@TASTEinc I can only give smaller bits of helpful tips, but I don't think I can give any revolutionary advice. How well your builds progress in quality ultimately depends on you. Nothing I say is going to revolutionize your builds instantly. It's taken me a year and a half to get to where I am now (in terms of building skills), and I still have a lot to learn.
@TASTEinc Well, I certainly wouldn't call myself qualified to tell someone how good or bad their build is.
I will say that I think you have great potential. If you put yourself out into the community a little more (make yourself a little more known), people will notice your builds more, and you will receive input and help from other users.
In my opinion, the best teacher in SP is your own experience.
If you're passionate about building and are constantly striving to build better, you will eventually achieve your goal.
From what I've seen, your doing pretty good. Just keep experimenting and learning and you will eventually get to expert level building.
@Dracul0Anderson For the PSM question: essentially just make a slightly (or completely) unstable aircraft, give it some thrust vectoring control (not strictly required), and add some FT stabilizer inputs.
@Hiimakeplanes Hmm. Well, I'm out of ideas at the moment. I'm not a mobile user, so I'm not entirely sure how to upload an image on a mobile device.
You might ask someone to take screenshots of your build, upload them, and then send you the links of the screenshots.
@Hiimakeplanes First, you need to upload the image using an image upload site (such as Discord, postimages.org, and maybe Google Photos). Then, copy the image URL, and paste it into the image link section of the text. Note that postimages.org will only work if you use the Direct Image Link.
@Hiimakeplanes It's also helpful to include screenshots/GIFs in your post's description to better illustrate different perspectives of your aircraft. It can help draw viewer's attention.
@Hiimakeplanes I think it's a matter of making your thumbnails "pop". Typically you don't want your build to blend into the background. You also want to use fonts that compliment the build theme/screenshot (hopefully that makes sense).
I would recommend using Photoshop. Or, if you are unable to afford Photoshop, you can use Pixlr, which is essentially an online photoshop tool.
I use it for my screenshots. Here's an example: https://i.postimg.cc/qMQXvgfB/Nightswift-Thumbnail.png
That just means that a user wants to be tagged on your upcoming post.
For example: if I comment "T" on a teaser, the creator will tag me on the aircraft post with @TheFlightGuySP.
Well, setting the GyroGain to 200% and the GyroSpeed to 360deg/sec seems to solve part of the issue, but the aircraft still has some slight yaw oscillations after yaw-turning, which I believe is simply because of the vertical stabilizer reacting to airspeed.
In addition to the previous comments, as of right now there is only one known working public server.
Even if the few other servers were working, it would not be enough to support so many users, making the addition of MP as a default feature entirely pointless.
If someone wants to use MP, then they should simply buy a PC, as long as they can afford it.
Otherwise, they will just have to wait until they can afford it.
I've thought about this before.
It sounds great at first, until you actually start playing MP and realize how that would work entirely differently.
I can say from my experience on MP that if it was added to the game, every public server would be overloaded. The servers can only hold several people at a time without there being substantial lag, consequently disconnecting the user from the server or crashing their game. Even players with decent computers experience lag from MP, so there is no way whatsoever that mobile devices could handle that amount of processing without significantly lagging or just not working at all.
On the surface, this sounds like a great idea.
But, when you look at the details, it only ends up being worse for everyone.
It's likely that you have an unwanted connection, either on the rotator or the control surface.
In that case, just disconnect and then manually reconnect everything.
If it still is not moving, I would check to make sure that there are no errors in your control input.
Adding a firingDelay attribute to the rocket pod via the XML editor should allow you to change the firing time.
The value is in seconds (seconds between each rocket firing).
Hmm. The best answer I can give you is to view the FT guide: https://snowflake0s.github.io/funkyguide.html.
It should cover all the major functions of FT that you will need to know.
@ColonelCanada They are likely using a fancy text generator. I belive it says at the bottom of the text formatting guide that strikethrough (along with a few other things) does not work on the website.
@TASTEinc I can only give smaller bits of helpful tips, but I don't think I can give any revolutionary advice. How well your builds progress in quality ultimately depends on you. Nothing I say is going to revolutionize your builds instantly. It's taken me a year and a half to get to where I am now (in terms of building skills), and I still have a lot to learn.
