Just realized one thing: The LUNA system can usher in a new age of aerostats, and perhaps even starships and steam/dieselpunk fliers (a.k.a. flying battleships and carriers, e.g. @WalrusAircraft). Yeah I know that the Orbidyn is a small (Star Citizen-esque) starship in its own right, but I mean the larger ones, like the Hornet's Domain and the Seraph, or those warships of @Ephwurd (*sniff* may solar winds be always on his side *sniff*). Like seriously, this design allows larger ships to roll to one side to unleash a powerful broadside to enemies on a different altitude, or to pitch up or down to quickly increase/decrease its altitude.
Just don't delete your account. Meko or Trolman, it means the same to us, for you'll always be remembered as one of the finest shipwrights of the site. We'll patiently wait for your return. May the ocean current to always be on your side, and may your next chapter in life to be ever brighter.
Godspeed.
@UAVMaker I mean, in the movie... So yeah, Alta said something along the lines of "This better blow up, This is massive...", and given how it is destroyed in the movie...
Is the nose a bit too long? Or is this meant to be slightly different from the model shown in the pictures? Anyways, this plane looks like a huge puppy and... can I pet him?
A fuselage art larger than most aircrafts... Yeah I know what "fuselage art" means here, but I'm just too snarky to actually notice the difference between "art on a fuselgae" and "art made out of fuselage"...
Partial de... deri... derivative... No... No... please... no...
Just kidding! Actually that was one of my better times. Integral on the other hand...
Also, error propagation? I assume we're talking about the Orbid Alpha?
@spefyjerbf I don't even mean the impulse cores... Thits thing lags out the designer even after I removed the old impulse cores. Also, when I tested out a newer impulse core design on one of my own testbed airframes (a simple twinmotor light bomber with around 90 parts), it didn't lag out whatsoever. (although weird things do tend to happen when you fly too high, like the plane phasing out of itself and the like...)
For some reason my computer hates the design: when trying to mount my own impulse core on this thing, this thing lagged out the game for the umpteenth time even before I even connected anything with my own impulse cores. Makes me wonder what was going on in the early days of the game.
@QingyuZhou Yup. Just because the confederates are slavedriving m*therf*ckers does not necessarily mean nobody should ever post anything with a confed flag on it; as long as the context around the build is NOT about glorifying the CSA or to deny its crimes against African Americans, I don't think using the flag as an aesthetic decoration on a vehicle in a simulator should be prohibited. Case in point: if fictional 1930s-1940s German-looking planes with the iron cross and swastika are allowed, so should motorcycles (or other American cars and trucks) commonly found in the south with the confederate flag. For me, a beautiful color scheme should be more important than all the political bullsh*t, especially for a simulator about making functional and good-looking cars, planes, boats, and trains.
P.S.: This bike does look better in the white paint scheme (the one shown in the side screenshots) - the red and blue one gives too much of a "toy motorcycle" vibe for my liking.
True, just because a bunch of ************s and ********s (self censor) used something as a symbol for their evil acts does NOT necessarily mean nobody decent should ever touch that symbol again. Hell, even the swastika was once just a good luck charm, nothing more, nothing less, and might as well continue to be so if not for some arsehole named Hitler. I know for some, many once innocuous symbols now mean something completely different, due to what people wielding those symbols have done, but sincerely, I think perhaps it might as well be the time for us to take back such symbols for its original purpose as decoration, only that now we should know to never repeat the crimes those before us have committed.
Also, nice bike. *VRRROOOM!*
Don't expect an explosive round to not cause damage. A solid slug with zero damage is possible, but the damage of an explosion is direcly tied to the size (and the smoke effect) of the explosion.
@MobileFriendly True. Especially on low-end phones, or the so-called "potatoes". I used to use one of them. Any build with more than 250 parts WILL cause significant lags back then.
That said, normally speaking, reducing your physics setting would allow builds with more parts to be loaded without lagging. Back to the topic of "potato" phones, my phone would melt from inside out if I was on high physics and loaded anything more than 150 parts, but on low physics, my phone could tolerate up to around 300 before it jams up.
