@Talon7192
That was a double negative. (Three of them actually) Translating your sentence into a normal sentence, you said “I care about grammar online, this is schoolwork, this is a job interview” all of which is definitely false.
Maybe talk to a moderator on an unlisted post. Silver seems to be inactive quite a bit lately, but Seeras or BaconAircraft could help.
Btw, can you still edit your bio when it is removed? If so, I suggest you edit it back now to remove all the stuff that breaks the rules, so the mods can see that you are telling the truth, and can reapprove your bio.
If its twisting, do this:
Go into overload, scroll down all the way to rotorPerfScalars (I may have spelled that wrong, butits the last one, you cannot miss it)
Then, scroll down to collectiveTorque (its 3 or 4 rows down)
It will be set to 1 by default. Change it to 0.
Do this for all the helicopter motors.
This will help fix stoping the helicopter twist.
If it is rotating forward or backward, go into the menu button on the side, and click on the button on the side. (Step 1 in the image)
Then, click on the button on the left, in the menu. (Step 2 in the image) It will add 3 spheres that show COM (center of mass) COL (center of lift) and COM (center of mass) here is the first image.
It will now show a blue, red, and yellow, sphere, somewhere on the plane. They should all be centered left right, (on the X plane).
Next, you need to locate the red and yellow spheres. They will be in two completely different locations. (They could be close, but from the problems you have been having, I suspect not.)
You then can change the mass of the fuselage, (using overload, the part settings panel, adding small blocks, etc) until they red sphere (center of mass) and the yellow sphere (center of thrust) are in the same place on the forward backward plane. (The Z plane.)
It should look like this
They can be in different locations vertically, but they should be directly above one another.
Makes sense? If you need any other help, feel free to ask! I am right here.
Its called a skull. Put a person in a catapult, launch it, and then watch him fly, (like a plane) into a tree, after which, you will find a large dent in his skull.
Another pfp change…
+1I eat the yellow part first, then the white part, from the inside, to the outside.
Dont worry, no one is holding a gun to your head.
@StockPlanesRemastered
Exactly. They should do it by ip, not by account. (Although then multiple devices could spam posts, so maybe a combination)
T
Use either “update xml” for the original post, or unlisteds maybe?
3 planes is plenty. The reality is, that it is impossible to build 3 whole good quality pLanes in 24 hours. 3 is plenty.
+1@Talon7192
That was a double negative. (Three of them actually) Translating your sentence into a normal sentence, you said “I care about grammar online, this is schoolwork, this is a job interview” all of which is definitely false.
@Talon7192
Your fired.
But why?
+1@Graingy
Time for a grammar lesson.
Amazing!
@GeneralCorpInc
Great, just ask one of the mods, and they should be able to help you.
Maybe talk to a moderator on an unlisted post. Silver seems to be inactive quite a bit lately, but Seeras or BaconAircraft could help.
Btw, can you still edit your bio when it is removed? If so, I suggest you edit it back now to remove all the stuff that breaks the rules, so the mods can see that you are telling the truth, and can reapprove your bio.
@F16xl
Not sure then. Got an unlisted?
@Majakalona
+1Lol
@F16xl
I see. Try the first option I gave you of setting the torque on both of them to 0.
@F16xl
Do you have a tail rotor?
@F16xl
Does it mattter which side you are turning to?
Lol.
lol
…
@Majakalona
+1Nice.
Yummy!
Ngl this really is awesome, great job making it.
Completely 100 percent real. 🤨
@LunarEclipseSP
+1Lol
@LunarEclipseSP
’MERICA!
+1@RealMicroZackSP
Whyever not?
@windshifter1
+1True. We will see what I have time for lol
@Rjenteissussy
+2Ik! That was unexpected lol
@Rjenteissussy
+2He is back!
@Graingy
Mind spotlighting this for me? I am out.
He finally posted!
@Majakalona
+1Tf?
No images?
FAKE TUTORIAL!
+1Wow, that comment took me a while to type.
If its twisting, do this:
Go into overload, scroll down all the way to rotorPerfScalars (I may have spelled that wrong, butits the last one, you cannot miss it)
Then, scroll down to collectiveTorque (its 3 or 4 rows down)
It will be set to 1 by default. Change it to 0.
Do this for all the helicopter motors.
This will help fix stoping the helicopter twist.
If it is rotating forward or backward, go into the menu button on the side, and click on the button on the side. (Step 1 in the image)
Then, click on the button on the left, in the menu. (Step 2 in the image) It will add 3 spheres that show COM (center of mass) COL (center of lift) and COM (center of mass) here is the first image.
It will now show a blue, red, and yellow, sphere, somewhere on the plane. They should all be centered left right, (on the X plane).
Next, you need to locate the red and yellow spheres. They will be in two completely different locations. (They could be close, but from the problems you have been having, I suspect not.)
You then can change the mass of the fuselage, (using overload, the part settings panel, adding small blocks, etc) until they red sphere (center of mass) and the yellow sphere (center of thrust) are in the same place on the forward backward plane. (The Z plane.)
It should look like this
They can be in different locations vertically, but they should be directly above one another.
Makes sense? If you need any other help, feel free to ask! I am right here.
@Nathangaming82075
evil laughter
Lol
+1Its called a skull. Put a person in a catapult, launch it, and then watch him fly, (like a plane) into a tree, after which, you will find a large dent in his skull.
+1T
+1@Zhixunlin23
+1boom
No! Anything but that!
@Dathcha
So have I, Nice!
Wouldn't taste too good, maybe if you add some salt, but still, your gonna need a HUGE oven to cook something that big!
+4Beep
T
Congrats!
Looks ok. Needs to be a bit smoother at the bottom, and top.