@InternationalAircraftCompany because an image is a link with a ! before it. And you don't get images in comments, so it just shows a link with a ! before it.
@CeeToTheZee that's just to login. Once you're logged in, a token is stored in settings.xml that keeps you logged in for a while. Once you've logged in, you can re-enable the mods and then upload.
@EliteArsenals24 no, you said "This proves that you are skilled in modding as well as building...", I'd say "This proves that you are skilled in building as well as modding..."
@BogdanX they are ordered based on their distance from the main cockpit (outside first) and if that is the same, by their part ID..... or that's what should happen. For some reason I'm observing different behaviour during tests. Strange
@OldBossy2 um.... Woops. I made this a month or so ago, I only released it now because it was sitting in my files doing nothing. I thought I'd tested the floats, but obviously not...
@SledDriver all that I'm trying to say is that today and yesterday's "drama" has all been caused by you, bringing up topics you claim you don't want to talk about. I won't take this discussion any further as I have better things to do. I suggest you do the same.
@SledDriver in that link, you said you wanted to avoid drama and conversation other than positive feedback relating to your builds. Well, maybe you could start by not posting that everywhere?
@chancey21 torpedoes are omitted due to a lack of attributes. countermeasures, despite not being weapons, are in the weapons section so aren't alphabetically ordered.
The problem seems to be to do with the sides of the cockpit. I went through, deleting details one by one to see if the problem went away, and when I removed them it flew straight.
@MisterT I have one you can reverse engineer here. Awesome plane by the way, I'll be waiting. Unless you want a flat one rather than a sphere... then, well I have another concept but it's a bit more complex and may be hard to miniaturise.
@sexylips35 it's not hard. I just explained it to you. Take photo. Scale down. Posterise a bit. Save as .gif. Run script. Type in image path. Opeb SimplePlanes.
@sexylips35 you will want to scale it down. A lot. the Mona Lisa was 5074 pixels, and that is over 3701 parts (5074 = 3700, + the cockpit). You will also want to make sure that there is under 255 different colours. (if the colours are messed up, this is the problem). To do this use the posterise function in most image editing packages. It is mentioned in the script.
You know, multiplayer for mobile would revolutionise this game. If they could have, in a manner that doesn't break the game, the devs would have put it in long ago.
@MethaManAircraft WHAT. how on earth did I miss that?????
@InternationalAircraftCompany because an image is a link with a ! before it. And you don't get images in comments, so it just shows a link with a ! before it.
@EliteArsenals24 yup, I am working on an entry to the trainer challenge plus a load of mods I want to finish off before SR2 comes out.
@CeeToTheZee that's just to login. Once you're logged in, a token is stored in settings.xml that keeps you logged in for a while. Once you've logged in, you can re-enable the mods and then upload.
@BogdanX you're welcome. Have fun busting runaways.
@EliteArsenals24 no, you said "This proves that you are skilled in modding as well as building...", I'd say "This proves that you are skilled in building as well as modding..."
@BogdanX they are ordered based on their distance from the main cockpit (outside first) and if that is the same, by their part ID..... or that's what should happen. For some reason I'm observing different behaviour during tests. Strange
@OldBossy2 um.... Woops. I made this a month or so ago, I only released it now because it was sitting in my files doing nothing. I thought I'd tested the floats, but obviously not...
Or: copy the code or URL and go into the designer and press control+L.
@BogdanX that's because it has a gyro :(
it's already there. Add it on InputControllers.
very good, but could you please stop with the underscores?
Not quite sure how you managed to mess up that image link so badly. I can't offer my opinion, but I'm sure it looks great.
@QingyuZhou the droop-nose and the flight controls.
Very nice! Though I'd reccomend adding some
damperMultiplier
s to theJointRotators
to stop them from wobbling.@SledDriver all that I'm trying to say is that today and yesterday's "drama" has all been caused by you, bringing up topics you claim you don't want to talk about. I won't take this discussion any further as I have better things to do. I suggest you do the same.
@SledDriver in that link, you said you wanted to avoid drama and conversation other than positive feedback relating to your builds. Well, maybe you could start by not posting that everywhere?
@TakeYourLife3000 zeroOnDeactivate will mean the piston stops moving but it will not move it back to zero
Yeah I'm siding with the aliens here good luck guys may the best builders win
@chancey21 torpedoes are omitted due to a lack of attributes. countermeasures, despite not being weapons, are in the weapons section so aren't alphabetically ordered.
the table is not even a table of parts
so technically it's missing all of them
@chancey21 what beta parts?
what would happen: alt accounts
The problem seems to be to do with the sides of the cockpit. I went through, deleting details one by one to see if the problem went away, and when I removed them it flew straight.
@chancey21 here's one
@Strikefighter04 unless you can prove me wrong, I'm pretty sure it won't. You can only set detachers/pylons to activation groups, not input axes.
@shipster no, you can't.
@chancey21 I wouldn't count on it, definitely not the initial beta...
@Jimmybob so, you can't select parts at all when the mod is enabled? You should select the part before you click the overload button.
@DarthAbhinav or alternatively shift+right click.
@PyrusEnderhunter why u comment dis?
@MisterT awesome!
@MisterT uh, is that the version with inverted pitch? the flat one? or the round one?
@MisterT I have one you can reverse engineer here. Awesome plane by the way, I'll be waiting. Unless you want a flat one rather than a sphere... then, well I have another concept but it's a bit more complex and may be hard to miniaturise.
@LKAF1 it is on the latest version, I had to update it since it was on the Part section.
@sexylips35 it's like, the path to a file. It's basic computer. Where did you save the .gif?
@sexylips35 the whole path.. like
C:/Users/something/Pictures/image.gif
@sexylips35 with a keyboard....
@sexylips35 I think just python
@LKAF1 that's the
health
option on parts. defaults to 100.@sexylips35 it's not hard. I just explained it to you. Take photo. Scale down. Posterise a bit. Save as .gif. Run script. Type in image path. Opeb SimplePlanes.
@sexylips35 get that script linked above and put it in a .py file. Then run it with python.
@sexylips35 the script is in python, so you'll need python 3 installed.
@sexylips35 you will want to scale it down. A lot. the Mona Lisa was 5074 pixels, and that is over 3701 parts (5074 = 3700, + the cockpit). You will also want to make sure that there is under 255 different colours. (if the colours are messed up, this is the problem). To do this use the posterise function in most image editing packages. It is mentioned in the script.
@sexylips35 I suggest you look through my profile...
You know, multiplayer for mobile would revolutionise this game. If they could have, in a manner that doesn't break the game, the devs would have put it in long ago.
@TakeYourLife3000
zeroOnDeactivate
is the correct spelling, I don't know if that's your problem?@sexylips35 someone already did that, I'm pretty sure
@TakeYourLife3000 oh, you will? that's good. Do that.
@TakeYourLife3000 sorry but I don't speak chinese.