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joined 10.0 years ago
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Player Biography  

Quit SimplePlanes. Become a 3D artist.

You can check my latest works here

Hello my friend, Steve's here. Let me tell you something about me.

At 12, I was in middle school, designing my first aircraft in SimplePlanes. That single moment quietly kickstarted my journey as a 3D artist.

In high school, I was intrigued by military stuff. I lived in a calm little town just outside New York City — close enough to visit the Intrepid Museum every weekend. I captured every nut, rivet, and scratch on those retired military aircraft, then fed them into my own SimplePlanes creations. Those early encounters still shape my work today.

Six years ago, I tried something ambitious: rebuilding the Concorde from the Intrepid Museum in SimplePlanes. I maxed out both my skills and my laptop’s cooling fan. But in the end, I really made something I was genuinely proud of. That Concorde? Still my favorite child, my little swan.

After that, I started to learn real DCC software such as Maya and Blender by myself. To me, they were just meaner, moodier version of SimplePlanes. My experience of making aircrafts in SimplePlane gaves me a huge advantage. I didn’t need to learn “how to think in 3D.” I was already wired that way.

Still, I wasn’t ready to commit. I was too young to make up my mind of choosing 3D modeling as my career. At that time, I was also into architecture and drawing. I actually draw pretty good, good enough to get into my dream art university. 

So after I graduated from high school, I packed up and moved from New Jersey to Tokyo to study architecture, which is a new beginning for me.

Architecture is beautiful and truly fascinating. But when I come home at the end of the day, all I want to do is open Blender and make some cool airplanes. I made a thousands of them, but none of them being posted on the internet, I just make them in order to vent my exceeded creative desire. Architecture is fun, but fighter jets, tanks, mechas, spaceships...Those are the things that really intrigue me.

I like to think I have a talent for creating cool stuff. But talent means nothing without grind of course. If I was born with 10x the curiosity of the average person, then I’ll need to work 100x harder just to make it count. So I did. I continued my study on architecture while explored a lot of thing simultaneously: traditional art, sculpture, graphic design, and even fashion design. And in the end, I came full circle — back to 3D modeling.

Ten years of trial and error later, I think I’ve found my purpose.

see y'all in next 10 years.

Steve
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