@Red920 If someone wants to use MP, then they should simply buy a PC, as long as they can afford it.
Otherwise, they will just have to wait until they can afford it.
@Red920 I've thought about this before.
It sounds great at first, until you actually start playing MP and realize how that would work entirely differently.
I can say from my experience on MP that if it was added to the game, every public server would be overloaded. The servers can only hold several people at a time without there being substantial lag, consequently disconnecting the user from the server or crashing their game. Even players with decent computers experience lag from MP, so there is no way whatsoever that mobile devices could handle that amount of processing without significantly lagging or just not working at all.
@temporaryplanetester I found that attribute a while ago, and yes it sadly does not work.
I suppose if it did work however, people would probably put cleverly positioned RickRoll links on their build. Imagine the horrors that would fill the MP chat log...
My NOVA robot is a good start for walking on uneven terrain. Its feet have a set cycle that allow it to walk both up and down slopes.
Traction? No idea. I think if the legs move too fast it causes issues.
I use gyros for bipedal walkers. They take a bit of tuning, but they work fine. Adding FT inputs to the gyro helps a lot as well.
Size can be adjusted with Fine Tuner. See what works best, and then go with that.
I'm sure rolling is entirely possible, but I have no idea how that would function on a bipedal walker.
How to make the walker go faster is really dependent on what code you're using. Higher speed can also be achieved by giving the walker a longer stride with each step (though settings this too high may cause balance issues).
A part with preset noises would be neat. Since we already have gauges/buttons/switches I don't see why adding alarm sounds would be a bad idea.
As far as imported sounds go, refer to the previous comment.
@HellFireKoder Ah, I've never been able to use that until after running the server.
So for other people to connect globally, they would simply use the global IP and it would work, or is there an extra step?
@Ancinder Download the server executable, and then run it. A window will pop up asking for network access. The server needs both Public and Private access, so be sure to check both. After that the server should work just fine.
To connect to your server, run the executable, and then find the area that says "Local IPs". The server IP that you're looking for should be the one that has "(LAN)" next to it. This is the IP for your local network. Note: I've only ever been able to use the LAN IP address. This is not the same for public servers, but I'm not sure how that's supposed to work, as I haven't been able to get it working so far. If the other user is not able to connect via your LAN, try having them connect to your global IP, which should be labeled by "UPnP Gateway:".
Nope. Google removed modding support for mobile devices. There are a few mobile compatible mods left I believe, but none are the Underwater Camera mod.
@MrCOPTY Hmm... It would be useful for splitting wings into sections automatically instead of manual wing calculation.
It would also be nice for landing gear/weapon bays, especially on aircraft that use paneling.
You can make good planes if you are determined to learn how to do so.
If you're passionate about building aircraft and you have the will to continuously improve your skills you can become a master content creator.
@Red920 If someone wants to use MP, then they should simply buy a PC, as long as they can afford it.
+2Otherwise, they will just have to wait until they can afford it.
@Red920 I've thought about this before.
+4It sounds great at first, until you actually start playing MP and realize how that would work entirely differently.
I can say from my experience on MP that if it was added to the game, every public server would be overloaded. The servers can only hold several people at a time without there being substantial lag, consequently disconnecting the user from the server or crashing their game. Even players with decent computers experience lag from MP, so there is no way whatsoever that mobile devices could handle that amount of processing without significantly lagging or just not working at all.
@phrongus No.
@Novah I should also mention that the server program has to be running in order for the server to actually run.
@Novah For people to use your server, you have to give your global IP address. It should be labeled by UPnP Gateway in the server console.
@destroyerIV 160.251.58.131
@MrCOPTY I'll be busy for several hours. I will likely be on later.
+1@temporaryplanetester I found that attribute a while ago, and yes it sadly does not work.
I suppose if it did work however, people would probably put cleverly positioned RickRoll links on their build. Imagine the horrors that would fill the MP chat log...
Hopefully this helps a bit. I am by no means an expert on the matter.
+1My NOVA robot is a good start for walking on uneven terrain. Its feet have a set cycle that allow it to walk both up and down slopes.
+1Traction? No idea. I think if the legs move too fast it causes issues.
