Like jamesPLANES said, simply going on a walk can be therapeutic.
Sometimes it's nice to just be outside, alone, away from whatever chaos may be going on, and just let your mind wander.
As far as other hobbies, what about constructing and flying RC planes? It can get a little bit expensive but it hasn't ceased to entertain me.
@Yeetthehen No, because Jundroo can't add community-made mods to the base game without risking potential legal issues.
As far as photos and more weapons, probably not. They said they were focusing on other things so I doubt we'll see an update in the near future, if at all.
I know I'm a bit late here but, like Dialga said, the 747-8 is not the largest aircraft.
Boeing's largest commercial jet is the 777-9X.
The largest aircraft in the world currently is the SC Stratolaunch.
If you want to include past aircraft as well, the AN-225 was the largest aircraft ever built.
That's normal. Just give it some downward trim.
A plane isn't supposed to maintain a perfect pitch attitude at all speeds. Below a certain speed you'll need upward trim and above a certain speed you'll need to apply downward trim. That's just how it works.
I feel compelled to leave this here since there seems to be a number of people asking for X mod to be added to the base game.
Jundroo can not add community-contributed mods to the base game without risking potential legal issues (unless some sort of special legal agreement is made, but I doubt the devs would bother with that).
The reason we have mods like Fine Tuner and Overload added to the game by default is because they were made by game developers who implemented the features when they became a part of the developer team.
The only mods that have a chance of being implemented are the ones made by one of the devs (such as WNP78), and it's likely that they have no plans to add them anytime soon if they haven't already (for example: Underwater Camera).
To add on to this, Andrew stated in the blog "Sadly, this means that SP updates will continue to be on pause for the foreseeable future, though we will roll out updates to fix critical bugs if necessary."
This isn't a blog asking for update ideas, this is a blog sharing Jundroo's future plans.
Begging for X mod or X feature or X update here is going to do absolutely nothing to get it implemented.
If/when a post asking for update suggestions is made, that is the place to leave a suggestion.
This isn't meant to offend anyone. Please don't take this in as some sort of attack.
@Mason08 Rebirth (the owner of the Korean server that most people have been using recently) hasn't made any special announcement that I know of regarding the server. According to Rebirth's website the server is "temporarily unavailable for server maintenance, DDoS attacks, or other reasons" so we'll just have to wait until it comes back online or Rebirth makes a formal announcement regarding the server's status.
It's important to consider the fact that while yes, certain mods/mod features were implemented into SP, those mods and features were made by WNP78 (and maybe some other game devs), and later implemented by them when they joined Jundroo.
It's different for non-developer mods. They're third-party addons, and adding them to the stock game could cause legal issues for Jundroo. (Credits to RepublicOfCursedPlanes for a better explanation of this.)
TLDR: No. Unless the mods are made by game developers, the chances of that happening are almost zero.
This is just my view on the topic however. It's possible I may not have all the facts. If someone more knowledgeable than me happens to see this, feel free to correct anything I might be wrong about.
For anyone wondering about current projects, my H300 airliner is currently on hold.
I'm working on another project at the moment. I don't have a planned release date for either of them.
@Blueshift Sure. Here's some code I pulled from a cancelled build: IAS<22.352 ? "LOW" : (TAS>111.76 ? "OVERSPEED" : round(IAS/0.44704)+"mph")
The entire expression is basically a ? b : (a ? b : c).
It checks to see if the speed is too low, and when it returns false then it checks to see if the speed is too high, and when that returns false it displays your IAS in mph.
It was pulled from a text label, which is why it looks a bit different.
You could also do a ? (a ? b : c) : c.
Hopefully this helps :)
@Blueshift I don't believe so.
You can achieve a similar result by putting an IF statement inside of another IF statement. It's a bit more complicated but its worked for me in the past.
You can't get banned for upvoting someone's stuff (unless you're using an alt account to upvote your own stuff). That's one of the most vital features of the website.
