The aircraft is very good for its part count.
Something I noticed while fixing the aircraft was that the fuselage wings had drag and mass enabled. It's important to disable that so that the airplane is more efficient and flies better. I already disabled that while fixing it yesterday, so it's not a problem anymore.
I would move the CoM farther back towards the CoL, but not to the point that the aircraft is uncontrollable.
I would also add some code to the pitch controls to prevent flipping at higher speeds while performing aerobatic maneuvers. "Pitch-(PitchRate*number less than one)" should work, but you will need to modify the number less than one (perhaps to something around 0.005 or 0.01).
@MrShenanigansSP I might. The wide bomb bay doors were intentional. This gives more clearance to drop ordinance without needing to utilize a rotary bomb rack.
But, I may or may not decide to use 1/4 size bomb bay doors instead of the 1/2 size, depending on what ordinance(s) I decide to use.
@KyonIndustries So, I think scaling the internal wings down did something to the aircraft's lift. It can't get off of the ground.
If I have some time (and motivation), I might redesign the internal wing structure so that the aircraft can fly (unless you're already working on/planning on working on the aircraft).
@KyonIndustries I downloaded and tested the aircraft, it's got a few issues.
Mainly with connections and engine code errors (rudder is stuck, engines don't work properly anymore [no idle sequence], and a flap panel falls off).
If you want, I can fix some of the issues, send you the fixed version, and you can re-post the aircraft (just be sure to copy and paste the description).
@Bryan5 Hmm. I'll need to start making requirements for tag requests more clear. Pinning a comment that says "Type T to be tagged" would solve that issue.
I'll make an exception for HalfaBlock, as they seem to want to be tagged.
If you would like to be tagged, let me know.
@jamesPLANEScdxxLXIX Yeah, it's quite a bit similar to a B36.
The engine layout will be significantly different however, so it won't be too similar to a B36.
In my experience, adding a gyroscope with the input "Yaw-(YawRate*number less than 1)"under the yaw input field should reduce or eliminate unwanted yawing.
I've tried to access your K750LR, but I get a "The resource you are looking for has been removed, had its name changed, or is temporarily unavailable." message.
@SimpleplanesJP11 This is the aircraft you were wondering about.
The server seems to have quit working for me, so I figured I would answer your question here.
That is pretty much how I imagined my logo would look if I put it on one of my airplanes.
I would, in fact, put my logo on my airplanes, if text labels would properly wrap around curved surfaces.
If you want to add a detailed description before making the aircraft public, you can post the aircraft as "Unlisted", and edit the aircraft's description on the website. This is how you get detailed descriptions with images, and better formatting. Afterwards, you can make the aircraft "Public" by using the drop-down menu on the right side of the screen on the website, which will publish the aircraft.
To upload a plane to the website, select your aircraft in-game and click on the designer menu (3-Bars Button). At the top of the designer menu, there is a button that says "Share Aircraft", click this button and an interface will appear. The game will most likely require you to sign in with your SimplePlanes website account. Once ready, you can add screenshots (at least 1 is required), a title (auto-generated), a description (not required), and you can choose to make the post Public or Unlisted.
@IICXLVIICDLXXXIIIDCXLVII I tried teaching myself PID to use on my Swift fighter jet.
It was very time consuming and didn't work well.
But, if I ever learn PID, I might do a tutorial on it.
@IICXLVIICDLXXXIIIDCXLVII NACAPROP airfoils act as if they are in a constantly stalled state. Controls on this airfoil tend to be less effective, and it takes significant speed to actually fly an aircraft with NACAPROP wings, because as mentioned above, the airfoil acts as if it is constantly stalled.
The aircraft is very good for its part count.
+2Something I noticed while fixing the aircraft was that the fuselage wings had drag and mass enabled. It's important to disable that so that the airplane is more efficient and flies better. I already disabled that while fixing it yesterday, so it's not a problem anymore.
I would move the CoM farther back towards the CoL, but not to the point that the aircraft is uncontrollable.
+2I would also add some code to the pitch controls to prevent flipping at higher speeds while performing aerobatic maneuvers. "Pitch-(PitchRate*
number less than one
)" should work, but you will need to modify thenumber less than one
(perhaps to something around 0.005 or 0.01).@DISHWASHER2005 Yep. I just hadn't made an account until about 3 months ago.
+1You can actually make electric engines from rotators.
+1It's even possible to eliminate the torque from a rotator engine.
Autotag: @MrCOPTY
@PPLLAANNEE In case you were unaware, the old server
14.49.119.147
has shut down. The new server is61.82.248.222
.@DeadlyDialga In case you were unaware, the old server
+114.49.119.147
has shut down. The new server is61.82.248.222
.@MrShenanigansSP I might. The wide bomb bay doors were intentional. This gives more clearance to drop ordinance without needing to utilize a rotary bomb rack.
But, I may or may not decide to use 1/4 size bomb bay doors instead of the 1/2 size, depending on what ordinance(s) I decide to use.
