I have to say that you should make this plane even better than it currently is via XML modeling: i.e. Extend the Cleaver using the same activation group that activates the missile, just to prevent accidents (I accidentally dropped bombs before opening my bomb bay once, so...)
I'm now testing remote-kill weapons (originally designed to take out bridges and naval ships without anyone noticing), heavy duty bombs that are designed be air dropped into the swarm, and detonated from a remote location outside any retaliatory fire. Although the background story in my builds have not featured any "war on worms" stuff yet, I do keep an eye on the multiverse, and know how to effectively counter them without even modifying my current arsenal.
@daygus11 Birds cannot eat through metal... I mean, given those worms seemed to infest steam boilers and aircraft fuselages, then turn those mechanical parts into their offsprings, it is safe to say such abominations are metallic. If those things are indeed metallic, the only "birds" that could fight the worms also needs to be metallic ones - i.e. fighters and bombers, each with AP bullets in their chamber and HE bombs on their racks. I think that's how we should deal with those worms.
@randomusername Actually, the in-game rule judged that air cannot pass through rotators, pistons, wings, and detachers - i.e. It shouldn't matter if the engines have their own sets of inlets.
@spefyjerbf Making the engines pointing at each other at first with rotators/VTOL ports to cancel out the thrust at the beginning, and make all the thrust to full use at full throttle?
Soooo... from your comments on gyroscopes, I'm wondering whether the gyroscopes are modified or not... Also, I found that gyroscopes on fixed-wing aircrafts doesn't seem to work well, and I saw most "2D VTOL" builds using gyroscopes with the gyro speed modified to 1000% to achieve a stable VTOL takeoff... Are those supposed to be the norm?
P.S. I know that more gyroscope power a plane has, the slower the rotation on the yaw axis is.
@I401SenSuiKan Sorry if I caused any confusion... What I was trying to ask in the previous post is that whether this build has anything to do with the name you are using in SimplePlanes... And it turned out to be what I've been expected, sooooo... Great build!
@BlazeInfinity Indeed... 571 parts on android would be a more than a bit laggy... Though given the context, the Italians could mount their own torpedo tubes on the vacancy left from the SAN tubes...
"Beam Cannons are like the sniper rifles of the dogfighting world" That description reminded me of a certain mobile game called "Galaxy on Fire 2" and the in-game description of laser beams...
WWII light cruisers (non-American, that is) do have torpedo tubes... Camouflaging any ship other than an auxiliary cruiser is a waste of valuable deck space, which could be used for catapults/cranes for seaplane scouts.
Suddenly understood the reason why nobody in-lore uses this ship... the controls are mediocre at best, and it takes forever to descend... the auxilaries are useful for gaining altitude, but prolonged burns could flip theship over... Also, how does the auxilaries work? I didn't see any parts that contributes to the auxilaries.
@Ephwurd Ok, gotcha. Nice setting, but what type of transports do core worlds use? According to the background story of this ship, it seems that these ships are rarely, if ever used in the core worlds.
The free-dangling ammo belt feels weird. If the belt comes out of a box or a port inside the craft it would look much better. Still, the overall look was nice, good job! Also, this looks closer to dieselpunk than steampunk, by the way,
@mikoyanster I meant the default rocket pod when using the word "Vanilla", sorry for causing any confusion!
What's the difference between the two rocket pods, and between the vanilla rocket pod?
That hood ornament looks awesome!
All hail technology! (Can this rocket land like the real one?)
I have to say that you should make this plane even better than it currently is via XML modeling: i.e. Extend the Cleaver using the same activation group that activates the missile, just to prevent accidents (I accidentally dropped bombs before opening my bomb bay once, so...)
Is this meant to be an Oerlikon cannon?
I'm now testing remote-kill weapons (originally designed to take out bridges and naval ships without anyone noticing), heavy duty bombs that are designed be air dropped into the swarm, and detonated from a remote location outside any retaliatory fire. Although the background story in my builds have not featured any "war on worms" stuff yet, I do keep an eye on the multiverse, and know how to effectively counter them without even modifying my current arsenal.
@daygus11 Birds cannot eat through metal... I mean, given those worms seemed to infest steam boilers and aircraft fuselages, then turn those mechanical parts into their offsprings, it is safe to say such abominations are metallic. If those things are indeed metallic, the only "birds" that could fight the worms also needs to be metallic ones - i.e. fighters and bombers, each with AP bullets in their chamber and HE bombs on their racks. I think that's how we should deal with those worms.
