The only thing with the F-22 is that it doesn’t have 3D thrust vectoring like the Su-57. Which means it can do cobras and snap rolls and that sort of thing but not flat spin maneuvers or anything involving yaw
@SilverStar it’s usually the same but it’s kind of weird because of the way the prop power is modeled. I think the value that’s shown in the default editor is correct. Props are kind of funky though
This is by no means a full fix for all of your performance issues. You'll have to edit drag (I decreased it a lot - probably too much on this) and weight if it's not quite accurate. But it's definitely a start and it's something everyone should know how to do to give their aircraft realistic acceleration so they aren't just little rockets.
@LieutenantSOT so above the part editor (the little gear thing) there’s a box with an x on it, when you open that up the variable you type into the box next to Rpm will be the variable you can use in FT equations for rotators and guages.
@KfcGaming thanks
@thecatbaron I think we may have been outdone
+1The only thing with the F-22 is that it doesn’t have 3D thrust vectoring like the Su-57. Which means it can do cobras and snap rolls and that sort of thing but not flat spin maneuvers or anything involving yaw
+7Why is this so masterfully done
@SilverStar most do
@SilverStar Turbos usually just use prop pitch instead of throttle and have a constant speed prop but that's not super accurate all the time
You can’t gatekeep blueprints sorry
@SilverStar nah you just sometimes have to tweak the power to get realistic acceleration sometimes
@SilverStar it’s usually the same but it’s kind of weird because of the way the prop power is modeled. I think the value that’s shown in the default editor is correct. Props are kind of funky though
@WiiMini ehehhe
@Default4 yes
@bruhmoment99 thanks
@Default4 oh cool
@SilverStar
@Beefy
+5@USSENTERPRISECV6
@Shimamurahougetsu
glidy boi
Never gonna make you cry never gonna say goodbye
+8@ChiChiWerx Thanks! I'm glad you like it!
@ForwardUntoDawn heh good
My Navion is done I’ll probably post it tomorrow. Then I’ll get started on my A-7
Bruh just do vertical text curvature make it actually useful on aircraft that aren’t boxes
+4I like how you used the speed and G limits chart from War Thunder
+2@ChrisPy Yeah everything looks nice
@ChrisPy Yeah I probably will it's a bit bland
@ForwardUntoDawn It does to me
@ForwardUntoDawn yeah that’s the point lol
@edensk yes
@AnthB thanks
@BlackhattAircraft yeah I haven’t lol. I just looked up “GA aircraft” and a picture of one popped up and it looked really nice so I decided to make it
+1@DerekSP bruh
@BlackhattAircraft They're nice planes I didn't even know they existed until a few days ago lol
@SodiumIodide it was implemented because Vincent was enforcing it without it being written down. I will also have you know that SPFC caused this too
@FeatherWing the VR one
Oh boy
@Pyrrha ah yes
I always got lag spikes
Next up do the Shrek script
+5@hellcatz We're all noobs at some point. Thanks for the upvote comrade
@3 Thank you for what very well may be one of my first upvotes
@BaconEggs I know it's crazy but no I am merely a humble subject to our lord
+1Cool now it's written down and I won't completely ignore it
yeeeea boiiiiiiii
@CrazyPenguin1306 You're welcome!
@RamboJutter Not if I make an A-7 and get 78 upvotes, make it with 333 parts and have it actually fly right
@Sm10684 nice
This is by no means a full fix for all of your performance issues. You'll have to edit drag (I decreased it a lot - probably too much on this) and weight if it's not quite accurate. But it's definitely a start and it's something everyone should know how to do to give their aircraft realistic acceleration so they aren't just little rockets.
@LieutenantSOT ooh very nice
@LieutenantSOT Nah it's all good it's a really cool system and I'm really psyched about custom inputs for stuff
@LieutenantSOT so above the part editor (the little gear thing) there’s a box with an x on it, when you open that up the variable you type into the box next to Rpm will be the variable you can use in FT equations for rotators and guages.
+1In case you delete them
+1