My idea here is giving limits to the aircraft height and speed, and when the aircraft can't find those limits, it smooth its speed up and down regarding the throttle value. This works as pretended, when those limits are true, it clamps the throttle from 0 to 0.4 to force the engine to low its speed rate.
The problem is, when throttle down to a value of 0 when in a certain speed, it still follows the smooth and goes back to its value.
So i came with an idea to go around that issue:
Throttle=0 ? Throttle : smooth(Throttle, 0.01)
When the value is 0, the true statement is Throttle without any smooth value, so the engine will stop with no delay. If higher than 0, the smooth value remains.
Regarding grouping syntax, i do not know the "flawless" way to write FT. All i do is trial and error so when i have sucess i can learn from it.
Very good!
Love your german creations, well done!
@Thueerra the challenge has ended 1st May, but try me, i'm quite funky!
i used to have an old skate board with that hand logo in the 90's. I never though i could see it again. Thanks for the deja vu :)
Wow... 😗
Cool Fiat panda
@MLGPilot659 i can try 😄
@Thueerra what were you wish to create with them?
Nice build, i am watching you now 👍
@SkyCloudGaming which one?
this is hilarious in MP XD well done!
good luck
Best plane in SP :D Well done!
damn, i though it was a new fuselage block with lots of vertices to tweak :p
Nice job!
Saw that long time ago...😄
nirvana
@Gnome360 yes it is!
@Aircat56 it is a part, here
Bruh this is really good 😎👌
@Aircat56 sometimes it fails
@Aircat56 hi
It's cool but those engines need moar powaa
Nice weapon :)
Outrun!
Looks like a Mig-15 XD
@Gameboi14 darn
@Gameboi14 zoom mod
Interesting!
aww yeah
@MOPCKOEDNISHE
Thank you!
hi
Cool!
Looks good 👍
@SnoWFLakE0s It helped a lot, it works 100% as pretended. and i learned something new today in FT, many thanks for enlighten me.
Best Regards!
@SnoWFLakE0s I´ll explain what i pretend.
TAS>1000 | Altitude>10000 ? clamp(smooth(Throttle, 0.01), 0, 0.4) : smooth(Throttle, 0.01)
My idea here is giving limits to the aircraft height and speed, and when the aircraft can't find those limits, it smooth its speed up and down regarding the throttle value. This works as pretended, when those limits are true, it clamps the throttle from 0 to 0.4 to force the engine to low its speed rate.
The problem is, when throttle down to a value of 0 when in a certain speed, it still follows the smooth and goes back to its value.
So i came with an idea to go around that issue:
Throttle=0 ? Throttle : smooth(Throttle, 0.01)
When the value is 0, the true statement is Throttle without any smooth value, so the engine will stop with no delay. If higher than 0, the smooth value remains.
Regarding grouping syntax, i do not know the "flawless" way to write FT. All i do is trial and error so when i have sucess i can learn from it.
@SnoWFLakE0s
oh god, are you the same guy that made that Cristiano Ronaldo bust? jk
yeah sure
follow your dreams
When you ask for no votes when you deserve them XD Nice update, well done!
Amazing build! Those wings are hell to make ._.
Fine build, well done ! :D
Planes Will be like this in The future 👍
Nice job!
Anyone is using this in 1.9.205 and is having an issue of the wings not updating their shape while changing their setup?
I guess i´ll use this mod to make wings now :) You are a very talented person!
U. N. Squadron ftw👍
Yummy
Article 99