A minor but exceedingly annoying thing:
I've been working on this aircraft, and the rudder uses a hinge rotator for movement. Whenever I mirror Left-To-Right, the hinge rotator disappears and has to be replaced, re-rotated, re-positioned, and re-configured for the rudder control. Mirroring in the opposite direction creates a clone of the same part in the same position.
I've checked the X-Position using both the nudge tool and Fine Tuner, and it's indicated to be precisely centered (though it sometimes appears as -0 but changing it to 0 doesn't fix the issue).
This issue isn't exclusive to this aircraft and has happened on several other aircraft previously.
I can provide a link if necessary, but I would prefer that the aircraft remain out of public access for now since it is nearly complete.
You've likely got moving parts that are colliding. In that case, just disable aircraft collisions on those parts.
The basic cockpit isn't supposed to be destroyed, otherwise the game would cease to function.
@Brayden1981 I do my projects for enjoyment (sometimes for testing things). Handing them off to someone defeats the purpose of them in the first place.
I'm going to give you the same advice that other users give: just build it yourself. If you don't know how, then learn how. That's how I've gotten to the point where I am now: learning by experience.
I can help you with FT and other small building aspects should you choose to build one, but I will not build one for you.
@Brayden1981 Sorry, but a 7J7 (or any replica for that matter) just isn't something that I would be willing to do. Not only that, but I have a projects list that spans 1-2 months of work, or even more. I'm not going to delay my own projects by several weeks for a project that I'm not even willing to do.
If it matters, the aircraft I am working on is similar to a 7J7, but again it isn't a replica.
@Brayden1981 I don't really do build requests, nor do I make replicas.
The aircraft designation is currently I200. When the aircraft is flyable I can tag you on an unlisted post.
@Brayden1981 It's not a 7J7, rather it's a fictional passenger transport concept.
I may or may not publish the engine, but if I do I will be sure to tag you on it.
Hello there. Just figured I should let you know that this post is against the rules, as it does not offer any improvements over the original build.
Reposting someone else's build without any changes may result in your post being removed.
You might need to replace the Throttle value on the second expression depending on your needs. For the first expression, the rotator range must be set to 100 degrees.
In addition to the previous comments, as of right now there is only one known working public server.
Even if the few other servers were working, it would not be enough to support so many users, making the addition of MP as a default feature entirely pointless.
If someone wants to use MP, then they should simply buy a PC, as long as they can afford it.
Otherwise, they will just have to wait until they can afford it.
I've thought about this before.
It sounds great at first, until you actually start playing MP and realize how that would work entirely differently.
I can say from my experience on MP that if it was added to the game, every public server would be overloaded. The servers can only hold several people at a time without there being substantial lag, consequently disconnecting the user from the server or crashing their game. Even players with decent computers experience lag from MP, so there is no way whatsoever that mobile devices could handle that amount of processing without significantly lagging or just not working at all.
Well, posting teasers ahead of time helps grab attention. That may help.
Other than that I'm not sure.
Look closely at the fourth picture and you'll notice that the airport is not only floating but has also moved several hundred feet.
@maxres It's likely an issue with high server ping. Wait a while and you should be able to connect.
A minor but exceedingly annoying thing:
I've been working on this aircraft, and the rudder uses a hinge rotator for movement. Whenever I mirror Left-To-Right, the hinge rotator disappears and has to be replaced, re-rotated, re-positioned, and re-configured for the rudder control. Mirroring in the opposite direction creates a clone of the same part in the same position.
I've checked the X-Position using both the nudge tool and Fine Tuner, and it's indicated to be precisely centered (though it sometimes appears as
-0but changing it to0doesn't fix the issue).This issue isn't exclusive to this aircraft and has happened on several other aircraft previously.
I can provide a link if necessary, but I would prefer that the aircraft remain out of public access for now since it is nearly complete.
@plutoshouldbeaplanet And no, it isn't based on the Strike Wyvern.
@plutoshouldbeaplanet This is vastly different from a Strike Wyvern in most design aspects. Especially performance-wise.
