@GrandmasterPotato Ah, I see. Well, unfortunately I don't have any solutions to this.
I have had this problem with my aircraft as well, and this seems to be typical of these types of aircraft.
You might try asking someone else, perhaps they might have a solution.
@Reworkable I had a similar problem the first time I used it. Try re-uploading the image to the website, then take that link and use it.
Alternatively, I've heard that some people use discord for image uploads.
Here's a trick that I use with delta wing/irregular wing aircraft: make sure the root connection point is as far back as possible. (The root connection point is where you connect the wing to the aircraft.)
As far as I'm concerned, the farther back this point is, the more maneuverable your aircraft is. All you have to do is reshape the wing so that the point is at the farthest point in the back of the aircraft, and then place the wing back in its original spot.
You could set the max input field to a very small number, but that would also decrease the size of the exhaust as well.
As far as I'm concerned, there is no way around this issue. But you could try using lights with a modified input and color.
@TheGliderGuy Sure! It's: SetWindSpeed 0 2 0. You can replace the 2 with a bigger or smaller number, depending on how powerful you want the thermal/updraft to be.
Edit: I found that 2 was a good number for near-the-ground climbing.
@MrCOPTY I'll consider it. I haven't made an official decision on whether or not I will actually release an armed version of this aircraft. On top of that, the weapons can't significantly interfere with the aircraft's maneuverability and performance if they were to be added.
Thanks for your support!
If you decrease the firing delay on a cannon to a really small number, it won't make a firing sound until you let go of the trigger/firing button.
It will only make one firing sound whenever you stop firing.
Other than that, you will probably just need to deal with the noise. It is rather annoying in certain situations.
Edit: I realize you were referring to wing guns, but you can't stop the sound on those.
Having a rotator disable after a certain speed might be too choppy. Try this: Pitch-(PitchRate*0.05).
You will probably need to change the number to adjust the sensitivity.
I've been wondering this: do all explosive weapons work in MP (under the condition that opposing players both have explosion sync on) or is it limited to missiles and bombs?
@MrCOPTY Right. So if you want to do that, you need to do some XML math: the aircraft's overall fuel percentage (in decimal form) multiplied by the maximum quantity in your fuel tank of choice. If you want to convert units, just plug in the math for conversion to the math that is shown above for the fuel amount.
You could put the math into a gauge or text field (for digital displays), but I'm no expert in that area of Simpleplanes, so I don't entirely know how to do that.
I could be wrong when saying this, but I am pretty sure this is how it works: the aircraft's fuel indicator is the sum of all fuel tanks. Every fuel tank has fuel removed at the same rate but by different amounts (depending on the quantity in each tank).
Essentially, it doesn't matter how much fuel is in a specific tank, because if the fuel indicator says "25%", then the fuel in any given fuel tank is at 25%.
If you want volumetric data such as "liters" or "gallons", then all you need to do is a little bit of XML and math.
Link to the aircraft.
@IMULAerospaceIndustries What I meant by
+1max
was the maximum input field for the VTOL engine itself.To answer your question: probably not.
Thoughts or suggestions? Let me know!
Edit: disregard this comment.
@Donduck1 No problem!
Using
Throttle>0.9
will activate after 90% throttle. You can also doThrottle=1
which will activate at 100% throttle.@TheGliderGuy Thanks!
@jamesPLANESii Ah, I see. Thanks for the information!
+2@GrandmasterPotato Ah, I see. Well, unfortunately I don't have any solutions to this.
I have had this problem with my aircraft as well, and this seems to be typical of these types of aircraft.
You might try asking someone else, perhaps they might have a solution.
@GrandmasterPotato You could try moving the landing gear more forward (assuming it's a tail-dragger aircraft).
@GrandmasterPotato In that case, it's just the aircraft's design. You will probably need to modify the aircraft if you want to fix the problem.
@XiliamXD
Thoughts or suggestions? Let me know!
If you want the glider without the launcher, let me know!
Try taking off using lower engine power. The less thrust and acceleration, the less intense the nose-down movement will be (theoretically).
@Reworkable I had a similar problem the first time I used it. Try re-uploading the image to the website, then take that link and use it.
+1Alternatively, I've heard that some people use discord for image uploads.
@Reworkable It seems only to work with specific websites. Try using postimages.org.