+1@TASTEinc Well, I certainly wouldn't call myself qualified to tell someone how good or bad their build is.
+1I will say that I think you have great potential. If you put yourself out into the community a little more (make yourself a little more known), people will notice your builds more, and you will receive input and help from other users.
In my opinion, the best teacher in SP is your own experience.
+1If you're passionate about building and are constantly striving to build better, you will eventually achieve your goal.
From what I've seen, your doing pretty good. Just keep experimenting and learning and you will eventually get to expert level building.
@Dracul0Anderson For the PSM question: essentially just make a slightly (or completely) unstable aircraft, give it some thrust vectoring control (not strictly required), and add some FT stabilizer inputs.
+3I suppose I should join this little thing going on here...
ITS GRUMMIN TIME
⢠⣦⡄⠀⢠⡄⢀⣤⡶⣦⣄⠀⣤⡤⣤⡀⢠⣤⣤⡆⢠⡄⠀⢠⡄⢠⣤⢤⣄⠀⣠⣴⣶⣤⡀⠀⣦⡤⣤⡀⣤⣤⣤⣤⣤⣤⣤⣤⣤⣤⣤⡄
+5⠸⣿⠻⣦⣸⡗⣾⡇⠀⠀⣿⡇⣿⣧⣼⠇⠀⢹⡇⠀⢸⡷⢶⣿⡇⢸⣿⣴⡿⠰⣿⠁⠀⢈⣿⠀⣿⣤⡿⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⡇
⠸⠿⠀⠙⠿⠇⠘⠿⠶⠾⠟⠀⠿⠇⠻⠦⠀⠸⠇⠀⠸⠇⠀⠸⠇⠸⠿⠘⠷⠄⠙⠷⠶⠾⠋⠀⠿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⣿⡇
⠀⠀⠀⠀⠀⠀⢀⣤⣶⣦⣀⠀⣤⣤⣤⡀⢤⡄⠀⢤⡄⢠⣤⠀⠀⢠⣤⠀⣤⣄⠀⠀⣠⣤⠀⠀⣤⣤⠀⠀⣤⣄⠀⢠⣤⠀⠀⠀⠀ ⠀⣿⡇
⠀⠀⠀⠀⠀⠀⣾⡇⠠⣬⣤⠠⣿⣤⡿⠃⢼⡇⠀⣸⡇⢸⡟⢷⣴⠟⣿⠀⣿⡿⣦⣼⢻⣿⠀⣸⡏⣻⡆⠀⣿⡿⣷⣸⣟⠀⠀⠀ ⠀⣿⡇
⠀⠀⠀⠀⠀⠀⠘⠷⢦⠾⠏⠀⠿⠈⠿⠆⠘⠷⣶⠿⠃⠸⠇⠈⠋⠀⠿⠀⠿⠇⠈⠁⠸⠿⠠⠿⠉⠙⠿⠄⠿⠇⠈⠻⠿⠀⠀⠀⠀⠀⠿⠇
Looks to me like it needs an artificial stability system.
+1@Ninjacodersc2010 If you want a canopy that fits the frame, just make one using hollow glass fuselage parts and slicing.
Congrats!
@Hiimakeplanes I would assume the user is Chinese.
@Hiimakeplanes ?
@Hiimakeplanes Hmm. Well, I'm out of ideas at the moment. I'm not a mobile user, so I'm not entirely sure how to upload an image on a mobile device.
You might ask someone to take screenshots of your build, upload them, and then send you the links of the screenshots.
@Hiimakeplanes First, you need to upload the image using an image upload site (such as Discord, postimages.org, and maybe Google Photos). Then, copy the image URL, and paste it into the
image link
section of the text. Note that postimages.org will only work if you use the Direct Image Link.@Hiimakeplanes
+1
is for uploading images.@Hiimakeplanes It's also helpful to include screenshots/GIFs in your post's description to better illustrate different perspectives of your aircraft. It can help draw viewer's attention.