A fictional Hetzer?
+1No, Sponge! Sponge! SPONGE!!! NOOOOOOOOOOOOOOOOOOOOOO!!!!
I have to say your designs somehow reminded me of spefyjerbf 's... Good job!
The color of Terran Space Fleet in GOF2... Reminded me of the old Cormorant of yours... Great build!
Annular Wing... I thought it's an Alcubierre drive... Still, Perfect Build!
"a frigate fighting like a battleship..." last time, with advanced fire control computers and gun directors; this time, with long-range missiles?
A sci-fi counterpart to the Gloster Meteor, I assume?
@randomusername Actually, the in-game rule judged that air cannot pass through rotators, pistons, wings, and detachers - i.e. It shouldn't matter if the engines have their own sets of inlets.
@spefyjerbf Making the engines pointing at each other at first with rotators/VTOL ports to cancel out the thrust at the beginning, and make all the thrust to full use at full throttle?
+1Soooo... from your comments on gyroscopes, I'm wondering whether the gyroscopes are modified or not... Also, I found that gyroscopes on fixed-wing aircrafts doesn't seem to work well, and I saw most "2D VTOL" builds using gyroscopes with the gyro speed modified to 1000% to achieve a stable VTOL takeoff... Are those supposed to be the norm?
P.S. I know that more gyroscope power a plane has, the slower the rotation on the yaw axis is.
that max="0.001", enginePowerMultiplier="1000" trick, I assume?
+1Colin Furze will be proud...
@I401SenSuiKan Sorry if I caused any confusion... What I was trying to ask in the previous post is that whether this build has anything to do with the name you are using in SimplePlanes... And it turned out to be what I've been expected, sooooo... Great build!
+1@CenturiVonKikie Thanks for teaching! I will try out different combinations and setups of those gyro-stabilizers / flywheels in my builds.
+1Great Build! The ship reminded me of the Galaxy on Fire series due to its zero turn radius...
+1@BlazeInfinity Indeed... 571 parts on android would be a more than a bit laggy... Though given the context, the Italians could mount their own torpedo tubes on the vacancy left from the SAN tubes...
+2What are the infinite rotators used for? Stabilization?
+1Soooooo... That's where you get your name from? Or perhaps its the Kancolle I-401?
+1The same plane, but with guns and bombs...
I thought I was looking at a photo of your car when I saw the first picture... Excellent build!
I see... Since the very beginning your builds are cyber-punk-ish and marvelous... Good Build!
Great Build!
Those missiles... The ancient ancestor of the EM missiles?
The head of a western dragon and the body of an Asian dragon? What have science done? Good build anyways.
Is this the ancestor of your vortex-type Artillery Units?
@SirBalistic321 Just a modded exhaust plume, nothing else
"Beam Cannons are like the sniper rifles of the dogfighting world" That description reminded me of a certain mobile game called "Galaxy on Fire 2" and the in-game description of laser beams...
+1Is the facility some sort of shipyard?
WWII light cruisers (non-American, that is) do have torpedo tubes... Camouflaging any ship other than an auxiliary cruiser is a waste of valuable deck space, which could be used for catapults/cranes for seaplane scouts.
Holy Sh*t this ship is beautiful!
@Ephwurd Why does the ship pitch up when accelerating if the "Landing Gear" group if activated? Is that just aerodynamics?
Suddenly understood the reason why nobody in-lore uses this ship... the controls are mediocre at best, and it takes forever to descend... the auxilaries are useful for gaining altitude, but prolonged burns could flip theship over... Also, how does the auxilaries work? I didn't see any parts that contributes to the auxilaries.
@Ephwurd Ok, gotcha. Nice setting, but what type of transports do core worlds use? According to the background story of this ship, it seems that these ships are rarely, if ever used in the core worlds.
I think normal traders don't need to go to places where navies do not patrol... What are those "fringe routes"? Are they shortcuts?
Great job! I love that mast design!
Your ships are beautiful! Wish you become plat one day.
It's so beautiful...
Canonically, this ship don't really seem to be designed to fly in the first place...
"When pigs fly." "Oh sh*t flying pigs are real!"
Those are gold level details! Way to go, @Lykoloo!
This rocket launcher reminded me of the "rocket launcher" from video game "Galactic Junk League". Good job!
+1The free-dangling ammo belt feels weird. If the belt comes out of a box or a port inside the craft it would look much better. Still, the overall look was nice, good job! Also, this looks closer to dieselpunk than steampunk, by the way,