If the user you're referring to was below the age of 13 or broke other website rules then that is the exact cause of them being banned, and nothing else.
Also, the devs likely had nothing to do with this. The moderators handle most of these issues I believe.
An attention-grabbing thumbnail definitely helps, but you also have to consider what you're building.
If the build itself is uninteresting then it's unlikely to gain much attention. An eye-catching/impressive build is much more likely to gain attention.
Build performance and functionality are also a plus.
Of course, there are exceptions to this. Some users just get a larger amount of upvotes than others regardless of build quality.
@Jusevs Firstly, no, you don't put {} brackets around a value if the whole expression is already stored in {} brackets. The entire expression needs to be stored within a single pair of brackets, otherwise it's going to display parts of the expression as non-variable text.
Secondly, after doing some testing, I found that the label input was trying to convert a string-type value into a single-type value, displayed as Cannot convert type System.String to System.Single in the developer console. I did some more testing with variables and expressions but continued encountering errors.
I know a decent bit about Funky Trees but not much about VR interactable parts. I'd recommend asking someone who has more experience with VR parts than I do. I'm sure they would have some helpful advice.
One more thing: when in doubt, check the developer console. It can help a lot for debugging.
@Jusevs {RCMFD>=1 ? Trim : " "}
Copy and paste this into the text label.
The code brackets shouldn't be repeated. If you want to put more complex expressions in the text field you can put () brackets instead of {} brackets.
@Hiimakeplanes You can use a separate missile as a rocket engine.
That's the method I'd recommend anyways. They're far more customizable, though they're also a bit more tricky to set up.
@Freerider2142 The plane I flew in the video was made a while before I made an account. Never bothered uploading it. Just decided to take it for a spin :)
@ThatRandomCouchPotato I don't know much about Mac devices, but I do know you don't need Unity.
Also, @TFGAerospace doesn't send me a notification. You'll have to use my username for @ tagging.
Took it for a spin. I really like the design of it. I love the geometric lifting body design. It's something I've really been wanting to experiment with recently for hypersonic vehicles.
One of the biggest things I noticed while flying was that the drag is absolutely insane. It would fly significantly better if the amount of drag point count was reduced to around 4,000 instead of over 40,000 (you can do this using Overload to decrease drag on certain parts).
It's also very lightweight for its size and dimensions. The weight should probably be closer to 100,000lbs (45,359kg) or greater (you can do this by modifying the weight of certain parts using Overload) for optimal flight characteristics.
There are other things that could be updated/added in the future (rocket engines, custom landing gear, maybe a fly-by-wire system for more stability, RCS for control in the upper stratosphere and outside the atmosphere, etc.) that I think would greatly enhance the performance and functionality of the design!
@42 Not quite. The Bumblebee is about a year old.
This is what I'm talking about.
@42 No. It had a built-from-scratch 2-bladed system.
But the body/tail configuration is similar.
Looks similar to an autogyro I was working on a month or two ago.
Like jamesPLANES said, simply going on a walk can be therapeutic.
+1Sometimes it's nice to just be outside, alone, away from whatever chaos may be going on, and just let your mind wander.
As far as other hobbies, what about constructing and flying RC planes? It can get a little bit expensive but it hasn't ceased to entertain me.
@Yeetthehen No, because Jundroo can't add community-made mods to the base game without risking potential legal issues.
+1As far as photos and more weapons, probably not. They said they were focusing on other things so I doubt we'll see an update in the near future, if at all.
@Stephengraffam221022222 @Blingchilling @Yeetthehen They can't do that. It's a Google/Apple problem.
+1Asking 432 (or more) people to upvote this seems like somewhat of a stretch.
+1I know I'm a bit late here but, like Dialga said, the 747-8 is not the largest aircraft.
+1Boeing's largest commercial jet is the 777-9X.
The largest aircraft in the world currently is the SC Stratolaunch.
