@OwO Unless you meant having a curved trailing/leading edge.
In that case, I would have to completely redesign the wings, due to the technique I use for fuselage wings (which works very well, but is more time consuming).
@OwO Interesting. It would be a bit awkward with the current wing shape though, and I already have winglets.
Plus, the inverted winglets prevent the ailerons from colliding with the ground.
@ColonelCanada I know of two backup servers (they're listed in my profile), but the last time I checked neither of them worked.
Though, it's been awhile since I last checked so I might need to revisit that.
And of course, modding exists as well.
If a player really wants a new feature added, they could always try to learn modding and do it themselves (easier said than done, but still).
SimplePlanes has its own quality.
It may have it's inconveniences, but in my opinion it simply pushes the player to get creative and find solutions.
Certain things could be improved of course, but I think the original feel should be kept (at least for now).
And yes, a CS-Editor would be fantastic.
Thank you for addressing this.
@Nonamebasicplayer Ah, I think I see what you mean.
If you get the "Multiplayer mod is up-to-date." message when trying to connect, but nothing happens, then your probably experiencing a high-ping issue (which is common with the current server).
In that case, you will just have to wait until the ping goes down enough to connect. This can take a while at times.
Note: I apologize for the less-than-favorable nosewheel steering. I've tried just about every solution I can think of to counter the drifting, but the current adjustment algorithm was the best one I could come up with.
I'm not very familiar with the advanced startup procedures.
However, if you're looking for a simple startup, clamp01(Activate#)+(Throttle*clamp01(Activate#)) should work pretty well for jet engines.
@phrongus I know this. I simply chose this method a few months ago and have stuck with it since then.
Simply a preference of mine, and it also has some nice advantages.
Sailplane perhaps?
Looks great!
T
⊥
@OwO Unless you meant having a curved trailing/leading edge.
In that case, I would have to completely redesign the wings, due to the technique I use for fuselage wings (which works very well, but is more time consuming).
@OwO Interesting. It would be a bit awkward with the current wing shape though, and I already have winglets.
Plus, the inverted winglets prevent the ailerons from colliding with the ground.
@OwO Do you have a suggestion for it?
Type "T" for tag requests.
@ColonelCanada I know of two backup servers (they're listed in my profile), but the last time I checked neither of them worked.
Though, it's been awhile since I last checked so I might need to revisit that.
In addition to Kangy's comment, it's the only functioning public server (that we know of).
And of course, modding exists as well.
If a player really wants a new feature added, they could always try to learn modding and do it themselves (easier said than done, but still).
SimplePlanes has its own quality.
It may have it's inconveniences, but in my opinion it simply pushes the player to get creative and find solutions.
Certain things could be improved of course, but I think the original feel should be kept (at least for now).
And yes, a CS-Editor would be fantastic.
Thank you for addressing this.
@SONYPVM9041QM No idea.
@Iliketoflyfastandlow The server you're trying to connect to is likely either full or non-functional.
@RiddenOfPixels What exactly is the issue?
@RiddenOfPixels I'm fairly certain it does.
I believe they deleted their account.
@Nonamebasicplayer Ah, I think I see what you mean.
If you get the "Multiplayer mod is up-to-date." message when trying to connect, but nothing happens, then your probably experiencing a high-ping issue (which is common with the current server).
In that case, you will just have to wait until the ping goes down enough to connect. This can take a while at times.
@Nonamebasicplayer That's not an error, that's the mod telling you that you are using the newest version.
Can confirm, unregistered users add up.
Also, looks amazing!
T
@ASimplePlanesPilot169 Greetings from the other side.
@FlightFun Much appreciated!
Note: I apologize for the less-than-favorable nosewheel steering. I've tried just about every solution I can think of to counter the drifting, but the current adjustment algorithm was the best one I could come up with.
Autotag: @MrCOPTY
Autotag: @Bo1233
@temporaryplanetester
@BeeEngineer
@Ktarnii
Thoughts or suggestions? Let me know!
@JkPlanes6987 In the command console, type say "Your message with the quotes".
@P38lightning2 Yes, their nametags should be visible. It should also show people joining/spawning in the command console.
@VTPADELTA As far as I know.
I'm not very familiar with the advanced startup procedures.
However, if you're looking for a simple startup,
clamp01(Activate#)+(Throttle*clamp01(Activate#))
should work pretty well for jet engines.@Numbers2 Several weeks ago, though I'm not sure about the specifics.
Either use a control base or increase the mass of the rotators significantly.
@VTPADELTA
160.251.58.131
should be working fine. It goes offline sometimes.In my experience, an XML modified Cleaver missile held in place by a few magnets works pretty well.
@Numbers2 The V3R!FPR0 thing.
@FirstFish83828 Just set the value to
1,1,1
.@FirstFish83828
I would recommend saving your build files onto a hard-drive of some sort and transferring them to another device.
That depends on you and what you intend to do with it.
Simple clamp functions or stability inputs? Not really.
PID algorithms? Most likely.
Sailplane perhaps?
There's a nice beginner's guide to PID controllers here: https://snowflake0s.github.io/funkyguide/pidtuning/.
@phrongus I know this. I simply chose this method a few months ago and have stuck with it since then.
Simply a preference of mine, and it also has some nice advantages.
Interesting. I don't believe I've seen this concept before.
@phrongus Well... I actually just moved the atmosphere itself, and that happened.
I have yet to figure out how to change the sky color.
@32 Perhaps. I'll need to look into that a bit later.
@Bellcat Haha, you should've seen the second image but 10 times stronger. It consumed almost all of the screen when you looked at the Sun.
@IndesterSion
@SemedianIndustries Hmm... I'm not quite sure. I haven't messed with digital flight displays recently.
@ollielebananiaCFSP It probably is. I just favor it for whatever reason over the more efficient scaling method.
Thanks for the suggestion though.