@Hiimakeplanes I think it's a matter of making your thumbnails "pop". Typically you don't want your build to blend into the background. You also want to use fonts that compliment the build theme/screenshot (hopefully that makes sense).
+1It also helps to change the time and weather settings to help emphasize your build in your screenshots.
Changing the FOV can also be useful.
I would recommend using Photoshop. Or, if you are unable to afford Photoshop, you can use Pixlr, which is essentially an online photoshop tool.
+1I use it for my screenshots. Here's an example: https://i.postimg.cc/qMQXvgfB/Nightswift-Thumbnail.png
These are useful for getting more publicity on a post.
+1That just means that a user wants to be tagged on your upcoming post.
+1For example: if I comment "T" on a teaser, the creator will tag me on the aircraft post with @TheFlightGuySP.
Well, setting the
GyroGain
to 200% and theGyroSpeed
to 360deg/sec seems to solve part of the issue, but the aircraft still has some slight yaw oscillations after yaw-turning, which I believe is simply because of the vertical stabilizer reacting to airspeed.Ah, hello there.
+2@GuyFolk Thanks! I considered the AoS limiter, but figured it wasn't really necessary for this project.
Thanks for the feedback!
@CRAZYDENVER Type this command into the developer console: say "
insert text here
".Quotation marks are required.
@Buddy98 The only functioning public server that I know of is
160.251.58.131
.All of the others (as far as I'm aware of) do not work.
In addition to the previous comments, as of right now there is only one known working public server.
Even if the few other servers were working, it would not be enough to support so many users, making the addition of MP as a default feature entirely pointless.
If someone wants to use MP, then they should simply buy a PC, as long as they can afford it.
Otherwise, they will just have to wait until they can afford it.
I've thought about this before.
It sounds great at first, until you actually start playing MP and realize how that would work entirely differently.
I can say from my experience on MP that if it was added to the game, every public server would be overloaded. The servers can only hold several people at a time without there being substantial lag, consequently disconnecting the user from the server or crashing their game. Even players with decent computers experience lag from MP, so there is no way whatsoever that mobile devices could handle that amount of processing without significantly lagging or just not working at all.
On the surface, this sounds like a great idea.
But, when you look at the details, it only ends up being worse for everyone.
It's likely that you have an unwanted connection, either on the rotator or the control surface.
In that case, just disconnect and then manually reconnect everything.
If it still is not moving, I would check to make sure that there are no errors in your control input.
+2Adding a
+1firingDelay
attribute to the rocket pod via the XML editor should allow you to change the firing time.The value is in seconds (seconds between each rocket firing).
@NOTDragonCrafting Yep.
Hmm. The best answer I can give you is to view the FT guide: https://snowflake0s.github.io/funkyguide.html.
It should cover all the major functions of FT that you will need to know.
@IceCraftGaming Haha, thanks, I'm glad you've enjoyed it!
+1@MRM19 @dogooman1 @AdmiraLucky
+2Much appreciated, I'm glad you like it!
@TheGliderGuy Much appreciated! This has been my most complicated project to date!
Autotag: @MrCOPTY
Autotag: @Bo1233
@DARZAVIATIONOFICIAL
@Thesovietempire
@MRM19
@anata123
@weeeeeeeeeeeeeeee
@MAPA
@Dragoranos
@HamV2
@TheGliderGuy
@DISHWASHER2005
@Bryan5
@xNotDumb
@SPAircraftOfficial
Thoughts or suggestions? Let me know!
From the looks of it, if you export the aircraft as an
+1.obj
you should be able to import it to Paint 3D.@MrCOPTY I've been thinking about it. I might post it as a filler post after my Nightswift.
+1@MrCOPTY Yep! It's made out of a few fuselage parts and formation lights.
+1@Coop09814 Yep, that will work. It will also create a lot of noise, so I would recommend using lower volume.
+1Type "T" for tag requests.
@ColonelCanada They are likely using a fancy text generator. I belive it says at the bottom of the text formatting guide that strikethrough (along with a few other things) does not work on the website.
+1@ColonelCanada Unfortunately, you can't.
Very nice!
+1T