Fuel tanks do not have a specific capacity, Instead, all the fuel in the craft is added up, then a percentage is removed when a fuel tank is destroyed. As for fuel rate, you could just use this equation, then calculate the gallons/liters used from the percentage: rate(Fuel)
.
As for more activation groups, you can use if statements to have something activate if more than one activation group is active, turning 7 activation groups (omitting AG8 as it's defaulted to on) into 127 If you utilize every possible combination. It's what I plan on doing with my mars rover, with the robotic arm using multiple different combinations.
@Dragoranos with Argolaunch, launch prices are slashed by a factor of 10, turning the cost of launching something per pound from $10,000 usd to a mere 1000. This allows for the rover to have a lot of extra bulk, hence the thing weighing over 5 metric tons
Reminder: jet and propellor engines are not allowed and engine horsepower per engine is limited to 600, but multiple 600 horsepower engines are allowed (my GP-1 has over 10).
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Edited the comment since these are rules now I think
@WolfHunter9111 oh wait it was on there? I shoulda just done that. I was planning on building my own logo using the track layout for the original car, but I got lazy and just uploaded it anyway without the logo
@WolfHunter9111 I built it myself, I can upload that logo as a sub assembly if you want it.
Every logo on the car was built by someone in the community (excluding the amtek, black mesa, feisar, starline, S.C.P, gold prix, and X99 logos. As I built those)
@DwiAngkasaAeronautics oh I didn't know it was on the yoke as I was trying to keep the thing moving in a straight line. Placing yokes directly on a control base makes things hard to control
A few other suggestions, 1:1 scale is not well defined, as my GP1 is 1:1 scale as a VR person has a realistic amount of room in the cockpit, with the rest of the car being sized relatively about that, 1:1 could mean a certian size limit.
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I belive that more concrete size limitations are needed
Also one thing to note, all cars will need to be timed independently due to a bug in the game which will disqualify the opponent apon starting the race
@WormWithLegs the PC version of the game has real-time reflections, but they are lower quality than atari 2600 graphics, so theoretically it's possible, but impractical
@Harder258 I have a photo of my task manager during the construction process of the 30,000 part build, ram was maxed but CPU usage was only around 15% on my i5 10th gen
@SpiritusRaptor and if you haven't noticed by my green rank (unless you use dark mode) and the new pictures at the top of the front page, there is now a virtual reality version of simpleplanes! People with green ranks are to make sure that uploaded crafts meet the requirements for the VR version. If you are not logged into simpleplanes VR, you will only be able to see build approved by the curator team.
.
Some other things to note, you are able to cut fuselages now, rendering paneling obsolete.
. Airliner front end with panelling (240 parts)
. Airliner front end with fuselage cutting (50 parts)
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There are also hollow fuselages and text labels.
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One last thing, funky trees has become WAY FUNKIER
Heyo SR, things have changed quite a bit since you've last been here. You would know me better as robloxweponco.
Also, username changes are back, you can see people's previous usernames are at the bottom of their bio
@ReinMcDeer I have builds that can instantly crash a server by setting my crafts coordinates to NaN. So yea, the only winning move against me is not to play.
@MrCOPTY if you really, really want these things, SR2 has these features built in. Andrew is busy focusing on things other than SP right now
+1@MrCOPTY fuel tanks in this game don't work like that, they all combine to act like one fuel tank when they are loaded in
+1Fuel tanks do not have a specific capacity, Instead, all the fuel in the craft is added up, then a percentage is removed when a fuel tank is destroyed. As for fuel rate, you could just use this equation, then calculate the gallons/liters used from the percentage:
+1rate(Fuel).
As for more activation groups, you can use if statements to have something activate if more than one activation group is active, turning 7 activation groups (omitting AG8 as it's defaulted to on) into 127 If you utilize every possible combination. It's what I plan on doing with my mars rover, with the robotic arm using multiple different combinations.
@Dragoranos with Argolaunch, launch prices are slashed by a factor of 10, turning the cost of launching something per pound from $10,000 usd to a mere 1000. This allows for the rover to have a lot of extra bulk, hence the thing weighing over 5 metric tons
+1K
+1Reminder: jet and propellor engines are not allowed and engine horsepower per engine is limited to 600, but multiple 600 horsepower engines are allowed (my GP-1 has over 10).
+1.
Edited the comment since these are rules now I think
@Zaineman I'm also using VTOL nozzles for the wheelies, and am using the front wing to pull the car back down
+1@WolfHunter9111 oh wait it was on there? I shoulda just done that. I was planning on building my own logo using the track layout for the original car, but I got lazy and just uploaded it anyway without the logo
+1@WolfHunter9111 I built it myself, I can upload that logo as a sub assembly if you want it.
