28.7k TheFlightGuySP Comments

  • Too Many Segments: 2.7 years ago

    @IceCraftGaming Haha, thanks. It's not making the shell that's hard though; that's easy. It's adjusting all 34 individual wing panels to fit near-perfectly into the fuselage sections using the XML editor to manually adjust wing coordinates to very specific numbers that's a bit challenging (or at least time consuming).

    +1
  • Too Many Segments: 2.7 years ago

    @IceCraftGaming @AlbertanPlaneMaker If I didn't make custom wings the hard way then this amount of segments wouldn't be of any concern, but as you may have guessed I do do it the hard way...

    +1
  • Fuselage shaping upgrade idea 2.7 years ago

    A cross-section editor would be a nice addition in my opinion.
    It would also allow for much more complex shapes that previously required paneling to achieve (or other complex processes), as well as 1 part custom airfoils.

    +1
  • Too Many Segments: 2.7 years ago

    @MrCOPTY Interesting. I'm not sure how well it would work on this though, since the control surfaces are curved instead of straight.
    If you nudge a hinge rotator into just the right position, it should move just fine.

    +1
  • Quick and easy question 2.7 years ago

    Yes.
    Generally if your aircraft is heavier, larger, etc., you want more engine power/more engines. This also depends on the aircraft.

    +1
  • Too Many Segments: 2.7 years ago

    @jamesPLANESii I also needed something for the title, and this is what came to mind, so I stuck with it.

    +1
  • Good Morning Convoy 2.8 years ago

    @Droidy247 I plan to upload it this weekend.

    +1
  • It’s so close to being done. 2.8 years ago

    Also, it looks very good.
    I should probably design more helicopters; they're something I rarely bother with.

    +1
  • Its my birthday 2.8 years ago

    Congratulations, you've survived another trip around the Sun!

    +1
  • why will my VTOL not take off? 2.8 years ago

    Keep in mind is that just because it has enough horizontal thrust doesn't mean that it has enough vertical thrust.
    Either increase the Collective Range or the engine power itself.

    +1
  • Regarding the Verifpro problem. 2.8 years ago

    Very informative. Thank you for addressing this in detail.

    +1
  • The USS Beast Has "Interesting" Proportions... 2.8 years ago

    @Aviator01 Yep.
    It might also work with the windmills as well, but I have yet to test that.

    +1
  • How do i stop wobbling at high speeds(Mach2+) ? 2.8 years ago

    @Bryan5 Hmm...
    Normally I would just say "fly higher", but if this happens at any altitude then I'm not sure how to help with that.

    +1
  • How do i stop wobbling at high speeds(Mach2+) ? 2.8 years ago

    What altitude are you flying at?

    +1
  • The USS Beast Has "Interesting" Proportions... 2.8 years ago

    @Red920 I've got several. However I've already posted most of them in previous forums.

    +1
  • [Teaser]: Belle Harbor 2.8 years ago

    +1
  • Wait, why do we call mentioning a user "tagging"? 2.8 years ago

    Not sure how it started.
    All I know is that I call it that because that's how everyone else calls it, and they likely picked it up the same way.

    +1
  • poor sailboat 2.8 years ago

    This is fine.

    +1
  • What image uploading service do you use? 2.8 years ago

    I use postimages.org
    It rarely has issues (for me).

    +1
  • It's time for a new name for SimpleRockets 2 2.8 years ago

    @Red920 Unless of course you were talking about 4 people for mobile servers, in which case that would work well for lower-end mobile devices.

    +1
  • It's time for a new name for SimpleRockets 2 2.8 years ago

    @Red920 Also yes, that would be me.

    +1
  • It's time for a new name for SimpleRockets 2 2.8 years ago

    @Red920 It would take away from the experience.
    It would be difficult to actually enjoy MP, especially since there is only one public server that is operational.
    That would mean only 4 out of dozens of routine MP players would be able to play at any given time. Ultimately it would be a terrible idea.

    +1
  • It's time for a new name for SimpleRockets 2 2.8 years ago

    @Red920 Yeah, I see requests from time to time. I tell others the same thing.
    SP servers just don't have the capacity. They can only hold around 10-15 users without overloading, and that's being generous.
    Perhaps if separate servers for mobile users existed it would be slightly more feasible.

    +1
  • It's time for a new name for SimpleRockets 2 2.8 years ago

    @Red920 That would work much better.
    You would also need a way to set up a server. On PC it's an executable that you can download. I'm not sure exactly how that would work on mobile but it could be possible.

    The question of "Is it reasonable to add as a default feature?" also comes into play. This sort of feature is for a more specific audience.
    However, it would still be neat (and might be possible).

    +1
  • Is Rotor Brakes available? 2.8 years ago

    Alternatively, you could go through the trigonometry-nightmare task of creating your own functional rotor system with working rotor brakes.

    Or you could use the "cheat method" and make a fake rotor system (with rotor brakes) with a hidden engine somewhere (I wouldn't recommend this method though).

    Other than that, the previous comment explains it.

