@Northsoutheastthrop I know. It is a grave mistake, but it was gonna be for a video remake with @Cabbage17 but, he must have forgot about it or something? We were gonna do the les chevaliers du ciel project
Ok, SO
Hang on tight, you might need some math knowledge for this. Also, you should need a good understanding of FT. For this example, we will assume that you want the pistons to move when you activate group one.
.
Here is the code: 'clamp01(smooth(Activate1, 0.2)>1)'
But I dont want you to just copy-paste it, I want you to understand it. Thay way, you can customize it for your needs.
.
When you actuate group one, the value immediately changes from -1 to 1. The smooth(x, t) function makes the input change slowly. So, if you put smooth(Activate1, 0.2) and activate group 1, it will change from -1 to -0.9999 to -0.5 to 0, etc. It will take it a bit of time to reach 1, depending on the second value in the function.
.
So by using the > symbol, we get a -1 when we are less than one, and a 1 when we are over 1. Then the clamp01() function to clean it up.
.
Please give me credit, and tag me on the post
@BigMacMakesPlanes well, you need to make a propulsion system. If not, you need to stop pulling up immediately, go down at 10* to maintain speed. Use XML to lighten the drag and weight forces on your aircraft, and always check your W&B. That is usually the killer.
@KnightOfRen back to 0 entries jk
.
What do you think of a challenge where two teams compete against each other? I am trying to figure out the behind the scenes and how I would set it up but idk
@KLM_747 wait can you put that out of the red text because it did weird things to the characters. Also, I thought you put it so it would hold the speed that your aircraft was at when the ag was pressed, if that makes sense. Thanks
Congrats on 10k! I have seen this elsewhere but this is more part efficient. I have an FT question for you: how did you code the speed hold/attitude hold for your 757? I could code to keepmspeed at 150kts or hold attitude at 15* up but idk how to take current values
.
Also, you might want to rename it so people can find it
Uhm yes do that I guess!
.
Also, can you tell KnightRen that he can unblock me now? This is bothering me too much, but it is and I just want to talk it out
I have a trashy device but--I could provide help I guess? I try to provide helpful tips a lot(check my newest comments lol). Maybe if you gave me less "pretty" pics substituted with more instructional ones then I could try to see what I could do.
@rexrexThezion it's not that the yaw isnt strong enough, it's that it's too crisp and stiff. I would even argue that it is too powerful. It just needs to be smooth and, idk, smooooth. So maybe lighten the deflection, and add the wing in the middle. This also helps the yaw actually change the heading, yaw really does magic irl
.
Sorry I am doing a bad job explaining, hope it makes sense. And now I know what wing switches are
@AlmostMobileFriendly how do you do good wings? I use the EternalDarkness strat, idk what I do wrong! And btw here is a better wing style which @Ergi and I use. Pretty unique for him/her to invent, I really like it. Unfortunately, it does not support taper, hence why it is very good for Bush planes and ultralights.
. Edit: actually using inlet trickery it might be possible to taper it--I might just go test that rn
@rexrexThezion hey, first of all, I never said it wasn't good, I just said it was ok. I have flown a real plane before and the roll rate seems good, the pitch rate seems good, and overall speed is pretty good.
.
Just that IRL yaw provides a little more and yaw and pitch are the soft inputs, and roll is the crisp input, just in general. Here it takes a while to reach the full roll rate, but honestly I dont really care. You can make yaw better by sticking a small vertical wing in the middle of the fuselage near the CoM(no ctrl surfaces).
.
But overall good, your plane inspired the cockpit of my most recent plane!
.
.
btw what is this "wing switches" you mention with bagel
@AsteroidAsteroidTheBook I could load that in, but the fps would be so low that its be pointless. I might try and strip it down to 350 or so, I'm gonna do that right now. By reading your flight model guide, I think you must have only a few parts with drag so the flight model shouldnt take a beating
@Greggory005 yeah, change the "t" in
+1smooth(x, t). The t is the slowness you could sayThis?
@Northsoutheastthrop I know. It is a grave mistake, but it was gonna be for a video remake with @Cabbage17 but, he must have forgot about it or something? We were gonna do the les chevaliers du ciel project
@PapaKernels ok thanks for letting me know. I could help put a bit if you want it, otherwise just tag me!
@MartinMartinTheAviator where are your new planes??
Ok, SO
+4Hang on tight, you might need some math knowledge for this. Also, you should need a good understanding of FT. For this example, we will assume that you want the pistons to move when you activate group one.
.
Here is the code: 'clamp01(smooth(Activate1, 0.2)>1)'
But I dont want you to just copy-paste it, I want you to understand it. Thay way, you can customize it for your needs.
.
When you actuate group one, the value immediately changes from -1 to 1. The
smooth(x, t)function makes the input change slowly. So, if you putsmooth(Activate1, 0.2)and activate group 1, it will change from -1 to -0.9999 to -0.5 to 0, etc. It will take it a bit of time to reach 1, depending on the second value in the function..