If you want to include past aircraft as well, the AN-225 was the largest aircraft ever built.
That's normal. Just give it some downward trim.
+1A plane isn't supposed to maintain a perfect pitch attitude at all speeds. Below a certain speed you'll need upward trim and above a certain speed you'll need to apply downward trim. That's just how it works.
Type "T" for tag requests.
I feel compelled to leave this here since there seems to be a number of people asking for X mod to be added to the base game.
Jundroo can not add community-contributed mods to the base game without risking potential legal issues (unless some sort of special legal agreement is made, but I doubt the devs would bother with that).
The reason we have mods like Fine Tuner and Overload added to the game by default is because they were made by game developers who implemented the features when they became a part of the developer team.
The only mods that have a chance of being implemented are the ones made by one of the devs (such as WNP78), and it's likely that they have no plans to add them anytime soon if they haven't already (for example: Underwater Camera).
To add on to this, Andrew stated in the blog "Sadly, this means that SP updates will continue to be on pause for the foreseeable future, though we will roll out updates to fix critical bugs if necessary."
This isn't a blog asking for update ideas, this is a blog sharing Jundroo's future plans.
Begging for X mod or X feature or X update here is going to do absolutely nothing to get it implemented.
If/when a post asking for update suggestions is made, that is the place to leave a suggestion.
This isn't meant to offend anyone. Please don't take this in as some sort of attack.
+11Wishing the best for you and the dev team on your future projects.
+10freebird
⊥
@Guimorneg View this.
+1@Rebirth Was it the one I left here earlier? If so, I apologize for that.
@Mason08 Rebirth (the owner of the Korean server that most people have been using recently) hasn't made any special announcement that I know of regarding the server. According to Rebirth's website the server is "temporarily unavailable for server maintenance, DDoS attacks, or other reasons" so we'll just have to wait until it comes back online or Rebirth makes a formal announcement regarding the server's status.
+1It's important to consider the fact that while yes, certain mods/mod features were implemented into SP, those mods and features were made by WNP78 (and maybe some other game devs), and later implemented by them when they joined Jundroo.
+1It's different for non-developer mods. They're third-party addons, and adding them to the stock game could cause legal issues for Jundroo. (Credits to RepublicOfCursedPlanes for a better explanation of this.)
TLDR: No. Unless the mods are made by game developers, the chances of that happening are almost zero.
This is just my view on the topic however. It's possible I may not have all the facts. If someone more knowledgeable than me happens to see this, feel free to correct anything I might be wrong about.
@Beardymcbeard Thrust plus the (probably) unrealistic amount of lift.
@Cir8 Full server. Some people are in but others are having the same issue.
You'll just have to wait it out.
@MrCOPTY I don't entirely know actually. This was my first attempt at a scratch-built VR aircraft so I was guessing on most of it.
+1@Dragoranos Sorry, I know this is a late reply.
There's a 3D Print/Export button in the designer menu.
@Blueshift No problem :)
For anyone wondering about current projects, my H300 airliner is currently on hold.
I'm working on another project at the moment. I don't have a planned release date for either of them.
Beautiful. Take my T.
@Blueshift Sure. Here's some code I pulled from a cancelled build:
+2IAS<22.352 ? "LOW" : (TAS>111.76 ? "OVERSPEED" : round(IAS/0.44704)+"mph")
The entire expression is basically
a ? b : (a ? b : c)
.It checks to see if the speed is too low, and when it returns false then it checks to see if the speed is too high, and when that returns false it displays your IAS in mph.
It was pulled from a text label, which is why it looks a bit different.
You could also do
a ? (a ? b : c) : c
.Hopefully this helps :)
@RepublicOfCursedPlanes The bit about why tank tracks probably won't be included is a great point. Haven't thought about that before.
@Blueshift I don't believe so.
+2You can achieve a similar result by putting an IF statement inside of another IF statement. It's a bit more complicated but its worked for me in the past.
