@andrewgarrison on mobile, having the game select the part i tap on in the part connection selector is REALLY ANNOYING. i cant just mouse over it like on a pc, and i just wanna see all of the parts the part i want is connected to
1: god please yes. Some of my builds crash the game when loaded in
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2: i dont see a use but ok
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3: yes
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4: or hold it down
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5: i dont use weapons enough to know how helpful this is
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6: no
I have un-curated this as the camera placement is too high up and is angled at a really odd degree. Also, the collective lever is on a rotator, meaning it is unusable. Its a shame too, as this helicopter is VERY manuverable
@Jwpdaviesjr set the outputValue attribute to 3 for a button you want, then set the name of that button to something for easy use, then in the variable setter, set a variable that is buttonid - 1
.
Also, set the interactionType attribute to Toggle
. Example
@BeastHunter theres currently a behind the scenes project going on right now and a huge backlog of planes we need to go through, so it may take some time
@Tavern also, when your done with the fix, go to fine tuner, uncheck the "only scale selected part(s)" box, then set the three numbers to 1.2 and click scale.
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the cockpit is slightly too small, and doing this will fix that
This is one of the best cockpits the team has seen, but it has one ENORMOUS flaw.
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The throttle doesnt work.
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While i am not the one who curated this, i believe that missing a key component like that is a dealbreaker, and i wouldnt have curated it from my POV.
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There is a fix though. With the new Update XML feature, you can make the throttle work with a basic grip and a control base, then update the file without having to make a new post.
5 and a half years for me, ive seen many users fall and many rise to take their place.
I just lurk in the shadows, Many know of my existence, but none truely acknowledge my presence. I just sit back, and observe the change
@Bellcat ill pin that for later, but you CAN make insanely fuel efficient powerful engines easily.
Just crank up the power multiplyer or horsepower to a crazy amount, and set the maxinput of the engine to be 0.00001
mod appears to be broken in 1.12.112.0 (latest beta version)
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i can use the Connect command to manually connect, but using the Say command will just result in a blank line in the dev console. you also have to use the SetName command in order to change your name, the one in the designer is broken
Finally an excuse to put my old tournament car prototypes to use
@Nerfaddict this is an official account, we just set the curated tag on publish
+3@AndrewGarrison sorry, doesnt look like my phone has gotten the new version of the update.
+1@andrewgarrison on mobile, having the game select the part i tap on in the part connection selector is REALLY ANNOYING. i cant just mouse over it like on a pc, and i just wanna see all of the parts the part i want is connected to
Also, take advantage of the new fuselage cutting feature
+1Its nice to see you again, you might remember me as robloxweponco
+1@JuanNotAnAlt ill take a look at it when i do the next batch of new planes
+2@MrShenanigans sure, but requests may not always be accepted
+2Hello, this post violates the rules, while we do allow memorial posts, they are to be kept in the forums
@vincent
@nicholas1106 1.12 isnt out yet
@RYAviation no, but the oculus quest version is quite lag free even on high part count builds
+11: god please yes. Some of my builds crash the game when loaded in
+1.
2: i dont see a use but ok
.
3: yes
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4: or hold it down
.
5: i dont use weapons enough to know how helpful this is
.
6: no
No.
Also dont ping andrew, hes busy
BIG GUN
Hello, this post violates the rules, while we do allow memorial posts, they are to be kept in the forums
@MashMallow just add the VR tag and we will look at it eventually, ive already added the tag for you
Thes cockpit is way too big, i could comfortably stand inside and have a lot of room to walk around
Curator's note
I have un-curated this as the camera placement is too high up and is angled at a really odd degree. Also, the collective lever is on a rotator, meaning it is unusable. Its a shame too, as this helicopter is VERY manuverable
I would like this as well, it would make it easier to stream the designer into my headset to making edits while testing
+1@Jwpdaviesjr set the
+5outputValue
attribute to 3 for a button you want, then set the name of that button to something for easy use, then in the variable setter, set a variable that isbuttonid - 1
.
Also, set the
interactionType
attribute to Toggle.
Example
Use variables for infinite activation groups
+7@BeastHunter yes
+2@BeastHunter theres currently a behind the scenes project going on right now and a huge backlog of planes we need to go through, so it may take some time
+2@BeastHunter i havent had the chance to test it yet
+2@Bellcat ill go send it to the curators, my internet is down at the moment and I'm using mobile data
@Tavern what is the error?
@Tavern also, when your done with the fix, go to fine tuner, uncheck the "only scale selected part(s)" box, then set the three numbers to 1.2 and click scale.
+1.
the cockpit is slightly too small, and doing this will fix that
Curator's note
This is one of the best cockpits the team has seen, but it has one ENORMOUS flaw.
+1.
The throttle doesnt work.
.
While i am not the one who curated this, i believe that missing a key component like that is a dealbreaker, and i wouldnt have curated it from my POV.
.
There is a fix though. With the new Update XML feature, you can make the throttle work with a basic grip and a control base, then update the file without having to make a new post.
coming from the other post, mind if i make this VR compatable as well?
heya, mind if i make this VR compatable? im already most of the way done and i forgot to ask you
This is so beautiful, i am uncontrollably crying at how beautiful it is
Looking below, use 0.01, as that is 1 percent throttle. Any lower and the game values get messy
+2@X99STRIKER ill probably post it sometime on the 9th
@X99STRIKER my draft is based on Rudolph the red nosed reindeer
Seems to be a bug. All engines are being utilized though
5 and a half years for me, ive seen many users fall and many rise to take their place.
+4I just lurk in the shadows, Many know of my existence, but none truely acknowledge my presence. I just sit back, and observe the change
@Kangy 13,000 performance cost, it can run 1200 parts VR on a good day
+1@Kangy my VR setup screams in pain at 13,000
Works as is, but will need to be scaled up slightly if you wanna see what the text is and what the numbers are
+1Speaking of Christmas, i need to write another Simpleplanes Christmas carol
+3.
Last year's one will be hard to top
Bookmarked for later
Activate2 & (AltitudeAgl <= X) ? 1 : 0
Replace X with desired altitude
Altitude is based on the cockpit, so your idea likely wont work, but heres some working code anyways
Anything above 10k won't work on mobile
+5@Bellcat ill pin that for later, but you CAN make insanely fuel efficient powerful engines easily.
Just crank up the power multiplyer or horsepower to a crazy amount, and set the maxinput of the engine to be 0.00001
mod appears to be broken in 1.12.112.0 (latest beta version)
+1.
i can use the Connect command to manually connect, but using the Say command will just result in a blank line in the dev console. you also have to use the SetName command in order to change your name, the one in the designer is broken
@JuanShot2Go try out the aircraft in the VRchat test pilots world, you wont be dissapointed. just make sure to disable the AoA limiters
@Ahtzee the wheel issue is a low physics thing, suspension springs also behave very differently in low physics
@JuanShot2Go there is a scale option in fine tuner and overload. From experience, they look fine
Make a flying velociraptor with a moustache wearing a sombrero while wearing roller skates dual weilding AK-47s
+3@CRATE52PART2 yes
+1