It was mostly peaceful. The outliers would be the missile-armed 747 flying through the canyons and later launching a barrage of missiles in our direction.
@V I'm having a small issue with the maxVelocityAdjustmentRate attribute for the Cleaver missile.
Whenever I try to put it into the missile, it doesn't save into the XML file.
Is the formatting incorrect, or is there something I'm missing?
@JesusChrist The best solution I could come up with was to make twin vertical stabilizers instead of a single stabilizer centered in the middle of the aircraft.
@JesusChrist I find it strange that it only seems to affect the stabilizer tip and hinge rotator for the rudder, but not any other part.
Perhaps it's size related.
@JesusChrist Well, flipping the part does not work.
This is strange, since I have never had this issue before (that I can remember) despite using the same building method.
If you only want one rotor and no other jet or propeller engines, you can angle the main rotor forward a few degrees.
This will allow the helicopter to fly a bit faster.
If you have two rotors rotating in opposition directions, it will eliminate the need for a tail rotor.
This will allow for another form of propulsion (such as a pusher-propeller).
@L3FTxR1GHT It's ok, but I would recommend that you check to see if a concept is original before claiming it to be original (otherwise, you'll most likely have to face unhappy community members).
If you do come up with a new concept, it's generally better to put a disclaimer saying that if someone wants to use your new concept on their published build then they should give credit to you in the description.
@L3FTxR1GHT This is a fairly old concept used many times before.
In fact, I posted a bomber that uses a modified cannon as a bomb dispenser 15 days ago.
I believe there is already a way to do something similar (if not the same) to your request. PlaneFlightX would know how to do this, so you might ask them.
@CommanderKeegan Actually, I believe there are a few unconventional methods for simulating stealth.
Try looking around the website, I'm sure you'll find something close to what you're looking for.
@Hypn0 Check to see if the missile has any activation groups. If the creation that uses the missile is amphibious, then make sure that the missile never touches the water (this ruins the missile's firing mechanism).
Just another day of SPMP.
@DISHWASHER2005 This will be interesting...
@MrSilverWolf Thanks!
It was mostly peaceful. The outliers would be the missile-armed 747 flying through the canyons and later launching a barrage of missiles in our direction.
That can be easily fixed by simply going to the main menu screen, opening the settings menu, and pressing the
Restore Stock Craft
button.@MAPA Thanks! It's definitely my best sailplane to date.
Autotag: @MrCOPTY
@Bryan5
@BeastHunter
@TheGliderGuy
Thoughts or suggestions? Let me know!
Very nice!
I'm also currently working on a sailplane. It should be ready by tomorrow.
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@PlaneFlightX Oh wow.
That's very interesting.
My mistake.
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Autotag: @MrCOPTY
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@V I'm having a small issue with the
maxVelocityAdjustmentRate
attribute for the Cleaver missile.Whenever I try to put it into the missile, it doesn't save into the XML file.
Is the formatting incorrect, or is there something I'm missing?
@JesusChrist The best solution I could come up with was to make twin vertical stabilizers instead of a single stabilizer centered in the middle of the aircraft.
@JesusChrist I find it strange that it only seems to affect the stabilizer tip and hinge rotator for the rudder, but not any other part.
Perhaps it's size related.
@JesusChrist I did, in fact, reconnect the part (more than once).
I submitted a bug report, so perhaps I'll get an answer to the issue.
@JesusChrist I also just found out that the hinge rotator for the rudder has the same issue.
@JesusChrist Well, flipping the part does not work.
This is strange, since I have never had this issue before (that I can remember) despite using the same building method.
@JesusChrist It does use a
-0.625
rise.I might try rotating the part so that it uses
run
instead ofrise
.Beautiful aircraft.
If you only want one rotor and no other jet or propeller engines, you can angle the main rotor forward a few degrees.
This will allow the helicopter to fly a bit faster.
If you have two rotors rotating in opposition directions, it will eliminate the need for a tail rotor.
This will allow for another form of propulsion (such as a pusher-propeller).
@L3FTxR1GHT It's ok, but I would recommend that you check to see if a concept is original before claiming it to be original (otherwise, you'll most likely have to face unhappy community members).
If you do come up with a new concept, it's generally better to put a disclaimer saying that if someone wants to use your new concept on their published build then they should give credit to you in the description.
Not that this is a bad idea (it's actually incredibly useful), it's just not a new one.
@L3FTxR1GHT This is a fairly old concept used many times before.
In fact, I posted a bomber that uses a modified cannon as a bomb dispenser 15 days ago.
Patented?
Activate1=1 ? Throttle : 0
This should work, but you may need to edit input values if you would like a different engine input.
I believe there is already a way to do something similar (if not the same) to your request. PlaneFlightX would know how to do this, so you might ask them.
@qpzmal ?
Autotag: @MrCOPTY
@Reworkable
@X99STRIKER
@IceCraftGaming
@BeastHunter
Thoughts or suggestions? Let me know!
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Type "T" for tag requests.
@spindriftpilot say "your message here", put this into the command console with quotes.
I might already have an airplane that can do this.
@CommanderKeegan Actually, I believe there are a few unconventional methods for simulating stealth.
Try looking around the website, I'm sure you'll find something close to what you're looking for.
T
@MrCOPTY Thanks!
@Hypn0 Ah, I see. Some mods will cause these types of errors to occur (most likely older mods).
@Hypn0 Hmm, this is rather odd. So the missile is locking but not firing?
I can't say I've had this problem.
And the other missiles do work?
@Hypn0 Check to see if the missile has any activation groups. If the creation that uses the missile is amphibious, then make sure that the missile never touches the water (this ruins the missile's firing mechanism).
What is the issue specifically? (Not locking, not firing, etc.)
@Bryan5
@SimpleTankers
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