Speed 9/10
Handling 8/10
Fuel efficiency 7/10
bonus for livery/design 8/10
Class-1
The only complaint is that this thing cant pull hard, the ai likes to crash itself.
The only thing that kills it is it's roll rate.
Here's a physics explanation by Mark Rober
TLDR : your engines are far away from your center of mass, rotational inertia make it harder to roll.
(This is for the challenge)
Speed 9/10
Handling 9/10
Fuel efficiency 10/10
bonus for livery/design 10/10
Class-1
Thing can fly forever for 10/10 fuel economy
Great handling (the AI sometimes crashes into the mountains tho)
(Might regrade if I feel like it needs to after seeing newer submissions)
Speed 9.5/10
Handling 10/10
Fuel efficiency 5/10
bonus for livery/design 10/10
Class-1
1% fuel = 3 roughly seconds
Max fuel time = roughly 5 mins
(I'll regrade this if I feel like I need too after seeing newer submissions.)
@RB107 ig I could just give them classes. Class1 and 2.
I'll classify them after they're submitted depending on their grades.
Class 2 (weaker ones) would be racing on other maps that suit slower, tighter racing if there are maps that fit that desc
@TheMikolorian Ocean View Speedway for qualifying. And the one five that comes after it for the elimination are Typhoon Circuit, Eagle Pass, Bandit Run, Shark Tooth and Trench Run for the finale
@SemedianIndustries it's too OP dude is averaging 900+kmh at straights while cornering like an ace pilot. Plus it would pass regulations since the fuselage has drag reduction. ( modded drag)
I suggest y'all remove collisions from your props. The AI doesn't care about mid air collisions. I'm expecting some wrestling during the Elimination phase.
@AeroTactical np
I guess I'll just modify the engines to max out at 0.7 instead of 1
@SchmooveBrain I ain't piloting it, the ai does, and it likes to go 100% (read challenge description)
Speed 8/10
Handling 7/10
Fuel efficiency 10/10
bonus for livery/design 8/10
Class-2
So uhhh, over reved engine?
Speed 9/10
+1Handling 8/10
Fuel efficiency 7/10
bonus for livery/design 8/10
Class-1
The only complaint is that this thing cant pull hard, the ai likes to crash itself.
@AeroTactical faster, slightly shorter vertical stabilizer, a single 5-blade rotor instead of a 3-blade counter rotating rotor.
Tag list:
@KPLBall
@MigFoxhound31BSM26
@AeroTactical
@AeroTactical I still have one entry slot..... I'mma make a variant of this but faster.
@THEOKPILOT removed it since you didn't like it
@TheOKPilot oh this?
@THEOKPILOT make what?
@THEOKPILOT he asked "why specifically no NSFW", so I gave him an example.
The only thing that kills it is it's roll rate.
Here's a physics explanation by Mark Rober
TLDR : your engines are far away from your center of mass, rotational inertia make it harder to roll.
Speed 9/10
Handling 7/10
Fuel efficiency 8/10
bonus for livery/design 8/10
Class-1
Perfection.
Realistic E-100 👍
+2https://youtu.be/oj8ANhm9cU?si=ssuNB919oIo_5Ox
(This is for the challenge)
+1Speed 9/10
Handling 9/10
Fuel efficiency 10/10
bonus for livery/design 10/10
Class-1
Thing can fly forever for 10/10 fuel economy
Great handling (the AI sometimes crashes into the mountains tho)
(Might regrade if I feel like it needs to after seeing newer submissions)
Speed 9.5/10
Handling 10/10
Fuel efficiency 5/10
bonus for livery/design 10/10
Class-1
1% fuel = 3 roughly seconds
Max fuel time = roughly 5 mins
(I'll regrade this if I feel like I need too after seeing newer submissions.)
@AeroTactical can I make a turbo prop attack hovercraft ? (It's clearly a joke)
+1I guess I'll make something
Tag list:
@KPLBall
@MigFoxhound31BSM26
@AeroTactical
@AeroTactical alr I'm just finishing up my second submission
+1@IMCI that's a gunship.
+1@RepublicofWrightIsles yeah
I assume both props are powered by the same engine, rear prop is connected via a shaft.
@SemedianIndustries you could still do it, if you want to submit it as a racer. If you want it to change successors you could ask a mod.
+2Speed 9/10
Handling 9/10
Fuel efficiency 7/10
bonus for livery/design 6/10
Class-1
Reasons :
6 seconds per tick at max throttle - lasts about 10 mins.
Simple design with push and pull config with bright colours.
@Solent yeah. That would make sense.
@RB107 ig I could just give them classes. Class1 and 2.
I'll classify them after they're submitted depending on their grades.
Class 2 (weaker ones) would be racing on other maps that suit slower, tighter racing if there are maps that fit that desc
@TheMikolorian it's OP if the rest of the competition are going at 500km/h.
@Solent as long as it isn't unrealistic, I'll allow it.
@TheMikolorian Ocean View Speedway for qualifying. And the one five that comes after it for the elimination are Typhoon Circuit, Eagle Pass, Bandit Run, Shark Tooth and Trench Run for the finale
@Solent yeah sure. Just don't cheat. I trust yall
@SemedianIndustries alr I'll add it to the drag reduction rule set. Thanks.
@SemedianIndustries it's too OP dude is averaging 900+kmh at straights while cornering like an ace pilot. Plus it would pass regulations since the fuselage has drag reduction. ( modded drag)
FK YEAH
@Solent custom nose cones will now be allowed.
Great now "Toyota War"-ify it.
@TheMikolorian thank you for participating.
MUSANG? AS IN THE MUSANG?
Sneaky lil civet
(UPDATE : STAGE II HAS BEEN POSTPONED TO MAY 3rd)
My friends taking my time, has something to do with a retirement idk.
@TheMikolorian I would try to not get political so no....? But maybe something like
+1Maple Storm
andBiałe Orły
.@PhantomBoltSP okay
It's preferred that you name your racing team.
very cool. So realistic that I have to refuel it myself. Jokes aside well done
+1@RB107 sure. I'll add that oversight.
+2_ > Internal Combustion Tesla I.C.E.T <
I suggest y'all remove collisions from your props. The AI doesn't care about mid air collisions. I'm expecting some wrestling during the Elimination phase.