+1
Here's a trick that I use with delta wing/irregular wing aircraft: make sure the root connection point is as far back as possible.
(The root connection point is where you connect the wing to the aircraft.)
As far as I'm concerned, the farther back this point is, the more maneuverable your aircraft is. All you have to do is reshape the wing so that the point is at the farthest point in the back of the aircraft, and then place the wing back in its original spot.
@AEGIS No probelm!
@IMULAerospaceIndustries No problem!
+1You could set the
+1max
input field to a very small number, but that would also decrease the size of the exhaust as well.As far as I'm concerned, there is no way around this issue. But you could try using lights with a modified input and color.
Click here for more information about how to use updrafts.
@PPLLAANNEE It could theoretically work. The main issue would be getting people to participate in such a challenge.
+1@PPLLAANNEE That would be very useful. It would be great for videos as well.
+1@TheGliderGuy Sure! It's:
+1SetWindSpeed 0 2 0
. You can replace the2
with a bigger or smaller number, depending on how powerful you want the thermal/updraft to be.Edit: I found that
2
was a good number for near-the-ground climbing.@TheGliderGuy I thought this might be helpful.
+1You will probably need Unity or whatever other software the game developers use.
+1The developers have also posted videos on how to mod Simpleplanes.
@ReinMcDeer @WormWithLegs
I'll probably post a forum tomorrow on air convection simulation, using these details and other information.
@WormWithLegs Thanks! I'll try it out.
@ReinMcDeer That makes sense. I thought perhaps this could be used to make an upward wind to simulate thermals. I need to do some more research.
+1@X99STRIKER These kind of "Server's Down, Server's Up" posts are probably going to be a regular occurrence from now on.
I believe that Virgin Atlantic aircraft is a Boeing 787 Dreamliner.
@MrCOPTY I'll consider it. I haven't made an official decision on whether or not I will actually release an armed version of this aircraft. On top of that, the weapons can't significantly interfere with the aircraft's maneuverability and performance if they were to be added.
+1Thanks for your support!
Link to the aircraft.
Thoughts or suggestions? Let me know!
There may be an armed version of this aircraft released in the future.
@BeastHunter
If you decrease the firing delay on a cannon to a really small number, it won't make a firing sound until you let go of the trigger/firing button.
+1It will only make one firing sound whenever you stop firing.
Other than that, you will probably just need to deal with the noise. It is rather annoying in certain situations.
Edit: I realize you were referring to wing guns, but you can't stop the sound on those.
No, I don't believe there is. There might be a mod for this, but I'm not sure.
+1@jessiemp No problem!
@jessiemp Reduce the "0.05" number to something smaller. The smaller the number, the less sensitive it is.
+1Note: the "ALTITUDE LIGHTING" section has been removed, because it already exists as a mod.
@exosuit Thanks for letting me know! I will try it.
+1Having a rotator disable after a certain speed might be too choppy. Try this:
+1Pitch-(PitchRate*0.05)
.You will probably need to change the number to adjust the sensitivity.
The closest you get to "hidden" might be the AI aircraft from the challenges (such as an AI racer or WW2 fighter).
+1@HuskyDynamics01 Yes, the server seems to be down for me as well. Perhaps it got overloaded.
I've been wondering this: do all explosive weapons work in MP (under the condition that opposing players both have explosion sync on) or is it limited to missiles and bombs?
@MrCOPTY Right. So if you want to do that, you need to do some XML math: the aircraft's overall fuel percentage (in decimal form) multiplied by the maximum quantity in your fuel tank of choice. If you want to convert units, just plug in the math for conversion to the math that is shown above for the fuel amount.
+1You could put the math into a gauge or text field (for digital displays), but I'm no expert in that area of Simpleplanes, so I don't entirely know how to do that.
But I can see the use in fuel tank activation groups, as it would act like a fuel selector valve.
+1I could be wrong when saying this, but I am pretty sure this is how it works: the aircraft's fuel indicator is the sum of all fuel tanks. Every fuel tank has fuel removed at the same rate but by different amounts (depending on the quantity in each tank).
+2Essentially, it doesn't matter how much fuel is in a specific tank, because if the fuel indicator says "25%", then the fuel in any given fuel tank is at 25%.
If you want volumetric data such as "liters" or "gallons", then all you need to do is a little bit of XML and math.
Assuming that this aircraft has wings, you could add flaps on the main wings for extra lift.