@ReinMcDeer https://www.simpleplanes.com/Videos/View/1441593/XF-84H-Thunderscreech-Semi-Realistic-Sound
I believe a link to the aircraft's owner is provided as well.
@CookieCrumzReturns Did you use the "<" ">" symbols? That may be the problem. I forgot to mention not to use those.
Or is the activation group just resetting itself back to a number?
You could find a paint scheme similar to that which is shown (the one with 20% emission) using some sort of online color generator, then copy and paste the hex-code into the Simpleplanes paint tab hex-code field.
This may or may not work, but you could try this: "FireWeapons&(SelectedWeapon=weapon name)"
Just replace "weapon name" with the actual name of the weapon.
Put this into the activation group of the detacher using the XML editor.
Note: if it is unclear how adding yaw input to collective pitch makes the helicopter yaw, let me briefly explain: the inputs cause one rotor to have increased pitch and the other to have decreased pitch. The higher the pitch, the more torque that's generated. Essentially, the input creates controlled and unbalanced torque, which leads to yaw movement.
@ReinMcDeer https://www.simpleplanes.com/Videos/View/1441593/XF-84H-Thunderscreech-Semi-Realistic-Sound
I believe a link to the aircraft's owner is provided as well.
@CookieCrumzReturns Did you use the "<" ">" symbols? That may be the problem. I forgot to mention not to use those.
Or is the activation group just resetting itself back to a number?
You could find a paint scheme similar to that which is shown (the one with 20% emission) using some sort of online color generator, then copy and paste the hex-code into the Simpleplanes paint tab hex-code field.
+1As long as the object you want to control and the lever/switch/button have the same input type, it should work.
+1This may or may not work, but you could try this: "FireWeapons&(SelectedWeapon=weapon name)"
+2Just replace "weapon name" with the actual name of the weapon.
Put this into the activation group of the detacher using the XML editor.
Under the light's activation group, replace the number with "SelectedWeapon=<name of weapon>"
@NotHG947 Have you tried using the XML editor to disable aircraft collisions on the landing gear components?
@WINGSIRON It is here: (https://www.simpleplanes.com/a/325YGv/WINGSIRONs-WINGSIRON-ENERGY-EH-5U20-Refined-Version)
@Nico1128 It's here: (https://www.simpleplanes.com/a/T0w7IO/Nico1128s-Simply-WW2-Refined-Version)
@WINGSIRON Oh, my apologies.
May I upload a refined version of this aircraft? (I will be sure to give you credit, and I will give you the link afterwards.)
@WINGSIRON ¿Puedo subir una versión refinada de este avión? (Me aseguraré de darle crédito y luego le enviaré el enlace).
T
Fun fact: if you put "9999999999" for the burn time, it would take about 317 years for the rocket to self destruct.
@V Good to know. Thank you!
@MRM19 Great!
+1@Kangy Thanks! It means a lot to be getting support at an early stage!
+2@BeastHunter Thanks!
+2@MRM19 Nice! Under "JointRotator" in the XML editor, add a text field, type "audio" for the name and set it to "false".
Link to A110 Air-To-Air version: https://www.simpleplanes.com/a/rhXp2E/TFG-Aerospace-Project-A110-Thunderbolt
If you have thoughts, suggestions, questions, or if you want project A100, let me know!
@MRM19 I don't know of any way to do that through Overload. But it can be done with rotators, which can be used to create helicopter rotors.
+1Thoughts, suggestions, or questions? Let me know!
If you want the airline-configured version, let me know!
@XD69 ?
Note: if it is unclear how adding yaw input to collective pitch makes the helicopter yaw, let me briefly explain: the inputs cause one rotor to have increased pitch and the other to have decreased pitch. The higher the pitch, the more torque that's generated. Essentially, the input creates controlled and unbalanced torque, which leads to yaw movement.
I have no idea why the text is in italics in the middle of the page. I'm not sure how to fix that.
Edit: I did some research and discovered that it's the "*" marks. I fixed the problem with multiplication symbols.
I was unable to use the screenshot-upload mod for this, so the screenshots will be lower quality until I can get it working.
If you have thoughts, suggestions, or bug reports, let me know!
On a side note: I am using 121.174.105.198 as a backup, until the primary server is working, or until I find out about the new IP (if it exists).
@Inuyasha8215 Yes, that is the one I use for backup.