@TheGliderGuy Sure! It's: SetWindSpeed 0 2 0. You can replace the 2 with a bigger or smaller number, depending on how powerful you want the thermal/updraft to be.
Edit: I found that 2 was a good number for near-the-ground climbing.
@MrCOPTY I'll consider it. I haven't made an official decision on whether or not I will actually release an armed version of this aircraft. On top of that, the weapons can't significantly interfere with the aircraft's maneuverability and performance if they were to be added.
Thanks for your support!
If you decrease the firing delay on a cannon to a really small number, it won't make a firing sound until you let go of the trigger/firing button.
It will only make one firing sound whenever you stop firing.
Other than that, you will probably just need to deal with the noise. It is rather annoying in certain situations.
Edit: I realize you were referring to wing guns, but you can't stop the sound on those.
Having a rotator disable after a certain speed might be too choppy. Try this: Pitch-(PitchRate*0.05).
You will probably need to change the number to adjust the sensitivity.
I've been wondering this: do all explosive weapons work in MP (under the condition that opposing players both have explosion sync on) or is it limited to missiles and bombs?
@MrCOPTY Right. So if you want to do that, you need to do some XML math: the aircraft's overall fuel percentage (in decimal form) multiplied by the maximum quantity in your fuel tank of choice. If you want to convert units, just plug in the math for conversion to the math that is shown above for the fuel amount.
You could put the math into a gauge or text field (for digital displays), but I'm no expert in that area of Simpleplanes, so I don't entirely know how to do that.
I could be wrong when saying this, but I am pretty sure this is how it works: the aircraft's fuel indicator is the sum of all fuel tanks. Every fuel tank has fuel removed at the same rate but by different amounts (depending on the quantity in each tank).
Essentially, it doesn't matter how much fuel is in a specific tank, because if the fuel indicator says "25%", then the fuel in any given fuel tank is at 25%.
If you want volumetric data such as "liters" or "gallons", then all you need to do is a little bit of XML and math.
I recommend getting a structural wing, opening the XML editor, find "allowControlSurfaces" under the "Wing" field and set it to "true". You can save this new wing as a subassembly, then all you have to do is pull it out of the menu whenever you need it, and modify it as needed. The wing won't shake violently at high speeds.
When an engine is damaged, it is the power/RPM of the engine that is reduced, not the throttle input (in Simpleplanes). As far as I am concerned, there is no way to put jet engine RPM or power data into the gauges using the XML editor. Edit: I was wrong, as HuskyDynamics01 stated above, there is a jet engine power output variable.
@ZeroWithSlashedO That is what I have seen on other posts. I just want to make sure that I tag "correctly". That being said, is there a limit to how many tags a post can include (3, 4, etc...)?
Here's what I recommend: set the input and activation group on the pistons to "selectedWeapon=name of your weapon", then set "zeroOnDeactivate" to "true". That may or may not work.
@Trainz448 Great! I will note that it is configured for my fictional airline, but all you have to do (if you want) is change the colors a bit and change the text logo (if you want).
@PPLLAANNEE There are actually two cloud mods (both made by the same person, a 1.0 and a 2.0) that are fairly realistic by Simpleplanes standards. But, they can cause FPS issues, and people on mobile can't use them.
Yes, Simpleplanes needs more realistic clouds. Nothing extreme, but at least have the clouds at an altitude that's realistic.
@PPLLAANNEE That would be very useful. It would be great for videos as well.
+1@TheGliderGuy Sure! It's:
+1SetWindSpeed 0 2 0
. You can replace the2
with a bigger or smaller number, depending on how powerful you want the thermal/updraft to be.Edit: I found that
2
was a good number for near-the-ground climbing.@TheGliderGuy I thought this might be helpful.
+1You will probably need Unity or whatever other software the game developers use.
+1The developers have also posted videos on how to mod Simpleplanes.
@ReinMcDeer @WormWithLegs
I'll probably post a forum tomorrow on air convection simulation, using these details and other information.
@WormWithLegs Thanks! I'll try it out.
@ReinMcDeer That makes sense. I thought perhaps this could be used to make an upward wind to simulate thermals. I need to do some more research.
+1@X99STRIKER These kind of "Server's Down, Server's Up" posts are probably going to be a regular occurrence from now on.
I believe that Virgin Atlantic aircraft is a Boeing 787 Dreamliner.
@MrCOPTY I'll consider it. I haven't made an official decision on whether or not I will actually release an armed version of this aircraft. On top of that, the weapons can't significantly interfere with the aircraft's maneuverability and performance if they were to be added.
+1Thanks for your support!
Link to the aircraft.
Thoughts or suggestions? Let me know!
There may be an armed version of this aircraft released in the future.
@BeastHunter
If you decrease the firing delay on a cannon to a really small number, it won't make a firing sound until you let go of the trigger/firing button.
