In addition to the previous comments, as of right now there is only one known working public server.
Even if the few other servers were working, it would not be enough to support so many users, making the addition of MP as a default feature entirely pointless.
If someone wants to use MP, then they should simply buy a PC, as long as they can afford it.
Otherwise, they will just have to wait until they can afford it.
I've thought about this before.
It sounds great at first, until you actually start playing MP and realize how that would work entirely differently.
I can say from my experience on MP that if it was added to the game, every public server would be overloaded. The servers can only hold several people at a time without there being substantial lag, consequently disconnecting the user from the server or crashing their game. Even players with decent computers experience lag from MP, so there is no way whatsoever that mobile devices could handle that amount of processing without significantly lagging or just not working at all.
On the surface, this sounds like a great idea.
But, when you look at the details, it only ends up being worse for everyone.
It's likely that you have an unwanted connection, either on the rotator or the control surface.
In that case, just disconnect and then manually reconnect everything.
If it still is not moving, I would check to make sure that there are no errors in your control input.
Adding a firingDelay attribute to the rocket pod via the XML editor should allow you to change the firing time.
The value is in seconds (seconds between each rocket firing).
Hmm. The best answer I can give you is to view the FT guide: https://snowflake0s.github.io/funkyguide.html.
It should cover all the major functions of FT that you will need to know.
@ColonelCanada They are likely using a fancy text generator. I belive it says at the bottom of the text formatting guide that strikethrough (along with a few other things) does not work on the website.
Problem#1: Flaps/Slats would probably fix that. Symmetric is the general choice for supersonic aircraft but is a bit unstable at high AoA (in my experience). It might also be the position of the CoM.
Problem#2: I would use a less powerful engine, and then just fly to higher altitudes for higher speed (this is more realistic).
Problem#3: Set the part type to Wing-2 in the XML editor.
Since the comments below have already explained this, I'll share a few "party tricks". [FF0000] - Colored Text (can be any hex code). [i] - Italic Text. [b] - Bold Text. [s] - Strikethrough Text. [u] - Underline Text. [sup] - Superscript Text. [sub] -Subscript Text.
You can also end certain text styles by simply adding a /. For example: [/i] will end italics.
@Buddy98 The only functioning public server that I know of is
160.251.58.131
.All of the others (as far as I'm aware of) do not work.
In addition to the previous comments, as of right now there is only one known working public server.
Even if the few other servers were working, it would not be enough to support so many users, making the addition of MP as a default feature entirely pointless.
If someone wants to use MP, then they should simply buy a PC, as long as they can afford it.
Otherwise, they will just have to wait until they can afford it.
I've thought about this before.
It sounds great at first, until you actually start playing MP and realize how that would work entirely differently.
I can say from my experience on MP that if it was added to the game, every public server would be overloaded. The servers can only hold several people at a time without there being substantial lag, consequently disconnecting the user from the server or crashing their game. Even players with decent computers experience lag from MP, so there is no way whatsoever that mobile devices could handle that amount of processing without significantly lagging or just not working at all.
On the surface, this sounds like a great idea.
But, when you look at the details, it only ends up being worse for everyone.
It's likely that you have an unwanted connection, either on the rotator or the control surface.
In that case, just disconnect and then manually reconnect everything.
If it still is not moving, I would check to make sure that there are no errors in your control input.
+2Adding a
+1firingDelay
attribute to the rocket pod via the XML editor should allow you to change the firing time.The value is in seconds (seconds between each rocket firing).
@NOTDragonCrafting Yep.
Hmm. The best answer I can give you is to view the FT guide: https://snowflake0s.github.io/funkyguide.html.
It should cover all the major functions of FT that you will need to know.
@IceCraftGaming Haha, thanks, I'm glad you've enjoyed it!
+1@MRM19 @dogooman1 @AdmiraLucky
+2Much appreciated, I'm glad you like it!
@TheGliderGuy Much appreciated! This has been my most complicated project to date!
Autotag: @MrCOPTY
Autotag: @Bo1233
@DARZAVIATIONOFICIAL
@Thesovietempire
@MRM19
@anata123
@weeeeeeeeeeeeeeee
@MAPA
@Dragoranos
@HamV2
@TheGliderGuy
@DISHWASHER2005
@Bryan5
@xNotDumb
@SPAircraftOfficial
Thoughts or suggestions? Let me know!
From the looks of it, if you export the aircraft as an
+1.obj
you should be able to import it to Paint 3D.@MrCOPTY I've been thinking about it. I might post it as a filler post after my Nightswift.
+1@MrCOPTY Yep! It's made out of a few fuselage parts and formation lights.
+1@Coop09814 Yep, that will work. It will also create a lot of noise, so I would recommend using lower volume.
+1Type "T" for tag requests.
@ColonelCanada They are likely using a fancy text generator. I belive it says at the bottom of the text formatting guide that strikethrough (along with a few other things) does not work on the website.
+1@ColonelCanada Unfortunately, you can't.
Very nice!
+1T
@Coop09814 I'm sure there is. I'm not sure what that would be, however.
+1Wing-2
in the XML editor.This is probably the best glider I've ever seen with such a low part count.
+2Amazing!
Finally, a worthy opponent for my IR-1 thing.
Since the comments below have already explained this, I'll share a few "party tricks".
[FF0000] - Colored Text (can be any hex code).
[i] - Italic Text.
[b] - Bold Text.
[s] - Strikethrough Text.
[u] - Underline Text.
[sup] - Superscript Text.
[sub] -Subscript Text.
You can also end certain text styles by simply adding a /. For example: [/i] will end italics.
@ollielebananiaCFSP Thanks for the feedback!
@ollielebananiaCFSP I might need to add some extra weight (hopefully without significantly impacting performance).
@ollielebananiaCFSP Yeah. I might need to experiment with some throttle response times, or perhaps even modified throttle input.
It's rather annoying.
Alright, so I did some experimentation, and this seems to work:
Altitude>3048 ? Throttle/(Altitude/3048) : Throttle
Ah, I've found the S-78.
Looks nice.
Type "T" for tag requests.
Type "T" for tag requests.
Ooh, smooth tail logo.
+1T
Ooh, essa é uma escolha interessante de libré. Eu gosto disso!
+2T
Sailplane perhaps?
+1@MrCOPTY Thanks, I'm glad you liked it!
+1My next PSM aircraft will be even better!
Ooh, looks nice.
+1T
@rexzion o
+1Beautiful!
+1T
@Aer0space Oh my...
Shiny.
@ZeroWithSlashedO Well, since you mentioned it...
yes.
Hmm, the images aren't visible.
+2Aside from that, T.
Never knew these existed...
+1It's oddly satisfying, and somewhat amazing...