@LeRetromancien its not about the liftscale, its about the CL placement and weird behaviour of control surfaces. Making a plane fly like in real life without canards/horizontal stabilizers (with only the main two wings) in SP is something that I haven't learned yet
@LowQualityRepublic but it doesn't actually limit your AOA, it just turns on the "raw" input, and since the flight model is tuned funny that means that you'll do cobras if you'll pitch too aggressively
@LightSun179 There are inlets, i primarily use fuselage inlets, they're located in the nose and the engine exhaust (iirc). About drag, just change the "calculate drag" property to "false" in XML editor for all parts and that's pretty much it.
@MobileBuilder21 Ty :3! Parts are down because there's no thrust vectoring nozzles, i considered adding them at first but the part count went from 400 to 600, so my choice was kinda obvious...
@Johnnyynf To be honest I have no idea, since it works fine on all of my devices. My guess is that it has to do something with either FT or game physics, but again, that's just my guess. Sorry for the inconvenience :<
@GiuliMBorgesYT It should have all the nose authority now, cg is further back and liftScale is increased, and to be honest I'm not surprised by it not having maneuverability because it's full to the brim with fuel, it spawns with the maximum fuel capacity (4+ tonnes to dry weight!) :I
@GiuliMBorgesYT You can actually land it (i did it on first try on mobile), but you'd need to manage the airspeed well and you'd probably end up needing to yaw from side to side to slow down faster. Still, updated the XML for it to have stronger airbrakes and "correct" cg position, so landing it shouldn't be an issue anymore >.<
@Aerotactical
@Erionh
@Chip33
@M109simp
@Petropavavlosk_101
@TheUltimatePlaneLover
@UnitedinOne90
@Lo9483
@phantomboltsp
@Graingy yep
@LeRetromancien its not about the liftscale, its about the CL placement and weird behaviour of control surfaces. Making a plane fly like in real life without canards/horizontal stabilizers (with only the main two wings) in SP is something that I haven't learned yet
@Bugati87
@DRVST4669
@HungrySu34
@DominickM
@Luky44
@inenormal
@EagleMan010
@IFVuser
@TheRealGoober
@Aerotactical
@Erionh
@Chip33
@M109simp
@Petropavavlosk_101
@TheUltimatePlaneLover
@UnitedinOne90
@Lo9483
@phantomboltsp
mostly Perturbator; although sometimes I'm going for the house music
@Bugati87
@DRVST4669
@HungrySu34
@DominickM
@Luky44
@inenormal
@EagleMan010
@IFVuser
@TheRealGoober
@Aerotactical
@Erionh
@Chip33
@IDK0
@Petropavavlosk_101
@TheUltimatePlaneLover
@UnitedinOne90
@Lo9483
@phantomboltsp
@Bugati87
@DRVST4669
@DominickM
@Luky44
@inenormal
@EagleMan010
@IFVuser
@TheRealGoober
@Aerotactical
@Erionh
@Chip33
@IDK0
@Petropavavlosk_101
@TheUltimatePlaneLover
@UnitedinOne90
@Lo9483
@phantomboltsp
@LowQualityRepublic but it doesn't actually limit your AOA, it just turns on the "raw" input, and since the flight model is tuned funny that means that you'll do cobras if you'll pitch too aggressively
@TheUltimatePlaneLover <3 :3
@Luky44 I'll see, but i don't think it's gonna happen anytime soon
@NEOCORP ???
@AeroTactical sure
@PhantomBoltSP Maybe one day
@Amspro model C block 50/52
@AeroTactical You don't have to be sorry, i just don't understand what's happening here
@MIGFOXHOUND31BSM26 Gooble gobble, gooble gobble
@AeroTactical Why am I in this, what's up with my hangars?
hell yeah
@LightSun179 There are inlets, i primarily use fuselage inlets, they're located in the nose and the engine exhaust (iirc). About drag, just change the "calculate drag" property to "false" in XML editor for all parts and that's pretty much it.
@DailyGremlin I never went anywhere, I'm just tired
@DailyGremlin never
@MobileBuilder21 Ty :3! Parts are down because there's no thrust vectoring nozzles, i considered adding them at first but the part count went from 400 to 600, so my choice was kinda obvious...
@DailyGremlin Every plane I'm planning to build or remake is in my bio.
@IDK0 It's all good, no need to be sorry
@Johnnyynf To be honest I have no idea, since it works fine on all of my devices. My guess is that it has to do something with either FT or game physics, but again, that's just my guess. Sorry for the inconvenience :<
Tap the lean forward key to go faster! Great build <3
I can* help, but the image editing (text and such) is on you
@GiuliMBorgesYT It should have all the nose authority now, cg is further back and liftScale is increased, and to be honest I'm not surprised by it not having maneuverability because it's full to the brim with fuel, it spawns with the maximum fuel capacity (4+ tonnes to dry weight!) :I
@GiuliMBorgesYT You can actually land it (i did it on first try on mobile), but you'd need to manage the airspeed well and you'd probably end up needing to yaw from side to side to slow down faster. Still, updated the XML for it to have stronger airbrakes and "correct" cg position, so landing it shouldn't be an issue anymore >.<
@TheCommentaryGuy Coincidence
@Amspro I do have that list, it's literally in my bio, and sure, I'll make the better f1c one day
@Erionh sure
@Eagleman101SP It's all yours