@MrCOPTY Also, thanks for the offer! I plan on using standard weapons, but if I decide to use custom weapons, I'll make a second post with the custom weapons and will give you credit.
@MrCOPTY Probably due to its higher weight. Movement is a probably little slower because the aircraft is fairly heavy, mostly due to all of the extra components and fuel.
@MrCOPTY I also most likely won't upload the aircraft for a few days. The aircraft still needs weapons, some more testing, fine tuning, and I will be uploading other aircraft.
But I will be sure to tag you when I do post the aircraft.
@MrCOPTY There is another jet engine in the nose of the aircraft to balance the thrust from the main engine. There are also 6 RCN control jets that provide pitch, roll, and yaw control.
I do know of a way, but it's more of a glitch than an input.
Simply move your camera view to where you want it, hold that position, and then switch to another camera view. Whenever you switch back to the camera view, it should be fixed on the previous point you were looking at.
If you were talking about activation groups, then no, it can't be locked.
@F14Tomcat1974 I personally don't use Discord, so I don't know.
For postimages.org, there might be a file size limit, so you may only be able to upload short GIFs.
@F14Tomcat1974  postimages.org and Discord seem to work well with the SP website (though I'm not sure if they support GIF files, but you could try).
If you're going to use postimages.org, be sure to use the direct link and not the normal link.
As far as I'm concerned, its the same way you would put a normal image in the description. You just need an upload site that is compatible with GIF files and the Simpleplanes website.
160.251.58.131 is the main MP server (currently not working). 14.49.119.147 is the backup MP server (currently in use until the main server starts working again).
@Kangy Thanks! I'm somewhat familiar with the custom wing process, I just prefer to keep my builds simple (though they slowly seem to be getting more complex).
But if I do ever decide to make custom airfoil wings, I'll keep that in mind.
@Kangy I looked up the Commonwealth Boomerang. I wasn't fully aware that Australia even had an aircraft industry, or their own fighter. That's really neat!
Ok, after some quick testing, it seems to be that, assuming that the steps below are followed, the input multiplier should be set to 180.
This seems to give the most accurate results.
Perhaps. You would need a suitable gauge face (most likely the RPM gauge, since it's numbered 1 through 6). You would need to set the gauge zero to about -110, and set the input to (TAS*0.44704)/761. The 761 is the speed of sound in miles per hour at sea level static conditions. The rest of the math is for unit conversion (m/s to mph)
I have not actually tested this in flight (only in the designer), but I'm assuming it will work.
@Craftgamer23 That depends on what website you use to upload images. postimages.org and Discord are the only two websites that I know of that work fine.
Links should work fine, assuming it's the link copied from the address bar.
Links to videos should work fine as well, but you cannot directly upload a video to a forum or aircraft post.
@AnOmalOcaris Right. However, if the throttle input goes beyond the RPM limit, then throttle governor prevents any further power being applied to the engine, regardless of how high the throttle input is.
I have a ducted fan engine that doesn't really increase power after 50% throttle, because it reaches the RPM limit.
You might try having the propeller's throttle input be an activation group, and have the pitch mode set to Manual with throttle governor enabled, and then put Throttle as your propeller pitch input. This way, instead of directly increasing the power by throttle, the engine is always either on or off, and thrust is changed by changing the propeller pitch. Higher propeller pitch works good at higher altitudes where the air is thinner.
I suppose in a way, this changes the engines efficiency manually with the throttle.
The problem with propeller engines is that they are limited by their maximum RPM. Increasing the input alone may not be enough to actually change the performance of the engine.
You will most likely need to change the maxRPM value.
You could bypass the throttle governor, but then you have to deal with potential prop overspeed.
@Aviator01 I might try that for a jet afterburner in the future.
However, since this is a ducted-fan engine and technically not a jet engine, I most likely won't add exhaust.
Thanks for the suggestion!
@ThereIsNoahScape In the future, try using different connection points on a part. Connecting the rotation end to the center attachment point of the rudder seems to work well.
@MrCOPTY Also, thanks for the offer! I plan on using standard weapons, but if I decide to use custom weapons, I'll make a second post with the custom weapons and will give you credit.
+1@MrCOPTY Probably due to its higher weight. Movement is a probably little slower because the aircraft is fairly heavy, mostly due to all of the extra components and fuel.
+1@MrCOPTY I also most likely won't upload the aircraft for a few days. The aircraft still needs weapons, some more testing, fine tuning, and I will be uploading other aircraft.
+1But I will be sure to tag you when I do post the aircraft.
@MrCOPTY There is another jet engine in the nose of the aircraft to balance the thrust from the main engine. There are also 6 RCN control jets that provide pitch, roll, and yaw control.
+1@asteroidbook345 Basically yes.
+1T
+1Nice! T.
+1@AnOmalOcaris I believe so.
+1@MrCOPTY Thanks!
+1@TheGliderGuy Thanks!
+1@Reworkable Found myself at about 0:07. I just needed to set the quality a bit higher.
+1I can't see myself, but I'm pretty sure I'm in the 0:07-0:09 timeframe.