Every logo on the car was built by someone in the community (excluding the amtek, black mesa, feisar, starline, S.C.P, gold prix, and X99 logos. As I built those)
+1@DwiAngkasaAeronautics oh I didn't know it was on the yoke as I was trying to keep the thing moving in a straight line. Placing yokes directly on a control base makes things hard to control
+1@WolfHunter9111 my car is so incredibly fine tuned that even that will destroy its performance, a mod will change the sucsessor once they're online
+1@WolfHunter9111 it's already uploaded, but I'm adding your challenge`s logo to a new version that will be a successor this post.
+1.
You can find the non challenge version here
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You can find the challenge version here, am still waiting for a mod to change the sucsessor
@BaconAircraft
Can you make this a successor of this please?
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Post id: 1n7aOS
Edit: thx
+1A few other suggestions, 1:1 scale is not well defined, as my GP1 is 1:1 scale as a VR person has a realistic amount of room in the cockpit, with the rest of the car being sized relatively about that, 1:1 could mean a certian size limit.
+1.
I belive that more concrete size limitations are needed
Also one thing to note, all cars will need to be timed independently due to a bug in the game which will disqualify the opponent apon starting the race
+1COUNT ME IN
+1.
I've needed an excuse to use my tournament cars. I will enter in my GP1 car, it only works on high physics.
@asteroidbook345 congrats!
+1@WormWithLegs the PC version of the game has real-time reflections, but they are lower quality than atari 2600 graphics, so theoretically it's possible, but impractical
+1@Harder258 I have a photo of my task manager during the construction process of the 30,000 part build, ram was maxed but CPU usage was only around 15% on my i5 10th gen
+1You monster
+1@SpiritusRaptor I use discord to host gifs and images
+1@SpiritusRaptor and if you haven't noticed by my green rank (unless you use dark mode) and the new pictures at the top of the front page, there is now a virtual reality version of simpleplanes! People with green ranks are to make sure that uploaded crafts meet the requirements for the VR version. If you are not logged into simpleplanes VR, you will only be able to see build approved by the curator team.
+1.
Some other things to note, you are able to cut fuselages now, rendering paneling obsolete.
.
Airliner front end with panelling (240 parts)
.
Airliner front end with fuselage cutting (50 parts)
.
There are also hollow fuselages and text labels.
.
One last thing, funky trees has become WAY FUNKIER
@BeastHunter SR?
+1@BeastHunter congrats on 30k
+1PID is witchcraft to me, how does this work
+1Heyo SR, things have changed quite a bit since you've last been here. You would know me better as robloxweponco.
+1Also, username changes are back, you can see people's previous usernames are at the bottom of their bio
@xNotDumb ping me on it and I'll take a look, im busy rn so I will look at it at about 9 est
+1Set massScale to 0 on a fuel tank, then set the amount of fuel inside to whatever works best
+1Just remembered that I have it on my old kindle, just pulled off the apk and put it on my phone. Here's my best distance so far
+1@U I get it
+1@BeastHunter I'm in the process of making one of these
+1Finally a car that gives my GP-1 a run for its money
+1@Bummer a giant satellite locks onto the payload, then launches the payload into Orbit using pseudoscience
+1@OnlyRealCarrot
+1@BeastHunter
Let the games begin.
This may be what you are looking for
+1@U yea this car will beat most other cars on the site, only surpassed by specially made tournament cars
+1My computer when I make another attempt at uploading a 100,000 part build
+1I'll have fun doing wacky manuvers with this in VR, though with the amount of FT, I may not be able to curate this.
T
+1@Croissant honestly, I dont know the requirements for being a curator, but I was at the right place at the right time to become one
+1What green, I dont see any green here
+1Do not reupload other people's creations publicly. If you want to make a personal backup of it, be sure to upload unlisted.
+1@Mage2IsTriggered press AG1 to turn off the stabilization.
+1@Mage2IsTriggered
+1@ReinMcDeer I have builds that can instantly crash a server by setting my crafts coordinates to NaN. So yea, the only winning move against me is not to play.
+1@bosscai I am able to see it on my end
+1@bosscai I'm working on 100,000. I was able to make it there, but my PC crashed when I tried to upload it
+1Phlat
+1@Nerfaddict just tried that, it doesn't seem to work for me
+1@Nerfaddict default settings, but with the bullet velocity slider all the way up
+1@Nerfaddict I set it to 10, but I don't seem to be getting the same effect
+1