So by using the > symbol, we get a -1 when we are less than one, and a 1 when we are over 1. Then the
clamp01()function to clean it up..
Please give me credit, and tag me on the post
Sweet
Poi
+1Stelth me
Nice suspension!
@BigMacMakesPlanes well, you need to make a propulsion system. If not, you need to stop pulling up immediately, go down at 10* to maintain speed. Use XML to lighten the drag and weight forces on your aircraft, and always check your W&B. That is usually the killer.
@KLM_747 yeah, that first if X, if Y, then Z code is pretty simple, I could do that. I thought you had made what you are mentioning below, sorry
Well I'm new, have no points, dont build ships, and am on android. I am the polar opposite of all your categories. Hope my upvote helps more see this!
+1That Mooney is looking beautiful
@KnightOfRen back to 0 entries jk
.
What do you think of a challenge where two teams compete against each other? I am trying to figure out the behind the scenes and how I would set it up but idk
@XP I only know it from 74 Gear's Hollywood vs. Reality XD
Yeah... you lost me. No more F-104 project for me lol sorry and @KnightOfRen I'm not entering your challenge now
MD-11
L-1011 @XP I was literally gonna say L-1011 -- great minds think alike
Grumman X-29
His comment remains
Ultralights dont have jets lmao but ok
@AlmostMobileFriendly hang on tight™
@XP @tsampoy your nice
@KLM_747 wait can you put that out of the red text because it did weird things to the characters. Also, I thought you put it so it would hold the speed that your aircraft was at when the ag was pressed, if that makes sense. Thanks
+1@WiiMini thanks mate
@QuitePossiblyMangled oh wow that was a spotlight, thanks!
@QuitePossiblyMangled indeed
@KnightOfRen spotlight, no upvote lol
Congrats on 10k! I have seen this elsewhere but this is more part efficient. I have an FT question for you: how did you code the speed hold/attitude hold for your 757? I could code to keepmspeed at 150kts or hold attitude at 15* up but idk how to take current values
.
Also, you might want to rename it so people can find it
Interesting
@rexrexThezion trust me it's a good strat. I rarely use it but it's on the KEA--the ultimate sign
@WiiMini ah yes I just commented his post. I blocked him out of mindless rage(and probably vice versa)
Uhm yes do that I guess!
.
Also, can you tell KnightRen that he can unblock me now? This is bothering me too much, but it is and I just want to talk it out
@KennethKennethTheKenneth no u
Hallo
You mean:
+1Cenesa: waves
Me: waves
Cenesa ina few sec: See ya
I have a trashy device but--I could provide help I guess? I try to provide helpful tips a lot(check my newest comments lol). Maybe if you gave me less "pretty" pics substituted with more instructional ones then I could try to see what I could do.
@rexrexThezion it's not that the yaw isnt strong enough, it's that it's too crisp and stiff. I would even argue that it is too powerful. It just needs to be smooth and, idk, smooooth. So maybe lighten the deflection, and add the wing in the middle. This also helps the yaw actually change the heading, yaw really does magic irl
.
Sorry I am doing a bad job explaining, hope it makes sense. And now I know what wing switches are
@AlmostMobileFriendly how do you do good wings? I use the EternalDarkness strat, idk what I do wrong! And btw here is a better wing style which @Ergi and I use. Pretty unique for him/her to invent, I really like it. Unfortunately, it does not support taper, hence why it is very good for Bush planes and ultralights.
.
Edit: actually using inlet trickery it might be possible to taper it--I might just go test that rn
@JakeJakeTheSnake yeahhhhh
@PapaKernels definitely know what derpy means
@ChamDel7 both are ugly
@rexrexThezion \/
@rexrexThezion hey, first of all, I never said it wasn't good, I just said it was ok. I have flown a real plane before and the roll rate seems good, the pitch rate seems good, and overall speed is pretty good.
.
Just that IRL yaw provides a little more and yaw and pitch are the soft inputs, and roll is the crisp input, just in general. Here it takes a while to reach the full roll rate, but honestly I dont really care. You can make yaw better by sticking a small vertical wing in the middle of the fuselage near the CoM(no ctrl surfaces).
.
But overall good, your plane inspired the cockpit of my most recent plane!
.
.
btw what is this "wing switches" you mention with bagel
@5Ewok oh I forgot to mention that, check the desc now
@XP ok
@AsteroidAsteroidTheBook exactly that(thanks for letting me know btw)
@AsteroidAsteroidTheBook I could load that in, but the fps would be so low that its be pointless. I might try and strip it down to 350 or so, I'm gonna do that right now. By reading your flight model guide, I think you must have only a few parts with drag so the flight model shouldnt take a beating
Requested tags below
@PapaKernels
@JakeJakeTheSnake
@DerpTheSoyacfartala
@XP
@5Ewok
@AsteroidAsteroidTheBook oh it has too many parts rip me