@temporaryplanetester No idea, but they don't seem to affect the function of the command other than just allowing it to work.
Perhaps if it's an item that can be duplicated.
Interestingly enough, it's entirely possible to move the atmosphere (shown by the black-sky picture).
The water and clouds can be moved as well. The water will revert to it's normal position if the player isn't paused.
@XtarsAgency Given that the clouds are a fixed 2D texture, the only way to make them disappear without changing the weather is to cause an error so large that it stops cloud rendering (which I am pretty sure I've done). Edit: the clouds can also be moved out of render distance via the command console.
@Hiimakeplanes Doesn't have to be. If you want to do that though, use ReShade (maybe Photoshop, but ReShade is better).
I would also find a spot where the aircraft doesn't blend into the background. Lighting is also really important. You don't want your aircraft in a shadow (changing the time of day is helpful).
@Hiimakeplanes Hmm, not sure how to help with that.
Eye-catching thumbnails may help. Take a look at some more popular post's thumbnails and learn from them. A good thumbnail can make or break a posts's success.
Well for one thing: flying wings by definition do not have dedicated vertical stabilizers (there are some exceptions to this, such as the YB-49), so I would get rid of those.
As far as stability goes, there are two primary options:
Hidden vertical fins inside of the aircraft (not as realistic, but it still works). Considered to be somewhat of a cheat method depending on who you ask.
Hidden airbrakes in the wingtips with auto-stabilizing inputs. Better for simulating flying wing stability (in my opinion), since it relies on adverse drag much like real flying wings do.
A minor but exceedingly annoying thing:
I've been working on this aircraft, and the rudder uses a hinge rotator for movement. Whenever I mirror Left-To-Right, the hinge rotator disappears and has to be replaced, re-rotated, re-positioned, and re-configured for the rudder control. Mirroring in the opposite direction creates a clone of the same part in the same position.
I've checked the X-Position using both the nudge tool and Fine Tuner, and it's indicated to be precisely centered (though it sometimes appears as -0 but changing it to 0 doesn't fix the issue).
This issue isn't exclusive to this aircraft and has happened on several other aircraft previously.
I can provide a link if necessary, but I would prefer that the aircraft remain out of public access for now since it is nearly complete.
You've likely got moving parts that are colliding. In that case, just disable aircraft collisions on those parts.
The basic cockpit isn't supposed to be destroyed, otherwise the game would cease to function.
@GabrielSatori That's a problem I attempted to fix (and mostly did) while I was designing the landing gear.
Landing should go decently as long as the aircraft is landing at the correct speed (listed above) and the correct rate of descent, and the user isn't trying a Ryanair landing.
Though, you can almost always expect a small bounce upon landing. This is something I hope to learn how to solve in the future (likely with actual suspension).
@Brayden1981 I do my projects for enjoyment (sometimes for testing things). Handing them off to someone defeats the purpose of them in the first place.
I'm going to give you the same advice that other users give: just build it yourself. If you don't know how, then learn how. That's how I've gotten to the point where I am now: learning by experience.
I can help you with FT and other small building aspects should you choose to build one, but I will not build one for you.
@Brayden1981 Sorry, but a 7J7 (or any replica for that matter) just isn't something that I would be willing to do. Not only that, but I have a projects list that spans 1-2 months of work, or even more. I'm not going to delay my own projects by several weeks for a project that I'm not even willing to do.
If it matters, the aircraft I am working on is similar to a 7J7, but again it isn't a replica.
@Brayden1981 I don't really do build requests, nor do I make replicas.
The aircraft designation is currently I200. When the aircraft is flyable I can tag you on an unlisted post.
@Brayden1981 It's not a 7J7, rather it's a fictional passenger transport concept.
I may or may not publish the engine, but if I do I will be sure to tag you on it.
@Mantha Thanks! The aircraft can experience a slight/moderate stall if a hard turn is conducted when the speed is too low (or when the turn is executed very quickly).
I would recommend joystick/mouse control because movement is generally much smoother, and lowers the risk of over-maneuvering.
Hello there. Just figured I should let you know that this post is against the rules, as it does not offer any improvements over the original build.
Reposting someone else's build without any changes may result in your post being removed.
@F8boa Theoretically yes. With the right speed, timing, and altitude it's likely possible. Removing the vertical stabilizer might help if you intend to yaw the aircraft backwards.
@Inuyasha8215 T
@temporaryplanetester No idea, but they don't seem to affect the function of the command other than just allowing it to work.
Perhaps if it's an item that can be duplicated.
@temporaryplanetester I tried moving the DevConsole, but that didn't seem to do anything at all.
Interestingly enough, it's entirely possible to move the atmosphere (shown by the black-sky picture).
The water and clouds can be moved as well. The water will revert to it's normal position if the player isn't paused.
@XtarsAgency Given that the clouds are a fixed 2D texture, the only way to make them disappear without changing the weather is to cause an error so large that it stops cloud rendering (which I am pretty sure I've done).
+2Edit: the clouds can also be moved out of render distance via the command console.
@DeadlyDialga The TutorialPlane was slightly different, but yes it basically did the same thing, just slightly less game-breaking.
Type "T" for tag requests.
@Hiimakeplanes Doesn't have to be. If you want to do that though, use ReShade (maybe Photoshop, but ReShade is better).
