@jamesPLANESii Normally yes.
In my case however, it becomes a bit much when several (if not all) of the segments that make up the wings have to have wing panels hidden inside. Those wing panels also have to be manually adjusted using the XML editor (changing things like rootTrailingOffset to something like 0.437875, then repeating it four times for every wing panel). There are easier options (like scaling down a single wing section), but where's the fun in that?
I realize that this is nothing compared to the paneling masterpieces or the 2000+ part replicas, but it's still going to be a time consuming task.
@temporaryplanetester Thank you, kind user. Your request to have your unique user identifier typed into the comment section of the shown creation shall be fulfilled when the time for publishing of the shown creation arrives.
@Hiimakeplanes Never thought about it. Might be interesting.
It would be horrible for aerodynamics though, and I'm not quite sure how aesthetically pleasing it would look.
@Bellcat @Soardivision160th Agreed.
Given that the swashplate appears to be made from scratch, I can see why it might be a bit difficult to cover.
I would recommend looking at the S97 Raider for swashplate covering.
Again, this is simply a suggestion. It's your helicopter; do as you like.
@STENDEC Fictional stealth helicopter.
It's essentially a mix between an S-97 and an F-117 (though it doesn't resemble an F-117, it just uses paneling).
@IndesterSion It is possible to connect to different channels other than the usual Channel 0.
You can do this via the command console or manual file editing (which works a bit better).
Go to C:\Users\USERNAME\AppData\LocalLow\Jundroo\SimplePlanes, scroll down until you find the text document titled "MultiplayerSettings". Open this and you should see "ChannelID:0". Change the 0 to whatever channel you want to join.
Hopefully this helps. As I said previously there is a way to do this via the command console, but it has issues at times. The file editor method works much better (in my opinion).
@Lithesafe647 In that case, using something like this should help with the issue:
Throttle-rate(IAS/#)
Changing the # changes the acceleration of the build. You'll need to keep increasing this number until the aircraft takes off fast enough without going too fast.
Keep in mind is that just because it has enough horizontal thrust doesn't mean that it has enough vertical thrust.
Either increase the Collective Range or the engine power itself.
I think at this point it's better to paste the link as plain text instead of markdown, simply because the website has been rather paranoid about the whole train scam thing.
@ssenmodnar I did a bit of testing. Using Overload to set the input to Throttle does allow the switch to change the throttle, but it conflicts with the actual throttle control.
I'm not sure if it's possible to do this without running into this error.
Hmm...
If I understand the question correctly, then I assume that simply setting the input to Throttle would do it.
I'm not able to test it at the moment however. If it doesn't work, then I'll test it a bit later and I'll see what I can do.
@caelanthekow I've had this issue several times.
I believe it's an issue with the server itself. Whenever the ping on the server is really high it tends to do that.
@jamesPLANESii Normally yes.
In my case however, it becomes a bit much when several (if not all) of the segments that make up the wings have to have wing panels hidden inside. Those wing panels also have to be manually adjusted using the XML editor (changing things like
rootTrailingOffset
to something like0.437875
, then repeating it four times for every wing panel). There are easier options (like scaling down a single wing section), but where's the fun in that?I realize that this is nothing compared to the paneling masterpieces or the 2000+ part replicas, but it's still going to be a time consuming task.
@temporaryplanetester Thank you, kind user. Your request to have your unique user identifier typed into the comment section of the shown creation shall be fulfilled when the time for publishing of the shown creation arrives.
+2Type "T" for tag requests.
@Hiimakeplanes Never thought about it. Might be interesting.
It would be horrible for aerodynamics though, and I'm not quite sure how aesthetically pleasing it would look.
@FirstFish83828 It works now.
Also, I'm not sure about other upload sites. postimages is the only one I use.
When using postimages.org, you have to use the Direct Link and not the normal Link.
@FirstFish83828 Because it's designed to have a low RCS (and also because that's how I wanted it to look).
@FirstFish83828 Stealth helicopter.
@FirstFish83828 ?