+1T
+1Maybe I'll find myself.
@TheGliderGuy Thanks!
+1I do know of a way, but it's more of a glitch than an input.
+1Simply move your camera view to where you want it, hold that position, and then switch to another camera view. Whenever you switch back to the camera view, it should be fixed on the previous point you were looking at.
If you were talking about activation groups, then no, it can't be locked.
@MrCOPTY I don't have any specific preference to any specific type of aircraft. I like most aircraft (some more than others).
+1@F14Tomcat1974 Alternatively, you could try using Giphy to upload GIF files.
+1@F14Tomcat1974 I personally don't use Discord, so I don't know.
+1For postimages.org, there might be a file size limit, so you may only be able to upload short GIFs.
@F14Tomcat1974
+1
postimages.org and Discord seem to work well with the SP website (though I'm not sure if they support GIF files, but you could try).
If you're going to use postimages.org, be sure to use the direct link and not the normal link.
As far as I'm concerned, its the same way you would put a normal image in the description. You just need an upload site that is compatible with GIF files and the Simpleplanes website.
+1
+1160.251.58.131
is the main MP server (currently not working).14.49.119.147
is the backup MP server (currently in use until the main server starts working again).@Kangy Thanks! I'm somewhat familiar with the custom wing process, I just prefer to keep my builds simple (though they slowly seem to be getting more complex).
+1But if I do ever decide to make custom airfoil wings, I'll keep that in mind.
@Kangy I looked up the Commonwealth Boomerang. I wasn't fully aware that Australia even had an aircraft industry, or their own fighter. That's really neat!
+1@WNP78
+1Ooh, fire.
+1Use a different upload website. postimages.org or Discord should work.
+1I'm not sure if you can change wing opacity, but there might be a way.
+1Fuselages won't work as wings, as they don't have the same physics simulation.
@AEGIS There is a
+1generic
gauge, but it doesn't have numbers, just tick marks, so I'm not so sure about that.On a label, absolutely!
Ok, after some quick testing, it seems to be that, assuming that the steps below are followed, the input multiplier should be set to
+1180
.This seems to give the most accurate results.
Perhaps. You would need a suitable gauge face (most likely the RPM gauge, since it's numbered 1 through 6). You would need to set the gauge zero to about -110, and set the input to
(TAS*0.44704)/761
. The761
is the speed of sound in miles per hour at sea level static conditions. The rest of the math is for unit conversion (m/s to mph)I have not actually tested this in flight (only in the designer), but I'm assuming it will work.
+1@TheGliderGuy Will do!
+1@Craftgamer23 That depends on what website you use to upload images. postimages.org and Discord are the only two websites that I know of that work fine.
+1Links should work fine, assuming it's the link copied from the address bar.
Links to videos should work fine as well, but you cannot directly upload a video to a forum or aircraft post.
@AnOmalOcaris Right. However, if the throttle input goes beyond the RPM limit, then throttle governor prevents any further power being applied to the engine, regardless of how high the throttle input is.
+1I have a ducted fan engine that doesn't really increase power after 50% throttle, because it reaches the RPM limit.
You might try having the propeller's throttle input be an activation group, and have the pitch mode set to
Manual
with throttle governor enabled, and then putThrottle
as your propeller pitch input. This way, instead of directly increasing the power by throttle, the engine is always either on or off, and thrust is changed by changing the propeller pitch. Higher propeller pitch works good at higher altitudes where the air is thinner.I suppose in a way, this changes the engines efficiency manually with the throttle.
The problem with propeller engines is that they are limited by their maximum RPM. Increasing the input alone may not be enough to actually change the performance of the engine.
+1You will most likely need to change the
maxRPM
value.You could bypass the throttle governor, but then you have to deal with potential prop overspeed.
@MrCOPTY Thanks!
+1The screenshots are not visible.
+1Try using postimages.org. If it still doesn't work, try reuploading the images under a different URL.
You could try replacing the tail rotor yaw input with
+1Yaw-(YawRate*0.05)
.You may need to change the number for more or less sensitivity.
@PPLLAANNEE Oh no.
+1@MrCOPTY That is classified information.
+1@MrCOPTY Sure.
+1@Aviator01 I might try that for a jet afterburner in the future.
+1However, since this is a ducted-fan engine and technically not a jet engine, I most likely won't add exhaust.
Thanks for the suggestion!
@MrCOPTY Ah, I see.
+1I am curious, did I request a tag?
+1Great aircraft by the way, considering it's made from basic parts.
@ThereIsNoahScape In the future, try using different connection points on a part. Connecting the rotation end to the center attachment point of the rudder seems to work well.
+1Are you sure that the rotator is connected properly to the V-STAB itself?
+1The rotating end might be connected to the V-STAB, instead of the base end.
@X99STRIKER Ah, I see.
+1Nice one.
@X99STRIKER ?
+1@AEGIS No problem!
+1Try
+1clamp(VTOL, -1, 0)
.Additionally, you can look at this for more information on the
clamp
function.@IMULAerospaceIndustries What I meant by
+1max
was the maximum input field for the VTOL engine itself.To answer your question: probably not.