28.1k TheFlightGuySP Comments

  • Venture Aeronautics Project I200 2.4 years ago

    @WINGSIRONOFICIAL Sure!
    Please tag me when you do.

  • Good Morning Convoy 2.4 years ago

    @Droidy247 I plan to upload it this weekend.

    +1
  • It’s so close to being done. 2.4 years ago

    Also, it looks very good.
    I should probably design more helicopters; they're something I rarely bother with.

    +1
  • It’s so close to being done. 2.4 years ago

    @Bellcat @Soardivision160th Agreed.
    Given that the swashplate appears to be made from scratch, I can see why it might be a bit difficult to cover.
    I would recommend looking at the S97 Raider for swashplate covering.
    Again, this is simply a suggestion. It's your helicopter; do as you like.

  • Good Morning Convoy 2.4 years ago

    @STENDEC Fictional stealth helicopter.
    It's essentially a mix between an S-97 and an F-117 (though it doesn't resemble an F-117, it just uses paneling).

  • Third attempt on making a stealth helicopter. 2.4 years ago

    Very nice. I like the window design.

    I've been working on my own stealth helicopter design. I plan to release it soon.

    +2
  • (Tutorial) The Basics Of Creating Digital Flight Displays Using Text Labels: 2.4 years ago

    @SemedianIndustries I don't believe so.

  • Good Morning Convoy 2.4 years ago

    Type "T" for tag requests.

  • How? 2.4 years ago

    Pronounce Jun and then pronounce Droo. Combine those two.

    +2
  • PartColisionResponse 2.4 years ago

    When a part is damaged, it will simply disconnect instead of disconnecting and disappearing.

    +3
  • Its my birthday 2.4 years ago

    Congratulations, you've survived another trip around the Sun!

    +1
  • SimplePlanes Multiplayer 2.4 years ago

    @Ancinder A player can control their own explosion sync, but you cannot control other player's explosion sync.

  • why will my VTOL not take off? 2.5 years ago

    @Lithesafe647 Ah.
    No problem!

  • SimplePlanes Multiplayer 2.5 years ago

    @IndesterSion It is possible to connect to different channels other than the usual Channel 0.
    You can do this via the command console or manual file editing (which works a bit better).
    Go to C:\Users\USERNAME\AppData\LocalLow\Jundroo\SimplePlanes, scroll down until you find the text document titled "MultiplayerSettings". Open this and you should see "ChannelID:0". Change the 0 to whatever channel you want to join.

    Hopefully this helps. As I said previously there is a way to do this via the command console, but it has issues at times. The file editor method works much better (in my opinion).

    +2
  • why will my VTOL not take off? 2.5 years ago

    @Lithesafe647 In that case, using something like this should help with the issue:

    Throttle-rate(IAS/#)
    

    Changing the # changes the acceleration of the build. You'll need to keep increasing this number until the aircraft takes off fast enough without going too fast.

  • why will my VTOL not take off? 2.5 years ago

    Keep in mind is that just because it has enough horizontal thrust doesn't mean that it has enough vertical thrust.
    Either increase the Collective Range or the engine power itself.

    +1
  • Really?! XD 2.5 years ago

    Did this happen again, or was this the previous incident?

    +2
  • Need help in funky trees 2.5 years ago

    I think at this point it's better to paste the link as plain text instead of markdown, simply because the website has been rather paranoid about the whole train scam thing.

  • Regarding the Verifpro problem. 2.5 years ago

    Very informative. Thank you for addressing this in detail.

    +1
  • DO NOT CLICK ANYTHING THAT SAYS VERI*PRO !!! 2.5 years ago

    @temporaryplanetester In that case, I'll stop commenting Hide the Pain Harold faces on those posts.

  • how make a switch do throttle=1 when up but 0 when down 2.5 years ago

    @ssenmodnar I did a bit of testing. Using Overload to set the input to Throttle does allow the switch to change the throttle, but it conflicts with the actual throttle control.
    I'm not sure if it's possible to do this without running into this error.

  • how make a switch do throttle=1 when up but 0 when down 2.5 years ago

    Hmm...
    If I understand the question correctly, then I assume that simply setting the input to Throttle would do it.
    I'm not able to test it at the moment however. If it doesn't work, then I'll test it a bit later and I'll see what I can do.

  • Something isn't quite right.. 2.5 years ago

    I see nothing of concern here.

    +5
  • The USS Beast Has "Interesting" Proportions... 2.5 years ago

    @Aviator01 Yep.
    It might also work with the windmills as well, but I have yet to test that.

    +1
  • The elite of the elite 2.5 years ago

    Give it a lightsaber.

  • How do i stop wobbling at high speeds(Mach2+) ? 2.5 years ago

    @Bryan5 Hmm...
    Normally I would just say "fly higher", but if this happens at any altitude then I'm not sure how to help with that.