I use gyros for bipedal walkers. They take a bit of tuning, but they work fine. Adding FT inputs to the gyro helps a lot as well.
Size can be adjusted with Fine Tuner. See what works best, and then go with that.
I'm sure rolling is entirely possible, but I have no idea how that would function on a bipedal walker.
How to make the walker go faster is really dependent on what code you're using. Higher speed can also be achieved by giving the walker a longer stride with each step (though settings this too high may cause balance issues).
@XAircraftManufacturer I think it's a great idea, and a logical one at that (given the additions in 1.11).
+1A part with preset noises would be neat. Since we already have gauges/buttons/switches I don't see why adding alarm sounds would be a bad idea.
+1As far as imported sounds go, refer to the previous comment.
@HellFireKoder Ah, I've never been able to use that until after running the server.
So for other people to connect globally, they would simply use the global IP and it would work, or is there an extra step?
@Ancinder Hmm... Let me see what I can do.
@Ancinder I was just experimenting with that, and encountered the same issue. I'm not sure how it works.
@Ancinder Download the server executable, and then run it. A window will pop up asking for network access. The server needs both Public and Private access, so be sure to check both. After that the server should work just fine.
To connect to your server, run the executable, and then find the area that says "Local IPs". The server IP that you're looking for should be the one that has "(LAN)" next to it. This is the IP for your local network.
Note: I've only ever been able to use the LAN IP address. This is not the same for public servers, but I'm not sure how that's supposed to work, as I haven't been able to get it working so far. If the other user is not able to connect via your LAN, try having them connect to your global IP, which should be labeled by "UPnP Gateway:".
Type "T" for tag requests.
@MrCOPTY No. I don't use other forms of social media (except for YT, but that's just for the SP website).
@MrCOPTY Just be careful not to accidentally send a report. I'm not sure what it would do, but it could lead to trouble.
+1@MrCOPTY View this. Click on the image in the description.
+1@MrCOPTY I noticed that. Happens occasionally. I'm not concerned about it.
+1@MrCOPTY Actually, I've already made plans for a teaser video featuring my upcoming stealth helicopter.
+1Sorry, but I won't have the time.
@alexJgameYTukraine000000 Ціную!
+1@AlivePan It's about the size of a 727 except for the fact that the fuselage is too narrow.
@Sm10684 I believe it's a script by WNP78.
Nope. Google removed modding support for mobile devices. There are a few mobile compatible mods left I believe, but none are the Underwater Camera mod.
+2@CommanderSponge The server ping shot up. I joined, but left shortly after because of it.
@Brayden1981 I would just look it up on the internet, since this seems to be more of a browser problem than a website/game problem.
@Brayden1981 Hmm... Well, since I don't use Safari I wouldn't know what causes that or how to diagnose the issue.
Type "T" for tag requests.
@Brayden1981 You may modify it. Just be sure to give credit in the description.
Type "T" for tag requests.
@CommanderSponge None other than the one mentioned.
Sometimes the server reaches it's limit, which prevents anyone else from connecting.
Didn't know some of these (removing water, light, yourself, and the sky).
+1Nice find!
Autotag: @MrCOPTY
Autotag: @Bo1233
@MAPA
@DISHWASHER2005
@DatRoadTrainGuy19
@Mistral
@JEST
@Brayden1981
@TimsonAviation
Thoughts or suggestions? Let me know!
@MrCOPTY Hmm... It would be useful for splitting wings into sections automatically instead of manual wing calculation.
+1It would also be nice for landing gear/weapon bays, especially on aircraft that use paneling.
Feliz Ano Novo!
@BaconEggs T
@MrCOPTY Thanks!
+1@AlbertanPlaneMaker Ah.
@AlbertanPlaneMaker ?
@Lincoln82 Yep.
@Lincoln82 It ranges from simple things such as
Pitch+Roll
to complicated artificial stability expressions.@Lincoln82 FunkyTrees is the coding language used in SimplePlanes.
You can make good planes if you are determined to learn how to do so.
If you're passionate about building aircraft and you have the will to continuously improve your skills you can become a master content creator.
Apologies for the excessively dark screenshots. They're due to the underwater camera mod's built-in lighting setting.