@MobileFriendly In your "SETTINGS" menu when you start the game, there should be a tab beside the name "Game Quality". Tap on it, there should now be a tab beside the name "Aircraft Reflections". Change the settings there by tapping on it. Normally speaking, "Static-High" is the best on mobile platforms as long as your phone can handle it. I myself, a PC user, have a "Realtime" setting there; I don't quite remember if there's such a setting on mobile platforms.
Or conversely, when you are flying, press the menu shape on the up right corner, then the gear-shaped ⚙ button once the menu is open, press the "Quality Settings" tab, there should be a tab beside the name "Aircraft Reflections". Change the settings there by tapping on it.
@spefyjerbf Yeah, I guess the pages upon pages of coding can't really be invented in a day, I guess... Nor does the mind-boggling amount of parts needed for the streamlined hull. Also, for some reason the aesthetics of the Orbid Dynamics L-class gunship looks oddly familiar, is it something from Star Citizen or is it just a streamlined GOF II Terran Cormorant? I cannot tell.
Just realized one thing: The LUNA system can usher in a new age of aerostats, and perhaps even starships and steam/dieselpunk fliers (a.k.a. flying battleships and carriers, e.g. @WalrusAircraft). Yeah I know that the Orbidyn is a small (Star Citizen-esque) starship in its own right, but I mean the larger ones, like the Hornet's Domain and the Seraph, or those warships of @Ephwurd (*sniff* may solar winds be always on his side *sniff*). Like seriously, this design allows larger ships to roll to one side to unleash a powerful broadside to enemies on a different altitude, or to pitch up or down to quickly increase/decrease its altitude.
+2The programming on the primary turrets is ingenious! Holy. Shit.
I'll make sure to give credit when I build my own battleship.
@EliteArsenals24 The point is that the shot dispersion decreases as more bullets are fired...
+2The paint style sorta reminded me of some older builds from @spefyjerbf. Not bad.
Just don't delete your account. Meko or Trolman, it means the same to us, for you'll always be remembered as one of the finest shipwrights of the site. We'll patiently wait for your return. May the ocean current to always be on your side, and may your next chapter in life to be ever brighter.
+6Godspeed.
One of those that made Tread's designs look sane... Nice job still!
Just realized one thing: Did Hyperion make this thing?
+2"People of the Commonwealth, do not interfere. Our intentions are peaceful. We are the Brotherhood of Steel."
+2Ad Victoriam, Sentinel.
The Luftwaffle to combat American flapjacks, eh?
+4Other than it's not really "Exoatmospheric" per se, not too much of an issue... Also, VERY cool design.
+1*sonar ping intensifies*
+4@SledDriver Yeah, we will make it through. Let's be hopeful, for it's the only thing we can do.
@SledDriver Alive? That's the best thing one can hope to be in this bleak year...
Hey Sled, good to see ya!
Hey Sled! Nice seeing ya!
Good to see ya again, Zhara!
@UAVMaker I mean, in the movie... So yeah, Alta said something along the lines of "This better blow up, This is massive...", and given how it is destroyed in the movie...
+3@Alta2809 By a bunch of B-17 wannabes with the speed of a pregnant blimp?
+2Space battleship Yamato?
+3Is the nose a bit too long? Or is this meant to be slightly different from the model shown in the pictures? Anyways, this plane looks like a huge puppy and... can I pet him?
The quick brown... SH*T SH*T SH*T SH*T GET AWAY FROM M-
+7Ah... The "Phoebe-Camille" Incident, all over again... Only in that this Chinese(?) lass is actually wearing more than the other two combined...
+5Both armament are of allied origin, so West Germany I suppose?
My god...
+1Spef, did you just shove a starship drive core into a BUSH PLANE? Anyways, cool design!
Holy...
+1A fuselage art larger than most aircrafts... Yeah I know what "fuselage art" means here, but I'm just too snarky to actually notice the difference between "art on a fuselgae" and "art made out of fuselage"...
+1Sled, just how many things can you make with airbrakes again? I guess the answer lies somewhere around "all of them", right?
Captain Joe? I mean, the cargolux and the 747...
Just realized who the uploader is... Welcome back Squirry!
+3When a Bell YMF-1 and a Heinkel He 111 fell in love and raised a child together...
Partial de... deri... derivative... No... No... please... no...
+1Just kidding! Actually that was one of my better times. Integral on the other hand...