    +1
  • How do i stop wobbling at high speeds(Mach2+) ? 2.5 years ago

    What altitude are you flying at?

    +1
  • SimplePlanes Multiplayer 2.5 years ago

    @caelanthekow I've had this issue several times.
    I believe it's an issue with the server itself. Whenever the ping on the server is really high it tends to do that.

  • The USS Beast Has "Interesting" Proportions... 2.5 years ago

    @Red920 I've got several. However I've already posted most of them in previous forums.

    +1
  • UDF/PropFan Engine Testing 2.5 years ago

    @Ktarnii Would you rather be tagged on an unlisted post?

  • UDF/PropFan Engine Testing 2.5 years ago

    @Ktarnii Sure.
    I'm a bit busy with a project at the moment, so it likely won't be posted until tomorrow.

  • The USS Beast Has "Interesting" Proportions... 2.5 years ago

    @32 The wide carrier actually lagged the game severely (I believe FPS dropped below 1).

  • The USS Beast Has "Interesting" Proportions... 2.5 years ago

    @IAlsoBuildPlane @Numbers2 @BeastHunter

    //CarrierLarge>Transform.set_localScale X,Y,Z
    

    +6
  • [Teaser]: Belle Harbor 2.5 years ago

    +1
  • It's time for a new name for SimpleRockets 2 2.5 years ago

    @Susyamngsu Short answer: no. I gave a longer explanation in the comments below, but essentially it simply wouldn't work.

  • Wait, why do we call mentioning a user "tagging"? 2.5 years ago

    Not sure how it started.
    All I know is that I call it that because that's how everyone else calls it, and they likely picked it up the same way.

    +1
  • Should I make a airplane or a car? 2.5 years ago

    @AppyPappy Yes.

  • poor sailboat 2.5 years ago

    @Dragoranos Are you suggesting that sailboats are not supposed to go Mach 6.7?

  • Should I make a airplane or a car? 2.5 years ago

    @AppyPappy I removed it. Also, I would recommend that you use the "Reply" button; otherwise, people won't get notified of your response.

    I should also mention that the image was made using an online tool. It wasn't "hand made".

  • poor sailboat 2.5 years ago

    This is fine.

    +1
  • What image uploading service do you use? 2.5 years ago

    I use postimages.org
    It rarely has issues (for me).

    +1
  • It's time for a new name for SimpleRockets 2 2.5 years ago

    @Red920 Unless of course you were talking about 4 people for mobile servers, in which case that would work well for lower-end mobile devices.

    +1
  • It's time for a new name for SimpleRockets 2 2.5 years ago

    @Red920 Also yes, that would be me.

    +1
  • It's time for a new name for SimpleRockets 2 2.5 years ago

    @Red920 It would take away from the experience.
    It would be difficult to actually enjoy MP, especially since there is only one public server that is operational.
    That would mean only 4 out of dozens of routine MP players would be able to play at any given time. Ultimately it would be a terrible idea.

    +1
  • It's time for a new name for SimpleRockets 2 2.5 years ago

    @Red920 Yeah, I see requests from time to time. I tell others the same thing.
    SP servers just don't have the capacity. They can only hold around 10-15 users without overloading, and that's being generous.
    Perhaps if separate servers for mobile users existed it would be slightly more feasible.

    +1
  • It's time for a new name for SimpleRockets 2 2.5 years ago

    @Red920 That would work much better.
    You would also need a way to set up a server. On PC it's an executable that you can download. I'm not sure exactly how that would work on mobile but it could be possible.

    The question of "Is it reasonable to add as a default feature?" also comes into play. This sort of feature is for a more specific audience.
    However, it would still be neat (and might be possible).

    +1
  • Is Rotor Brakes available? 2.5 years ago

    Alternatively, you could go through the trigonometry-nightmare task of creating your own functional rotor system with working rotor brakes.

    Or you could use the "cheat method" and make a fake rotor system (with rotor brakes) with a hidden engine somewhere (I wouldn't recommend this method though).

    Other than that, the previous comment explains it.

    +1
  • My Thoughts About SimplePlanes 2 2.5 years ago

    I would love to see a cross-section editor, whether that's in a future update or the sequel game.

    +5
  • My Thoughts About SimplePlanes 2 2.5 years ago

    I think this is a great idea.
    I like the way SP is, and I don't think the sequel should be almost entirely different.
    I like the UI and building style, and I think it should stay that way in SP2.

    +5
  • It's time for a new name for SimpleRockets 2 2.5 years ago

    @Red920 In addition to the previous comments, as of right now there is only one known working public server.
    Even if the few other servers were working, it would not be enough to support so many users, making the addition of MP as a default mod entirely pointless.
    On the surface, this sounds like a great idea.
    But, when you look at the details, it only ends up being worse for everyone.

    +3