOJointAccount not locked out tho,right?
+1and thank you again 😁
@SSTOJointAccount thanks for upvote and spotlight! i appreciate it
+1and you are mosquitoWithaMachinegun??
ohhh, i was misunderstood it
so trigonometry is looking for distance from known angle
and inverse is looking for angles from known distance
@MSLITecnik ooooo,use comma? i thought using slash/
i will try! thank you so much!!
so, it is also
sin(a,b)
and notsin(a/b)
?•
what if i want to find something thats not the angle? like, i know angle and the side, to find the opposite is?
how to put it in FT
i want mine to get stolen ...
@MSLITecnik i think the problem is my logic is not logic-ing
i thought, but it wasnt work
i tried
X=Latitude-targetLatitude
andY=Longitude-targetLongitude
so to get my plane to target place i tried to use
heading= tan(X/Y)
but i think i use it wrongi only know
sin=opposite/(the longest line across the 90° corner thing)
and i use tan to get degree bcs tan=opposite/side
pls tell me how wrong am i
T
+1@STRATO72 do what @Monarchii say, add a rotator that moving opposite way with same input
or just detach connection from bottom one,and add connection to something not moving
@STRATO72 so the turret wasnt auto aim?
or the bottom one only? one manual and another auto?
you make your own FT?
if does
add cockpit to each turret any cockpit, and set the variable on each of the cockpit,
ex;
turret1
usingcockpit1
, so FT inturret1,
changetargetDistance,targetAltitude, targetHeading,Heading, Altitude.
from variablescockpit1
and so on each turretif a turret didn't have cockpit, it'll only calculate by the main cockpit so the output of every turret is the same even tho different places and needs different angles
@FlyOnTheWall 😁 thanks
+1