    +1
  • (TEASER#2) Snipe: 2.8 years ago

    @MrCOPTY I'll be busy for several hours. I will likely be on later.

    +1
  • What are the basics to making a human-like walker? 2.8 years ago

    Hopefully this helps a bit. I am by no means an expert on the matter.

    +1
  • What are the basics to making a human-like walker? 2.8 years ago

    My NOVA robot is a good start for walking on uneven terrain. Its feet have a set cycle that allow it to walk both up and down slopes.

    Traction? No idea. I think if the legs move too fast it causes issues.

    I use gyros for bipedal walkers. They take a bit of tuning, but they work fine. Adding FT inputs to the gyro helps a lot as well.

    Size can be adjusted with Fine Tuner. See what works best, and then go with that.

    I'm sure rolling is entirely possible, but I have no idea how that would function on a bipedal walker.

    How to make the walker go faster is really dependent on what code you're using. Higher speed can also be achieved by giving the walker a longer stride with each step (though settings this too high may cause balance issues).

    +1
  • Update Suggestion 2.8 years ago

    @XAircraftManufacturer I think it's a great idea, and a logical one at that (given the additions in 1.11).

    +1
  • Update Suggestion 2.8 years ago

    A part with preset noises would be neat. Since we already have gauges/buttons/switches I don't see why adding alarm sounds would be a bad idea.
    As far as imported sounds go, refer to the previous comment.

    +1
  • (TEASER) Snipe: 2.8 years ago

    @MrCOPTY Just be careful not to accidentally send a report. I'm not sure what it would do, but it could lead to trouble.

    +1
  • (TEASER) Snipe: 2.8 years ago

    @MrCOPTY View this. Click on the image in the description.

    +1
  • (TEASER) Snipe: 2.8 years ago

    @MrCOPTY I noticed that. Happens occasionally. I'm not concerned about it.

    +1
  • I200 Landing Gear 2.8 years ago

    @MrCOPTY Actually, I've already made plans for a teaser video featuring my upcoming stealth helicopter.
    Sorry, but I won't have the time.

    +1
  • Venture Aeronautics Project I200 2.8 years ago

    @alexJgameYTukraine000000 Ціную!

    +1
  • Some more cool dev console codes 2.8 years ago

    Didn't know some of these (removing water, light, yourself, and the sky).
    Nice find!

    +1
  • Fuselage Splitter, Version 2! 2.8 years ago

    @MrCOPTY Hmm... It would be useful for splitting wings into sections automatically instead of manual wing calculation.
    It would also be nice for landing gear/weapon bays, especially on aircraft that use paneling.

    +1
  • Into The Depths: 2.8 years ago

    @MrCOPTY Thanks!

    +1
  • Into The Depths: 2.8 years ago

    @jamesPLANESii Ahh.
    Yeah, that's just the lighting of the underwater camera mod. It's rather annoying.

    +1
  • Into The Depths: 2.8 years ago

    @ShinyGemsBro postimages.org
    It hasn't had issues up to this point, and I believe temporaryplanetester was able to see them.
    It might be a server error with postimages.org, as those have happened before.

    +1
  • Into The Depths: 2.8 years ago

    @jamesPLANESii Do the images not appear for you?

    +1
  • Venture Robotics NOVA Mk.1 2.8 years ago

    @ReturnOfJeffChandler Redirect the power supply, plug-in a small cooktop, and you'll have the basis for cooking an exquisite grilled-cheese sandwich!

    +1
  • How do I disable comments on my crafts? 2.8 years ago

    You can't. Only the moderators have that capability.

    +1
  • SimplePlanes stream 2.8 years ago

    @GrandPrix disableBaseMesh true I believe is what works.

    +1
  • Venture Aeronautics Project E700 2.8 years ago

    @GabrielSatori That's a problem I attempted to fix (and mostly did) while I was designing the landing gear.
    Landing should go decently as long as the aircraft is landing at the correct speed (listed above) and the correct rate of descent, and the user isn't trying a Ryanair landing.
    Though, you can almost always expect a small bounce upon landing. This is something I hope to learn how to solve in the future (likely with actual suspension).

    +1
  • SimplePlanes Multiplayer 2.8 years ago

    @Belloaka No problem! The server is generally more populated at night (or morning, depending on your time zone).

    +1
  • SimplePlanes Multiplayer 2.8 years ago

    @Belloaka As of right now there's only one public server that is functional: 160.251.58.131.

    +1
  • Venture Aeronautics Project E700 2.8 years ago

    @F8boa Theoretically yes. With the right speed, timing, and altitude it's likely possible. Removing the vertical stabilizer might help if you intend to yaw the aircraft backwards.

    +1
  • Venture Aeronautics Project E700 2.8 years ago

    @IceCraftGaming Thanks! I'm glad you like it!

    +1
  • Refuel Drouge ignores Probe at contact when refueling 2.8 years ago

    @Red920 In that case, disable collisions of the parts that the probe gets stuck inside of.

    +1