You can't get banned for upvoting someone's stuff (unless you're using an alt account to upvote your own stuff). That's one of the most vital features of the website.
+5If the user you're referring to was below the age of 13 or broke other website rules then that is the exact cause of them being banned, and nothing else.
Also, the devs likely had nothing to do with this. The moderators handle most of these issues I believe.
There's lots of neat stuff in the markdown guide.
Greetings More "Or Less" Back.
An attention-grabbing thumbnail definitely helps, but you also have to consider what you're building.
+4If the build itself is uninteresting then it's unlikely to gain much attention. An eye-catching/impressive build is much more likely to gain attention.
Build performance and functionality are also a plus.
Of course, there are exceptions to this. Some users just get a larger amount of upvotes than others regardless of build quality.
As far as I know you have to be bronze rank to insert images.
@Jusevs Firstly, no, you don't put {} brackets around a value if the whole expression is already stored in {} brackets. The entire expression needs to be stored within a single pair of brackets, otherwise it's going to display parts of the expression as non-variable text.
Secondly, after doing some testing, I found that the label input was trying to convert a string-type value into a single-type value, displayed as
Cannot convert type System.String to System.Single
in the developer console. I did some more testing with variables and expressions but continued encountering errors.I know a decent bit about Funky Trees but not much about VR interactable parts. I'd recommend asking someone who has more experience with VR parts than I do. I'm sure they would have some helpful advice.
One more thing: when in doubt, check the developer console. It can help a lot for debugging.
@Jusevs {RCMFD>=1 ? Trim : " "}
Copy and paste this into the text label.
The code brackets shouldn't be repeated. If you want to put more complex expressions in the text field you can put () brackets instead of {} brackets.
@Jusevs Remove the quote marks around the code brackets.
Dassault Mirage 4000?
It's the only twin-engine interceptor that I can think of that looks similar in terms of inlet/fuselage dimensions.
@Beesechurger2 No.
@tset19 The server is probably just refusing to let you in due to capacity.
You'll just have to wait a bit.
@Hiimakeplanes You could try using several rockets. That's what I did before I discovered missile propulsion.
+1@Hiimakeplanes You can use a separate missile as a rocket engine.
That's the method I'd recommend anyways. They're far more customizable, though they're also a bit more tricky to set up.
You don't.
You can check the SimpleCheats documentation for proof.
@Freerider2142 The plane I flew in the video was made a while before I made an account. Never bothered uploading it. Just decided to take it for a spin :)
+2Hey man, how've you been?
Haven't seen you around MP for a while.
@ThatRandomCouchPotato I don't know much about Mac devices, but I do know you don't need Unity.
Also, @TFGAerospace doesn't send me a notification. You'll have to use my username for @ tagging.
tomcot
@Redrocktumbler I'm assuming by 600 you mean 600m/s, in which case IAS>600 ? 0 : Input should do the trick.
+3Impressive. Love the flame effects. I'm gonna need to experiment more with AB colors on my upcoming delta fighter/interceptor.
+1⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣴⣶⣾⣿⣿⣿⣦⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
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Ladies and gentlemen, he did it.
+3Peak engineering has been achieved.
Took it for a spin. I really like the design of it. I love the geometric lifting body design. It's something I've really been wanting to experiment with recently for hypersonic vehicles.
+1One of the biggest things I noticed while flying was that the drag is absolutely insane. It would fly significantly better if the amount of drag point count was reduced to around 4,000 instead of over 40,000 (you can do this using Overload to decrease drag on certain parts).
It's also very lightweight for its size and dimensions. The weight should probably be closer to 100,000lbs (45,359kg) or greater (you can do this by modifying the weight of certain parts using Overload) for optimal flight characteristics.
There are other things that could be updated/added in the future (rocket engines, custom landing gear, maybe a fly-by-wire system for more stability, RCS for control in the upper stratosphere and outside the atmosphere, etc.) that I think would greatly enhance the performance and functionality of the design!