@KyonIndustries So, I think scaling the internal wings down did something to the aircraft's lift. It can't get off of the ground.
If I have some time (and motivation), I might redesign the internal wing structure so that the aircraft can fly (unless you're already working on/planning on working on the aircraft).
@KyonIndustries Do you want me to post it on my profile, or send it too you so that it can be posted on your profile?
Actually, if the engines were too loud, then I won't add idle sequence.
@KyonIndustries I downloaded and tested the aircraft, it's got a few issues.
Mainly with connections and engine code errors (rudder is stuck, engines don't work properly anymore [no idle sequence], and a flap panel falls off).
If you want, I can fix some of the issues, send you the fixed version, and you can re-post the aircraft (just be sure to copy and paste the description).
@Bryan5 Hmm. I'll need to start making requirements for tag requests more clear. Pinning a comment that says "Type T to be tagged" would solve that issue.
+1I'll make an exception for HalfaBlock, as they seem to want to be tagged.
If you would like to be tagged, let me know.
@jamesPLANEScdxxLXIX Yeah, it's quite a bit similar to a B36.
+2The engine layout will be significantly different however, so it won't be too similar to a B36.
@jamesPLANEScdxxLXIX Ok, thanks for clearing that up.
+1@Griffon1 No problem!
@Bryan5
+1@HalfaBlock
When someone upvotes a teaser post, but doesn't directly request a tag by saying "T", should I still tag them?
@Griffon1 Great!
+1In my experience, adding a gyroscope with the input "Yaw-(YawRate*number less than 1)"under the yaw input field should reduce or eliminate unwanted yawing.
@KyonIndustries Oh, ok.
I've tried to access your K750LR, but I get a "The resource you are looking for has been removed, had its name changed, or is temporarily unavailable." message.
@SimpleplanesJP11
61.82.248.222
@SimpleplanesJP11 This is the aircraft you were wondering about.
The server seems to have quit working for me, so I figured I would answer your question here.
I need to start experimenting with fuselage logos.
+1That is pretty much how I imagined my logo would look if I put it on one of my airplanes.
+1I would, in fact, put my logo on my airplanes, if text labels would properly wrap around curved surfaces.
Additionally, if you choose to add detailed descriptions, you can use this to help you with formatting and uploading images.
+1If you want to add a detailed description before making the aircraft public, you can post the aircraft as "Unlisted", and edit the aircraft's description on the website. This is how you get detailed descriptions with images, and better formatting. Afterwards, you can make the aircraft "Public" by using the drop-down menu on the right side of the screen on the website, which will publish the aircraft.
+1To upload a plane to the website, select your aircraft in-game and click on the designer menu (3-Bars Button). At the top of the designer menu, there is a button that says "Share Aircraft", click this button and an interface will appear. The game will most likely require you to sign in with your SimplePlanes website account. Once ready, you can add screenshots (at least 1 is required), a title (auto-generated), a description (not required), and you can choose to make the post Public or Unlisted.
+1@SimplePlanesPlayer1 I have also posted a video demonstrating PSM capabilities for my D610 fighter jet. You can use that as a reference.
@SimplePlanesPlayer1 Look it up online for better clarification.
@SimplePlanesPlayer1 It's just those really intense maneuvers (such as the cobra maneuver).
@SimplePlanesPlayer1 Post-Stall Maneuvering.
I can help with thrust vectoring code if needed.
Try making a PSM capable aircraft with thrust vectoring.
Nice projects however. They had (and still have) good potential.
I can't even count how many scrapped projects I've done in the past year (not to mention redesigned/reworked projects).
Link to the aircraft.
Autotag: @MrCOPTY
Thoughts or suggestions? Let me know!
Have you tried
14.49.119.147
?Ah, I see you have finally created an account.
+1There's something about older era jet engines that makes them rather fascinating.
+1@KyonIndustries Yeah. That can happen on startup even on high physics if the throttle is up.
Flying to higher altitudes should reduce (if not eliminate) the issue.
Autotag: @MrCOPTY
@IICXLVIICDLXXXIIIDCXLVII I tried teaching myself PID to use on my Swift fighter jet.
It was very time consuming and didn't work well.
But, if I ever learn PID, I might do a tutorial on it.
@IICXLVIICDLXXXIIIDCXLVII No idea, other than you can use it to make custom propellers.
+2@IICXLVIICDLXXXIIIDCXLVII This airfoil is actually meant for propellers, hence the name NACA'PROP'.
+2@IICXLVIICDLXXXIIIDCXLVII NACAPROP airfoils act as if they are in a constantly stalled state. Controls on this airfoil tend to be less effective, and it takes significant speed to actually fly an aircraft with NACAPROP wings, because as mentioned above, the airfoil acts as if it is constantly stalled.
+2@YEEEETplane I would assume giving the
inputController
an activation group would work.Other than that, I have no other solutions at the moment.
Typically using
sum(input)
will simulate infinite movement.