The actual camera parts have an offset you can change. The normal camera kind of just auto centers based on center of mass and like where the cockpit is so it gets weird sometimes
Flight model is sort of beginner level but that just comes with time. Try decreasing drag and making the engines generate the same amount of thrust as they do irl. Just decrease engine power and keep the weight accurate. Looks great though!
@iPilot yeah sure. I’m probably not gonna build the swash plate for some time since my next project has to be done in under a month and I want to dedicate my time to that for now before starting something new
The metroliner is an actual thing made by Fairchild, also called the lawn dart
Ok but can it fly
I can't seem to get the rotator to go faster even with a sum function, I might try a rotor rpm thing later but we'll see
That’s what the funny tag is for
The actual camera parts have an offset you can change. The normal camera kind of just auto centers based on center of mass and like where the cockpit is so it gets weird sometimes
@DeveloperKorzalerke yeah I’m not a computer science major I have no clue what I’m talking about
T for Tracks 2
+4@DeveloperKorzalerke it’s probably somewhat similar given that you’re not gonna be able to import an asset that’s not coded in C++
@DeveloperKorzalerke I mean it’s not like the code for the part doesn’t exist, they’d just have to add some sound file and make it consume fuel
+2Add tracks 2 rexzion is right
+1I was gonna make a CH-37 anyways so I might as well submit it here. The custom swash plate will probably be a lot though
+1Yoooo I’m also making a helicopter
+3Me when I have dedicated anti tank weaponry
+1It only has that much HP to carry the average American Walmart shopper
+1Mmmmm I love pumping obscene amounts of uncombusted kerosene into the air
+8I think it’s alt by default
+1Flight model is sort of beginner level but that just comes with time. Try decreasing drag and making the engines generate the same amount of thrust as they do irl. Just decrease engine power and keep the weight accurate. Looks great though!
+2ping issue
@TheFlightGuySP no, but moving the main gear back would
Yeah people suck
+2Move the center of mass forward a little
Ah yes F-104A
Nu rekion 3 whol ours?!?!??????!!! Wjat will u do when 4 hour
+2@Rework huh weird
Time to put it on a truck
+1I think it does notify you if you’re tagged as your old name
+1@MrCOPTY bruh
+1JT-8D
+2Does it actually fly tho
Why is it curated it’s not even vr compatible lmao. ALSO WHY IS THERE A VIETNAM WAR TAG LIGHTNING WHAT DID YOU DO
+4@SPXML there was a jamesPLANESi but James forgot the password to it lol
+1Why’d you write jamesPLANESii on the headstone when it’s jamesPLANESiii who’s leaving
+1@ThatOneRoadTrainBuilder19 nice
Would have been funnier if it was a tri pacer
+2@Gandana I had the same problem, I think it has something to do with the fact it's now 5.3 and the guide was written for 4.7
@Vincent Wonderful advice thank you
cries in reshade 5.3 when guide is written for 4.7
@ThatOneRoadTrainBuilder19 no
@SyntheticL It's called the hueycobra but it's not a huey
@HuskyDynamics01 oh interesting
+1I’d remove the delay from the little doors on the main gear and make them roughly the same speed as the gear since they’d be mechanically linked irl
+1It’s like this was written by me 3 years ago
+1Can I steal some of your reshade skill pls
@iPilot yeah sure. I’m probably not gonna build the swash plate for some time since my next project has to be done in under a month and I want to dedicate my time to that for now before starting something new
@ReinMcDeer yeah lmao
@ReinMcDeer TAS remains accurate regardless of altitude, Mach is pretty much just TAS
+2Average SPMP enjoyer
Rexzion part 2
I destroyed one of these in war thunder yesterday with my Type 59
the
@iPilot I'm making a CH-37 Mojave that had two Wright double Wasp radial engines