Autotag: @MrCOPTY
Autotag: @Bo1233
@TASTEinc
@Mistral
@F8boa
@Dukeindabox
@DatRoadTrainGuy19
@DISHWASHER2005
@alexJgameYTukraine000000
@Bryan5
@Ktarnii
@ArteMPticHka
@MAPA
@TimsonAviation
@IceCraftGaming
Thoughts or suggestions? Let me know!
@WINGSIRONOFICIAL Sure!
Please tag me when you do.
@Droidy247 I plan to upload it this weekend.
+1Also, it looks very good.
+1I should probably design more helicopters; they're something I rarely bother with.
@Bellcat @Soardivision160th Agreed.
Given that the swashplate appears to be made from scratch, I can see why it might be a bit difficult to cover.
I would recommend looking at the S97 Raider for swashplate covering.
Again, this is simply a suggestion. It's your helicopter; do as you like.
@STENDEC Fictional stealth helicopter.
It's essentially a mix between an S-97 and an F-117 (though it doesn't resemble an F-117, it just uses paneling).
Very nice. I like the window design.
+2I've been working on my own stealth helicopter design. I plan to release it soon.
@SemedianIndustries I don't believe so.
Type "T" for tag requests.
Pronounce Jun and then pronounce Droo. Combine those two.
+2When a part is damaged, it will simply disconnect instead of disconnecting and disappearing.
+3Congratulations, you've survived another trip around the Sun!
+1@Ancinder A player can control their own explosion sync, but you cannot control other player's explosion sync.
@Lithesafe647 Ah.
No problem!
@IndesterSion It is possible to connect to different channels other than the usual Channel 0.
+2You can do this via the command console or manual file editing (which works a bit better).
Go to C:\Users\USERNAME\AppData\LocalLow\Jundroo\SimplePlanes, scroll down until you find the text document titled "MultiplayerSettings". Open this and you should see "ChannelID:0". Change the 0 to whatever channel you want to join.
Hopefully this helps. As I said previously there is a way to do this via the command console, but it has issues at times. The file editor method works much better (in my opinion).
@Lithesafe647 In that case, using something like this should help with the issue:
Changing the # changes the acceleration of the build. You'll need to keep increasing this number until the aircraft takes off fast enough without going too fast.
Keep in mind is that just because it has enough horizontal thrust doesn't mean that it has enough vertical thrust.
+1Either increase the Collective Range or the engine power itself.
Did this happen again, or was this the previous incident?
+2I think at this point it's better to paste the link as plain text instead of markdown, simply because the website has been rather paranoid about the whole train scam thing.
Very informative. Thank you for addressing this in detail.
+1@temporaryplanetester In that case, I'll stop commenting Hide the Pain Harold faces on those posts.
@ssenmodnar I did a bit of testing. Using Overload to set the input to
Throttle
does allow the switch to change the throttle, but it conflicts with the actual throttle control.I'm not sure if it's possible to do this without running into this error.
Hmm...
If I understand the question correctly, then I assume that simply setting the input to
Throttle
would do it.I'm not able to test it at the moment however. If it doesn't work, then I'll test it a bit later and I'll see what I can do.
I see nothing of concern here.
+5@Aviator01 Yep.
+1It might also work with the windmills as well, but I have yet to test that.
Give it a lightsaber.
@Bryan5 Hmm...
+1Normally I would just say "fly higher", but if this happens at any altitude then I'm not sure how to help with that.
What altitude are you flying at?
+1@caelanthekow I've had this issue several times.
I believe it's an issue with the server itself. Whenever the ping on the server is really high it tends to do that.
@Red920 I've got several. However I've already posted most of them in previous forums.
+1@Ktarnii Would you rather be tagged on an unlisted post?
@Ktarnii Sure.
I'm a bit busy with a project at the moment, so it likely won't be posted until tomorrow.
@32 The wide carrier actually lagged the game severely (I believe FPS dropped below 1).
@IAlsoBuildPlane @Numbers2 @BeastHunter
+6⊥
+1