+1It will only make one firing sound whenever you stop firing.
Other than that, you will probably just need to deal with the noise. It is rather annoying in certain situations.
Edit: I realize you were referring to wing guns, but you can't stop the sound on those.
No, I don't believe there is. There might be a mod for this, but I'm not sure.
+1@jessiemp No problem!
@jessiemp Reduce the "0.05" number to something smaller. The smaller the number, the less sensitive it is.
+1Note: the "ALTITUDE LIGHTING" section has been removed, because it already exists as a mod.
@exosuit Thanks for letting me know! I will try it.
+1Having a rotator disable after a certain speed might be too choppy. Try this:
+1Pitch-(PitchRate*0.05)
.You will probably need to change the number to adjust the sensitivity.
The closest you get to "hidden" might be the AI aircraft from the challenges (such as an AI racer or WW2 fighter).
+1@HuskyDynamics01 Yes, the server seems to be down for me as well. Perhaps it got overloaded.
I've been wondering this: do all explosive weapons work in MP (under the condition that opposing players both have explosion sync on) or is it limited to missiles and bombs?
@MrCOPTY Right. So if you want to do that, you need to do some XML math: the aircraft's overall fuel percentage (in decimal form) multiplied by the maximum quantity in your fuel tank of choice. If you want to convert units, just plug in the math for conversion to the math that is shown above for the fuel amount.
+1You could put the math into a gauge or text field (for digital displays), but I'm no expert in that area of Simpleplanes, so I don't entirely know how to do that.
But I can see the use in fuel tank activation groups, as it would act like a fuel selector valve.
+1I could be wrong when saying this, but I am pretty sure this is how it works: the aircraft's fuel indicator is the sum of all fuel tanks. Every fuel tank has fuel removed at the same rate but by different amounts (depending on the quantity in each tank).
+2Essentially, it doesn't matter how much fuel is in a specific tank, because if the fuel indicator says "25%", then the fuel in any given fuel tank is at 25%.
If you want volumetric data such as "liters" or "gallons", then all you need to do is a little bit of XML and math.
Assuming that this aircraft has wings, you could add flaps on the main wings for extra lift.
@MrCOPTY No problem!
+2@AEGIS In that case, it's just aerodynamics; you need to fly higher because the air is too dense, causing your aircraft to shake at high speeds.
+2
+4Use both types of brackets that I have shown, just replace the text with an actual image link.
I recommend getting a structural wing, opening the XML editor, find "allowControlSurfaces" under the "Wing" field and set it to "true". You can save this new wing as a subassembly, then all you have to do is pull it out of the menu whenever you need it, and modify it as needed. The wing won't shake violently at high speeds.
+1Thoughts or suggestions? Let me know!
If you want the unarmed version, let me know!
Unfortunately, I don't think there is a way to prevent this. You will just have to manually reset the rotators.
+3@HuskyDynamics01 Nice to know. Thank you!
Rotor RPM gauges already exist, and I believe that it is possible to obtain propeller RPM data for gauges.
When an engine is damaged, it is the power/RPM of the engine that is reduced, not the throttle input (in Simpleplanes). As far as I am concerned, there is no way to put jet engine RPM or power data into the gauges using the XML editor.
Edit: I was wrong, as HuskyDynamics01 stated above, there is a jet engine power output variable.
@Echostar It seems your comment has been removed. Was this by you?
+1@TheFlyingHusky
@X99STRIKER
@BeastHunter
@Aviator01
@ZeroWithSlashedO Ok. Thanks!
@ZeroWithSlashedO That is what I have seen on other posts. I just want to make sure that I tag "correctly". That being said, is there a limit to how many tags a post can include (3, 4, etc...)?
@HuskyDynamics01 Right. But there is no limit to how many tags a post can include?
@ReinMcDeer Both aircraft kind of look like Scaled Composites aircraft.
Here's what I recommend: set the input and activation group on the pistons to "selectedWeapon=name of your weapon", then set "zeroOnDeactivate" to "true". That may or may not work.
@AtlasMilitaryIndustries Thanks!
@Trainz448 It's here: https://www.simpleplanes.com/a/2K78A5/H700-TFG-Airways
@Trainz448 I will upload it shortly.
@Trainz448 Great! I will note that it is configured for my fictional airline, but all you have to do (if you want) is change the colors a bit and change the text logo (if you want).
@PPLLAANNEE There are actually two cloud mods (both made by the same person, a 1.0 and a 2.0) that are fairly realistic by Simpleplanes standards. But, they can cause FPS issues, and people on mobile can't use them.
Yes, Simpleplanes needs more realistic clouds. Nothing extreme, but at least have the clouds at an altitude that's realistic.
Note: if you have already requested a tag, you do not have to request again. But if you want to anyways, feel free to do so.