28.2k TheFlightGuySP Comments

  • Venture Aeronautics Project F910 "War Hammer" 2.8 years ago

    Thoughts or suggestions? Let me know!

  • SimplePlanes Multiplayer 2.8 years ago

    @DISHWASHER2005
    @CarMakerPro20
    @IndesterSion
    The server 160.251.58.131 is working again.

  • How to make your PSM stable 2.8 years ago

    @Tornadox31 Yes, that is correct.

  • How to make your PSM stable 2.8 years ago

    @Tornadox31 I generally do this: Pitch-(PitchRate×0.005 or number less than one)
    All you need to do is replace the pitch input with other control inputs.
    The number less than one is used for controlling the sensitivity of the stabilizer. A higher number is more stable (to a certain point), but leads to less maneuverability. The opposite is true for a lower number. You just need to find the middle ground number.

  • More Bombs? 2.8 years ago

    @IMULAerospaceIndustries Fortunately, the aircraft itself has a very low part count.
    The lag is from the cannon explosions, but the versions with bombs will be linked on the main post as a separate aircraft, meaning the bombs are an optional feature.

    +2
  • More Bombs? 2.8 years ago

    @Craftgamer23 It uses an XML modified cannon, which is stored in the bomb bay.

    +1
  • Solid Rocket Booster Tutorial: 2.8 years ago

    @MrCOPTY Yeah. The main reason I don't really use Infinity is because it can cause issues in certain scenarios, so I just use a very large number.

    +2
  • More Bombs? 2.8 years ago

    "T" for tag requests.

  • How do I make wings with fuselage parts? 2.8 years ago

    I have a few aircraft that use fuselage wings. If you would like, you may use those as a reference.

    +1
  • How to make your PSM stable 2.8 years ago

    There's more than one method. You can use PID controllers, but that is an expert level method, and very complicated.
    I'm fairly certain you can use AngleOfAttack/AngleOfSlip code, which is still complicated, but less complicated than PID controllers.
    I use Roll/Pitch/YawRate code. This is one of the easiest methods that can still auto stabilize the thrust vectoring system. For example: "Pitch-(PitchRate*0.005 or any number less than one)" works for stabilizing pitch control output.

    +3
  • (TEASER#2) War Hammer: 2.8 years ago

    @asteroidbook345 I wasn't aware that Convair had made a B-36 variant with forward-facing engines, that's very interesting!

  • (TEASER#2) War Hammer: 2.8 years ago

    @Phox Kriegs Wurst

  • (TEASER#2) War Hammer: 2.8 years ago

    @X99STRIKER Ah, I see what you did there...

    +1
  • (TEASER#2) War Hammer: 2.8 years ago

    @asteroidbook345 No, I don't make replicas.

  • (TEASER#2) War Hammer: 2.8 years ago

    "T" for tag requests.

  • Teaser and stuff 2.8 years ago

    T

    +1
  • Is "the" server down? 2.8 years ago

    It does seem to be down, since it wouldn't work for me either.
    160.251.58.131 has started working again, so that is the alternative option.

    +1
  • THE WATER DOESNT WORK 2.8 years ago

    I would manually disconnect and reconnect the propulsion rotators.
    Rotators have a tendency to automatically connect to the incorrect attachment points.
    I would also make sure that the rotator input doesn't have any errors.

    +1
  • Electric motors for 1.13? 2.8 years ago

    @BsetAutomotiveFan2022 I was using it as an example for the user V, who asked how I was able to make torqueless propeller engines.

    +1
  • Simple H****Jet 2.8 years ago

    You forgot a couple of Jonda's in the description.

    +1
  • how can i induce some instability to my craft? 2.8 years ago

    @JeskoGoesVROOM To address the first question, I'm not familiar with the older method, so I wouldn't fully understand how to make the input work in that scenario.
    To address the CoM/CoL issue, I find that rather odd, but I suppose the thing to do would be to find the middle ground on the maneuverability spectrum (find at what balance point the maneuverability is at its greatest).

    +1
  • Electric motors for 1.13? 2.8 years ago

    @V I put a powered rotator on top of a free-spinning rotator.
    Here's an engine that I posted which uses this method: https://www.simpleplanes.com/a/4h4vL6/TFG-Aerospace-EE-1-Torque-less-Electric-Propeller-Engine

    +1
  • K750LR (Manufacturer Livery) 2.8 years ago

    The aircraft is very good for its part count.
    Something I noticed while fixing the aircraft was that the fuselage wings had drag and mass enabled. It's important to disable that so that the airplane is more efficient and flies better. I already disabled that while fixing it yesterday, so it's not a problem anymore.

    +2
  • how can i induce some instability to my craft? 2.8 years ago

    I would move the CoM farther back towards the CoL, but not to the point that the aircraft is uncontrollable.
    I would also add some code to the pitch controls to prevent flipping at higher speeds while performing aerobatic maneuvers. "Pitch-(PitchRate*number less than one)" should work, but you will need to modify the number less than one (perhaps to something around 0.005 or 0.01).

