28.7k TheFlightGuySP Comments

  • I gotta need some help 3.1 years ago

    @JEST Then you might try using less power on takeoff (50%-75%). That should at least somewhat help fix the problem.

  • How does one add extra color channels? 3.1 years ago

    @TRD At the bottom of the aircraft's XML file, you should see a list of color attributes that look something like this: <Material color="808080" r="0.3" m="0" s="1" e="0" />. I would assume that simply adding another one of these would work (but I'm not guaranteeing that it will).

  • I gotta need some help 3.1 years ago

    @JEST Manual pitch-up input using the normal flying controls. This will keep the tail on the ground for a longer period of time, and will soften the forward-lurching motion of the aircraft on takeoff.

  • The Ultimate Helicopter Control Question 3.1 years ago

    I use Activate1 for throttle input, and Throttle or VTOL for collective (this depends on if there is a forward-propelling engine on the helicopter).

  • How does one add extra color channels? 3.1 years ago

    If it's even possible, you would probably have to edit the aircraft's XML file directly.

  • I gotta need some help 3.1 years ago

    This is a common problem for tail-dragger aircraft in my experience. You just need to add pitch input upon takeoff.
    If it's a serious problem, then you might try moving the landing gear slightly forward until the problem is less severe, but this will take away from the historical accuracy.

  • (Tutorial) The Basics Of Creating Digital Flight Displays Using Text Labels: 3.1 years ago

    @Danidude88 If you're using SelectedWeaponName it won't work. To get the data output, you need to use SelectedWeapon.
    If it still doesn't work, you might need to add a condition statement, which I also have a tutorial on.

    +1
  • Untitled 3.1 years ago

    Oh hey, I saw this in MP last night. It's a beautiful biplane.
    T

    +1
  • Venture Aeronautics Project F910 "War Hammer" 3.1 years ago

    @MobileGamer21 I'm already working on a stealth fighter jet.

  • Venture Aeronautics Project F910 "War Hammer" 3.1 years ago

    @MobileGamer21 Is that a build request?

  • More suggestions 3.1 years ago

    Spreadable fire and visible fuel leaking would be interesting. A map designer would also be incredibly useful.

  • More suggestions 3.1 years ago

    Engine startup can be easily added using simple XML expressions. As for sound, you can use a variety of engines with XML expression delays and sequences to get a realistic startup sound.

  • Little Bugger Autogyro 3.1 years ago

    @PPLLAANNEE Apparently, the new server no longer works. That server was replaced with 121.175.55.190.
    160.251.58.131 is also working, but it seems to still have a few issues.

  • how to chat in mp mode 3.1 years ago

    @1KOREA1OD If you use quotes, it should work. Use the format shown below.

  • how to chat in mp mode 3.1 years ago

    @1KOREA1OD It should be the ~ key.

  • how to chat in mp mode 3.1 years ago

    Put say "your message here" into the command console.

    +1
  • Solid Rocket Booster Tutorial: 3.1 years ago

    @SpiritusRaptor Yes, it does in fact work better if you know how to properly make a missle engine.

  • How do I make my planes… better 3.1 years ago

    Most of the learning process for SimplePlanes is just slowly getting better over time. It may not sound very helpful, but that's just how it works: lot's of practice and gameplay.
    Yes, you will probably use building techniques from others people's creations, but that will be a small portion compared to your own experience.
    Give it time and practice, and your builds will gradually become better.

    +1
  • Venture Aeronautics Project F910 "War Hammer" 3.1 years ago

    @HalfaBlock Thank you! I'm glad you like it!

  • Venture Aeronautics Project F910 "War Hammer" 3.1 years ago

    @HalfaBlock
    @Bryan5
    @Craftgamer23

  • Venture Aeronautics Project F910 "War Hammer" 3.1 years ago

    Autotag: @MrCOPTY

  • Venture Aeronautics Project F910 "War Hammer" 3.1 years ago

    Thoughts or suggestions? Let me know!

  • SimplePlanes Multiplayer 3.1 years ago

    @DISHWASHER2005
    @CarMakerPro20
    @IndesterSion
    The server 160.251.58.131 is working again.

  • How to make your PSM stable 3.1 years ago

    @Tornadox31 Yes, that is correct.