Also, error propagation? I assume we're talking about the Orbid Alpha?
All! Hail! The! Flying! Flapjack!
@Omel Which is what I used to format the tutorial.
+1@spefyjerbf I don't even mean the impulse cores... Thits thing lags out the designer even after I removed the old impulse cores. Also, when I tested out a newer impulse core design on one of my own testbed airframes (a simple twinmotor light bomber with around 90 parts), it didn't lag out whatsoever. (although weird things do tend to happen when you fly too high, like the plane phasing out of itself and the like...)
For some reason my computer hates the design: when trying to mount my own impulse core on this thing, this thing lagged out the game for the umpteenth time even before I even connected anything with my own impulse cores. Makes me wonder what was going on in the early days of the game.
@QingyuZhou Yup. Just because the confederates are slavedriving m*therf*ckers does not necessarily mean nobody should ever post anything with a confed flag on it; as long as the context around the build is NOT about glorifying the CSA or to deny its crimes against African Americans, I don't think using the flag as an aesthetic decoration on a vehicle in a simulator should be prohibited. Case in point: if fictional 1930s-1940s German-looking planes with the iron cross and swastika are allowed, so should motorcycles (or other American cars and trucks) commonly found in the south with the confederate flag. For me, a beautiful color scheme should be more important than all the political bullsh*t, especially for a simulator about making functional and good-looking cars, planes, boats, and trains.
+6P.S.: This bike does look better in the white paint scheme (the one shown in the side screenshots) - the red and blue one gives too much of a "toy motorcycle" vibe for my liking.
Am I the only one who is thinking about something along the lines of "a modern art on the dangers of DUI"?
+1Also, congrats.
What the...
True, just because a bunch of ************s and ********s (self censor) used something as a symbol for their evil acts does NOT necessarily mean nobody decent should ever touch that symbol again. Hell, even the swastika was once just a good luck charm, nothing more, nothing less, and might as well continue to be so if not for some arsehole named Hitler. I know for some, many once innocuous symbols now mean something completely different, due to what people wielding those symbols have done, but sincerely, I think perhaps it might as well be the time for us to take back such symbols for its original purpose as decoration, only that now we should know to never repeat the crimes those before us have committed.
+2Also, nice bike. *VRRROOOM!*
Don't expect an explosive round to not cause damage. A solid slug with zero damage is possible, but the damage of an explosion is direcly tied to the size (and the smoke effect) of the explosion.
"More"... Sorry to hear that...
I made an AA turret (or shall I say, upgraded an existing AA turret) using the codes in this build. Thanks.
+2Eat your heart out, baneblade!
+1@MobileFriendly True. Especially on low-end phones, or the so-called "potatoes". I used to use one of them. Any build with more than 250 parts WILL cause significant lags back then.
That said, normally speaking, reducing your physics setting would allow builds with more parts to be loaded without lagging. Back to the topic of "potato" phones, my phone would melt from inside out if I was on high physics and loaded anything more than 150 parts, but on low physics, my phone could tolerate up to around 300 before it jams up.
@MobileFriendly In your "
+1SETTINGS
" menu when you start the game, there should be a tab beside the name "Game Quality
". Tap on it, there should now be a tab beside the name "Aircraft Reflections
". Change the settings there by tapping on it. Normally speaking, "Static-High
" is the best on mobile platforms as long as your phone can handle it. I myself, a PC user, have a "Realtime
" setting there; I don't quite remember if there's such a setting on mobile platforms.Or conversely, when you are flying, press the menu shape on the up right corner, then the gear-shaped ⚙ button once the menu is open, press the "
Quality Settings
" tab, there should be a tab beside the name "Aircraft Reflections
". Change the settings there by tapping on it.@MobileFriendly The designer screenshot. The Aircraft reflection looks... off.
Is your reflection on?
+1@spefyjerbf Agreed.
+1@spefyjerbf Yeah, I guess the pages upon pages of coding can't really be invented in a day, I guess... Nor does the mind-boggling amount of parts needed for the streamlined hull. Also, for some reason the aesthetics of the Orbid Dynamics L-class gunship looks oddly familiar, is it something from Star Citizen or is it just a streamlined GOF II Terran Cormorant? I cannot tell.