I would also find a spot where the aircraft doesn't blend into the background. Lighting is also really important. You don't want your aircraft in a shadow (changing the time of day is helpful).
@Hiimakeplanes Hmm, not sure how to help with that.
Eye-catching thumbnails may help. Take a look at some more popular post's thumbnails and learn from them. A good thumbnail can make or break a posts's success.
Well, posting teasers ahead of time helps grab attention. That may help.
Other than that I'm not sure.
Look closely at the fourth picture and you'll notice that the airport is not only floating but has also moved several hundred feet.
@airlinerbuilder No problem! I've used this:
You may have to adjust some of the values depending on how the aircraft performs, since this was used in a sailplane and not a high-speed aircraft.
+2Well for one thing: flying wings by definition do not have dedicated vertical stabilizers (there are some exceptions to this, such as the YB-49), so I would get rid of those.
As far as stability goes, there are two primary options:
You can't. Only the moderators have that capability.
+1@GrandPrix
+1disableBaseMesh
true
I believe is what works.@maxres It's likely an issue with high server ping. Wait a while and you should be able to connect.
A minor but exceedingly annoying thing:
I've been working on this aircraft, and the rudder uses a hinge rotator for movement. Whenever I mirror Left-To-Right, the hinge rotator disappears and has to be replaced, re-rotated, re-positioned, and re-configured for the rudder control. Mirroring in the opposite direction creates a clone of the same part in the same position.
I've checked the X-Position using both the nudge tool and Fine Tuner, and it's indicated to be precisely centered (though it sometimes appears as
-0
but changing it to0
doesn't fix the issue).This issue isn't exclusive to this aircraft and has happened on several other aircraft previously.
I can provide a link if necessary, but I would prefer that the aircraft remain out of public access for now since it is nearly complete.
@plutoshouldbeaplanet And no, it isn't based on the Strike Wyvern.
@plutoshouldbeaplanet This is vastly different from a Strike Wyvern in most design aspects. Especially performance-wise.
You've likely got moving parts that are colliding. In that case, just disable aircraft collisions on those parts.
The basic cockpit isn't supposed to be destroyed, otherwise the game would cease to function.
@GabrielSatori That's a problem I attempted to fix (and mostly did) while I was designing the landing gear.
+1Landing should go decently as long as the aircraft is landing at the correct speed (listed above) and the correct rate of descent, and the user isn't trying a Ryanair landing.
Though, you can almost always expect a small bounce upon landing. This is something I hope to learn how to solve in the future (likely with actual suspension).
@Brayden1981 I do my projects for enjoyment (sometimes for testing things). Handing them off to someone defeats the purpose of them in the first place.
I'm going to give you the same advice that other users give: just build it yourself. If you don't know how, then learn how. That's how I've gotten to the point where I am now: learning by experience.
I can help you with FT and other small building aspects should you choose to build one, but I will not build one for you.
@Brayden1981 Sorry, but a 7J7 (or any replica for that matter) just isn't something that I would be willing to do. Not only that, but I have a projects list that spans 1-2 months of work, or even more. I'm not going to delay my own projects by several weeks for a project that I'm not even willing to do.
If it matters, the aircraft I am working on is similar to a 7J7, but again it isn't a replica.
@Brayden1981 I don't really do build requests, nor do I make replicas.
The aircraft designation is currently I200. When the aircraft is flyable I can tag you on an unlisted post.
@Brayden1981 It's not a 7J7, rather it's a fictional passenger transport concept.
I may or may not publish the engine, but if I do I will be sure to tag you on it.
@Belloaka No problem! The server is generally more populated at night (or morning, depending on your time zone).
+1@Brayden1981 On the aircraft that this will be used on?
@Belloaka As of right now there's only one public server that is functional:
+1160.251.58.131
.The information you need should be in the propeller data.
Here's the XML Properties List: LINK
Sailplane perhaps?
Nice. You should be able to upload images now.
@Mantha Thanks! The aircraft can experience a slight/moderate stall if a hard turn is conducted when the speed is too low (or when the turn is executed very quickly).
+2I would recommend joystick/mouse control because movement is generally much smoother, and lowers the risk of over-maneuvering.
Hello there. Just figured I should let you know that this post is against the rules, as it does not offer any improvements over the original build.
Reposting someone else's build without any changes may result in your post being removed.
@F8boa Theoretically yes. With the right speed, timing, and altitude it's likely possible. Removing the vertical stabilizer might help if you intend to yaw the aircraft backwards.
+1Never heard of it before. I would assume it doesn't exist.
+3@Mantha Greetings from the other side!
@IceCraftGaming Thanks! I'm glad you like it!
+1Autotag: @MrCOPTY
Autotag: @Bo1233
@Chancey21
@HMSIllustriousMyBeloved
@MAPA
@TimsonAviation
@Bryan5
Thoughts or suggestions? Let me know!
Congrats!
+2Nice.
@Red920 In that case, disable collisions of the parts that the probe gets stuck inside of.
+1Hmm... Alright then.
HUZZAH!
+1Either the probe or drogue likely has aircraft collisions disabled.
+1Checking to make sure collisions on both parts are enabled should fix the issue.
Ah, I remember this one.
+2Nice job.
@Soardivision160th No problem! Glad I could help!
@ssenmodnar No problem! I'm glad I could help!