  • How to make your PSM stable 3.1 years ago

    @Tornadox31 I generally do this: Pitch-(PitchRate×0.005 or number less than one)
    All you need to do is replace the pitch input with other control inputs.
    The number less than one is used for controlling the sensitivity of the stabilizer. A higher number is more stable (to a certain point), but leads to less maneuverability. The opposite is true for a lower number. You just need to find the middle ground number.

  • More Bombs? 3.1 years ago

    @IMULAerospaceIndustries Fortunately, the aircraft itself has a very low part count.
    The lag is from the cannon explosions, but the versions with bombs will be linked on the main post as a separate aircraft, meaning the bombs are an optional feature.

    +2
  • More Bombs? 3.1 years ago

    @Craftgamer23 It uses an XML modified cannon, which is stored in the bomb bay.

    +1
  • Solid Rocket Booster Tutorial: 3.1 years ago

    @MrCOPTY Yeah. The main reason I don't really use Infinity is because it can cause issues in certain scenarios, so I just use a very large number.

    +2
  • More Bombs? 3.1 years ago

    "T" for tag requests.

  • How do I make wings with fuselage parts? 3.1 years ago

    I have a few aircraft that use fuselage wings. If you would like, you may use those as a reference.

    +1
  • How to make your PSM stable 3.1 years ago

    There's more than one method. You can use PID controllers, but that is an expert level method, and very complicated.
    I'm fairly certain you can use AngleOfAttack/AngleOfSlip code, which is still complicated, but less complicated than PID controllers.
    I use Roll/Pitch/YawRate code. This is one of the easiest methods that can still auto stabilize the thrust vectoring system. For example: "Pitch-(PitchRate*0.005 or any number less than one)" works for stabilizing pitch control output.

    +3
  • (TEASER#2) War Hammer: 3.1 years ago

    @asteroidbook345 I wasn't aware that Convair had made a B-36 variant with forward-facing engines, that's very interesting!

  • (TEASER#2) War Hammer: 3.1 years ago

    @Phox Kriegs Wurst

  • (TEASER#2) War Hammer: 3.1 years ago

    @X99STRIKER Ah, I see what you did there...

    +1
  • (TEASER#2) War Hammer: 3.1 years ago

    @asteroidbook345 No, I don't make replicas.

  • (TEASER#2) War Hammer: 3.1 years ago

    "T" for tag requests.

  • Teaser and stuff 3.1 years ago

    T

    +1
  • Is "the" server down? 3.1 years ago

    It does seem to be down, since it wouldn't work for me either.
    160.251.58.131 has started working again, so that is the alternative option.

    +1
  • THE WATER DOESNT WORK 3.1 years ago

    I would manually disconnect and reconnect the propulsion rotators.
    Rotators have a tendency to automatically connect to the incorrect attachment points.
    I would also make sure that the rotator input doesn't have any errors.

    +1
  • Electric motors for 1.13? 3.1 years ago

    @BsetAutomotiveFan2022 I was using it as an example for the user V, who asked how I was able to make torqueless propeller engines.

    +1
  • Simple H****Jet 3.1 years ago

    You forgot a couple of Jonda's in the description.

    +1
  • how can i induce some instability to my craft? 3.1 years ago

    @JeskoGoesVROOM To address the first question, I'm not familiar with the older method, so I wouldn't fully understand how to make the input work in that scenario.
    To address the CoM/CoL issue, I find that rather odd, but I suppose the thing to do would be to find the middle ground on the maneuverability spectrum (find at what balance point the maneuverability is at its greatest).

    +1
  • Electric motors for 1.13? 3.1 years ago

    @V I put a powered rotator on top of a free-spinning rotator.
    Here's an engine that I posted which uses this method: https://www.simpleplanes.com/a/4h4vL6/TFG-Aerospace-EE-1-Torque-less-Electric-Propeller-Engine

    +1
  • K750LR (Manufacturer Livery) 3.1 years ago

    The aircraft is very good for its part count.
    Something I noticed while fixing the aircraft was that the fuselage wings had drag and mass enabled. It's important to disable that so that the airplane is more efficient and flies better. I already disabled that while fixing it yesterday, so it's not a problem anymore.

    +2