    +2
  • Passenger-1 (Legacy Part) 2.8 years ago

    @DISHWASHER2005 Yep. I just hadn't made an account until about 3 months ago.

    +1
  • Electric motors for 1.13? 2.8 years ago

    You can actually make electric engines from rotators.
    It's even possible to eliminate the torque from a rotator engine.

    +1
  • Passenger-1 (Legacy Part) 2.8 years ago

    Autotag: @MrCOPTY

  • Little Bugger Autogyro 2.8 years ago

    @PPLLAANNEE In case you were unaware, the old server 14.49.119.147 has shut down. The new server is 61.82.248.222.

  • Boeing 727-227 Braniff International 'Flying Colors Blue/Light Blue' Livery (N436BN) 2.8 years ago

    @DeadlyDialga In case you were unaware, the old server 14.49.119.147 has shut down. The new server is 61.82.248.222.

    +1
  • (TEASER) War Hammer: 2.8 years ago

    @MrShenanigansSP I might. The wide bomb bay doors were intentional. This gives more clearance to drop ordinance without needing to utilize a rotary bomb rack.
    But, I may or may not decide to use 1/4 size bomb bay doors instead of the 1/2 size, depending on what ordinance(s) I decide to use.

  • K750LR (Manufacturer Livery) 2.8 years ago

    @KyonIndustries So, I think scaling the internal wings down did something to the aircraft's lift. It can't get off of the ground.
    If I have some time (and motivation), I might redesign the internal wing structure so that the aircraft can fly (unless you're already working on/planning on working on the aircraft).

  • K750LR (Manufacturer Livery) 2.8 years ago

    @KyonIndustries Do you want me to post it on my profile, or send it too you so that it can be posted on your profile?

  • K750LR (Manufacturer Livery) 2.8 years ago

    Actually, if the engines were too loud, then I won't add idle sequence.

  • K750LR (Manufacturer Livery) 2.8 years ago

    @KyonIndustries I downloaded and tested the aircraft, it's got a few issues.
    Mainly with connections and engine code errors (rudder is stuck, engines don't work properly anymore [no idle sequence], and a flap panel falls off).
    If you want, I can fix some of the issues, send you the fixed version, and you can re-post the aircraft (just be sure to copy and paste the description).

  • (TEASER) War Hammer: 2.8 years ago

    @Bryan5 Hmm. I'll need to start making requirements for tag requests more clear. Pinning a comment that says "Type T to be tagged" would solve that issue.
    I'll make an exception for HalfaBlock, as they seem to want to be tagged.
    If you would like to be tagged, let me know.

    +1
  • (TEASER) War Hammer: 2.8 years ago

    @jamesPLANEScdxxLXIX Yeah, it's quite a bit similar to a B36.
    The engine layout will be significantly different however, so it won't be too similar to a B36.

    +2
  • (TEASER) War Hammer: 2.8 years ago

    @jamesPLANEScdxxLXIX Ok, thanks for clearing that up.

    +1
  • [SOLVED] How would one build a stable mech platform? 2.8 years ago

    @Griffon1 No problem!

  • (TEASER) War Hammer: 2.8 years ago

    @Bryan5
    @HalfaBlock
    When someone upvotes a teaser post, but doesn't directly request a tag by saying "T", should I still tag them?

    +1
  • [SOLVED] How would one build a stable mech platform? 2.8 years ago

    @Griffon1 Great!

    +1
  • [SOLVED] How would one build a stable mech platform? 2.8 years ago

    In my experience, adding a gyroscope with the input "Yaw-(YawRate*number less than 1)"under the yaw input field should reduce or eliminate unwanted yawing.

  • Hmmm... 2.8 years ago

    @KyonIndustries Oh, ok.

  • Hmmm... 2.8 years ago

    I've tried to access your K750LR, but I get a "The resource you are looking for has been removed, had its name changed, or is temporarily unavailable." message.

  • Venture Aeronautics Project D610 "Swift" 2.8 years ago

    @SimpleplanesJP11 61.82.248.222

  • Venture Aeronautics Project D610 "Swift" 2.8 years ago

    @SimpleplanesJP11 This is the aircraft you were wondering about.
    The server seems to have quit working for me, so I figured I would answer your question here.

  • Hmmm... 2.8 years ago

    I need to start experimenting with fuselage logos.

    +1
  • Hmmm... 2.8 years ago

    That is pretty much how I imagined my logo would look if I put it on one of my airplanes.
    I would, in fact, put my logo on my airplanes, if text labels would properly wrap around curved surfaces.

    +1
  • Posting on the website 2.8 years ago

    Additionally, if you choose to add detailed descriptions, you can use this to help you with formatting and uploading images.

    +1
  • Posting on the website 2.8 years ago

    If you want to add a detailed description before making the aircraft public, you can post the aircraft as "Unlisted", and edit the aircraft's description on the website. This is how you get detailed descriptions with images, and better formatting. Afterwards, you can make the aircraft "Public" by using the drop-down menu on the right side of the screen on the website, which will publish the aircraft.

    +1