You've likely got moving parts that are colliding. In that case, just disable aircraft collisions on those parts.
The basic cockpit isn't supposed to be destroyed, otherwise the game would cease to function.
@Brayden1981 I do my projects for enjoyment (sometimes for testing things). Handing them off to someone defeats the purpose of them in the first place.
I'm going to give you the same advice that other users give: just build it yourself. If you don't know how, then learn how. That's how I've gotten to the point where I am now: learning by experience.
I can help you with FT and other small building aspects should you choose to build one, but I will not build one for you.
@Brayden1981 Sorry, but a 7J7 (or any replica for that matter) just isn't something that I would be willing to do. Not only that, but I have a projects list that spans 1-2 months of work, or even more. I'm not going to delay my own projects by several weeks for a project that I'm not even willing to do.
If it matters, the aircraft I am working on is similar to a 7J7, but again it isn't a replica.
@Brayden1981 I don't really do build requests, nor do I make replicas.
The aircraft designation is currently I200. When the aircraft is flyable I can tag you on an unlisted post.
@Brayden1981 It's not a 7J7, rather it's a fictional passenger transport concept.
I may or may not publish the engine, but if I do I will be sure to tag you on it.
@Brayden1981 On the aircraft that this will be used on?
The information you need should be in the propeller data.
Here's the XML Properties List: LINK
Sailplane perhaps?
Nice. You should be able to upload images now.
Hello there. Just figured I should let you know that this post is against the rules, as it does not offer any improvements over the original build.
Reposting someone else's build without any changes may result in your post being removed.
@Mantha Greetings from the other side!
Autotag: @MrCOPTY
Autotag: @Bo1233
@Chancey21
@HMSIllustriousMyBeloved
@MAPA
@TimsonAviation
@Bryan5
Thoughts or suggestions? Let me know!
Nice.
@Soardivision160th No problem! Glad I could help!
@ssenmodnar No problem! I'm glad I could help!
Hopefully this helps.
So I did a bit of testing, and here's what seems to work:
You might need to replace the
Throttlevalue on the second expression depending on your needs.For the first expression, the rotator range must be set to 100 degrees.
Big-Eared Billy.
Congrats!
When Jundroo can find the time to do so.
They're a bit busy with SR2 at the moment.
@ssenmodnar I can try, but I won't have access to SP for several hours (hence why I was unable to test the previous expressions).
Putting
Throttle=1on an afterburner engine should work.Type "T" for tag requests.
Type "T" for tag requests.
T
@TheGliderGuy I used XBOX game bar for filming, but I edited the video with Clipchamp.
@DatRoadTrainGuy19
160.251.58.131Autotag: @MrCOPTY
Autotag: @Bo1233
@DatRoadTrainGuy19
@weeeeeeeeeeeeeeee
@1VirtualRealityConversion
@TimsonAviation
@alexJgameYTukraine000000
@Kaivance1
Thoughts or suggestions? Let me know!
Beautifully sleek!
Very well done! Especially with such a low part count.
Those are points received from a successor post being upvoted.
There's an explanation of the point system here.
Oh, I remember that...
@Felldownstairsman Haha, that's alright.
MP is definitely worth trying if you ever get a PC!
On the surface, this sounds like a great idea.
But, when you look at the details, it only ends up being worse for everyone.
In addition to the previous comments, as of right now there is only one known working public server.
Even if the few other servers were working, it would not be enough to support so many users, making the addition of MP as a default feature entirely pointless.
If someone wants to use MP, then they should simply buy a PC, as long as they can afford it.
Otherwise, they will just have to wait until they can afford it.
I've thought about this before.
It sounds great at first, until you actually start playing MP and realize how that would work entirely differently.
I can say from my experience on MP that if it was added to the game, every public server would be overloaded. The servers can only hold several people at a time without there being substantial lag, consequently disconnecting the user from the server or crashing their game. Even players with decent computers experience lag from MP, so there is no way whatsoever that mobile devices could handle that amount of processing without significantly lagging or just not working at all.
Hello there.
I see you've made an account.