@vcharng read my comment again.
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since ammoCount parameter doesn't have any use we can ignore that
.
by setting the burstCount to your ammo count you can simulate your gun running out of ammo by setting the timeBetweenBursts to a really high number so that the gun will fire all the rounds in the burst, then have a really long time between the burst
.
for examplesetting the burstCount to like 600 and then set the timeBetweenBurst to like 900000 and set the fire rate using roundsPerSecond parameter
.
so the gun will fire 600 rounds and then have 900k seconds of wait time until you can fire another 600 rounds, and since 900k seconds translates to 250 hours, I doubt anyone would be playing that long
I flew on this plane about a month ago
.
Overall experience was great, just minor inconvenience when the overhead compartment fell on my head during the cruise, one of the waitress accidentally set the kitchen on fire, and my left ear is still ringing when one of the engine exploded.
.
But the in flight entertainment was pretty great, and the meal tastes okay besides the drink which tasted quite odd and they took away my 3 bottles of Pepsi in my bag.
i hate it when i have to think (i haven't learned or experimented with it anyways) so what i'd do would be attaching the beacons to two pistons. one piston will extend by half if a condition is met (let's say it's the landing gear input), and another one if the speed is above certain number).
.
If both conditions are met, then the piston would extend fully and make the warning to go off.
.
it surely requires alot more parts but i think it sounds simpler for me
@vcharng read my comment again.
.
since ammoCount parameter doesn't have any use we can ignore that
.
by setting the burstCount to your ammo count you can simulate your gun running out of ammo by setting the timeBetweenBursts to a really high number so that the gun will fire all the rounds in the burst, then have a really long time between the burst
.
for examplesetting the burstCount to like 600 and then set the timeBetweenBurst to like 900000 and set the fire rate using roundsPerSecond parameter
.
so the gun will fire 600 rounds and then have 900k seconds of wait time until you can fire another 600 rounds, and since 900k seconds translates to 250 hours, I doubt anyone would be playing that long
or just set burstCount to the number of ammo you'd like then set the timeBetweenBursts to a really high number
@SemedianIndustries if you hit redo after getting your undo button bugged then it'd act as undo button
k
@ThisIsMyCreativeUsername I'm laughing at your profile
@AgentofFortune I suggest you to read my comment again
@WIZARD2017 but the last passenger flight was way back in 1978
@WIZARD2017 aw damn at least let me fly in peace, man from present time :c
@AgentofFortune rear road wheel is floating.
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that or he has a pair of drive sprockets.
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most likely the former
no
I flew on this plane about a month ago
.
Overall experience was great, just minor inconvenience when the overhead compartment fell on my head during the cruise, one of the waitress accidentally set the kitchen on fire, and my left ear is still ringing when one of the engine exploded.
.
But the in flight entertainment was pretty great, and the meal tastes okay besides the drink which tasted quite odd and they took away my 3 bottles of Pepsi in my bag.
I rate Aeroflot a 7/10, would fly again
@asteroidbook345 and what if it's not
>having a good thumbnail is essential
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are you sure about that @asteroidbook345
@asteroidbook345 f
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just upload the image in the description
@FranzPeterSiegfried i'm too late to read this comment as well
k
>blueprint function
@HarrisCraft fake&gey
Wtf
.
Since when does harris start making 1800 part builds
And the OG C&C gang
You forgot me
Tf is this about
what i need is part connection editor and fine tuner that works most of the time
@JakeTheDogg but still
@JakeTheDogg someone did that already
Ok
And what about mobile version
.
Is this even possible with the current game engine
Because you'd have to panel the bucket one by one, and people are too lazy for it
Ok
@TrislandianAlliance nani
@Randomdoggo it looks nice but the way sp wheel work made the tank do sudden braking after big jumps
I'm trying to work my way around tho
@JakeTheDogg like how people asks you to make something
.
I gain no points but i do get alot of experience that i can use to my build
@ThePrototype glad we're on the same page
.
I have just discovered about boomerang suspension and now I can't stop looking at it
@DeidaraEnterprises compensating for your tank
.
gotem B)
@Saber89 ree
@Lizardman06 thanks
.
it took me awhile to set it up and learn about it lol
@FlipposMC yeah that's the problem currently.
.
the funky tree in SR2 looks nicer imo. Wonder when they're going to implement it to SP
@FlipposMC didn't dllama made the autoflap on his cropduster plane using v< (speed) in the input?
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afaik it has existed before 1.9 was out
are things made to scale now? I remember having stuff way bigger in the last version
@CrashFighter05 k
i hate it when i have to think (i haven't learned or experimented with it anyways) so what i'd do would be attaching the beacons to two pistons. one piston will extend by half if a condition is met (let's say it's the landing gear input), and another one if the speed is above certain number).
.
If both conditions are met, then the piston would extend fully and make the warning to go off.
.
it surely requires alot more parts but i think it sounds simpler for me
@JakeTheDogg got my experience from doing commisions uwu
.
otherwise I would be slacking way too much
but then again, people might just ignore the entire post because there's too many words there
.
rip
@SnoWFLakE0s lol it's ok
.
I wish they allow to add description on video post so I can explain the system better
@SnoWFLakE0s like I said on the teaser post it's connected by an arm to the first suspension arm
@SnoWFLakE0s no. I thought it was done using shocks, but after digging further I figured it was connected by an arm.
the devs underpaid the AI to allocate fund for cannon parts
@HarrisCraft so basically inheritance war 2 : electric boogaloo
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epico
@HarrisCraft but I disowned you
.
never talk to me or my son ever again, hiss
@AverroesIndustries thank you for coming to my TED Talk <3