28.2k TheFlightGuySP Comments

  • Venture Aeronautics Project E510 "Arbitrator" 2.4 years ago

    @tsampoy Much appreciated!

  • Radar? | Game Suggestion post | 2.4 years ago

    @Bryan5 That's also been partially implemented (also requires command console to locate).
    There is an IR signature property, but it doesn't seem to display anything other than it's default value if I remember correctly.

    +3
  • Radar? | Game Suggestion post | 2.4 years ago

    @Micmekox Well, since Jundroo has already partially implemented radar cross section (you can find this with some command console searching), an adjustment slider for stealth coating on fuselage parts could be possible.

    +2
  • Venture Aeronautics Project E510 "Arbitrator" 2.4 years ago

    @Bonk21474 The E500 doesn't have jet pods. Props only.

  • Mcdonnell Model 225 Teaser 2.4 years ago

  • Venture Aeronautics Project E510 "Arbitrator" 2.4 years ago

    @Brayden1981 Of course!

  • Help 2.4 years ago

    What exactly is the issue?

  • Venture Aeronautics Project E510 "Arbitrator" 2.4 years ago

    @DeadlyDialga Sounds like a good idea. It's been months since I've made one of those.

  • Ophan (Ezekiel's Wheel) 2.4 years ago

    So this is what happened to The Watcher...

  • Venture Aeronautics Project E510 "Arbitrator" 2.4 years ago

    @STENDEC It is. I simply didn't feel motivated to invest more time into making bomb bays (they're tricky to fit into the wings).

  • Venture Aeronautics Project E510 "Arbitrator" 2.4 years ago

    @STENDEC The name "Arbitrator" is a sort of call-back to the B-36.
    The B-36's nickname was the Peacemaker, so I decided to name this the Arbitrator since it's a synonym of Peacemaker.

    +1
  • Venture Aeronautics Project E510 "Arbitrator" 2.4 years ago

    @STENDEC It's essentially a mix between an XB-35 and a B-36.

    I was considering a full-jet version, but I chose not to do that. I figured a mixed-propulsion flying-wing would be more interesting than a full-jet.

    +1
  • Venture Aeronautics Project E510 "Arbitrator" 2.4 years ago

    Autotag: @MrCOPTY
    Autotag: @0k

  • Venture Aeronautics Project E510 "Arbitrator" 2.4 years ago

    @NotNewHere
    @Bryan5

  • Venture Aeronautics Project E510 "Arbitrator" 2.4 years ago

    Thoughts or suggestions? Let me know!

  • The Arbitrator: 2.4 years ago

    Type "T" for tag requests.

  • (Tutorial) How To Change Fuel Consumption And Noise For Jet Engines: 2.4 years ago

    @griges That might be a good place to start. Like I said, I have very little experience with PID controllers and only know the basics. It'll likely take a while to get it tuned just right.

    Also, no problem! If you want, you can bookmark this page to your browser so you can refer back to the comment.

  • (SOLVED) i cant upload images? 2.4 years ago

    @32 I completely forgot about that. That would explain it.

  • (Tutorial) How To Change Fuel Consumption And Noise For Jet Engines: 2.4 years ago

    @griges
    The Target is the value you want the controller to achieve.


    The Current is the variable that you want to be controlled (it can be Altitude, AngleOfAttack, or pretty much any data value). The controller will attempt to change whatever the Current is so that it's equal to the Target value.


    The p value (proportional) is how much output the controller should give.
    The i value (integral) is how quickly the controller should try to meet the Target value.
    The d value (derivative) is how careful the controller should be. This is to prevent overcorrecting/overshooting the target value. It's essentially an input dampener for the controller.


    The Target, p, i, and d values are supposed to be numbers (though I'm pretty sure the Target value can be a different data value as well).


    The format should look like this: PID(Target, Current, p, i, d).
    An example of what this could look like: PID(0, AngleOfAttack, 0.005, 0.001, 0.0025).

    +1
  • (Tutorial) How To Change Fuel Consumption And Noise For Jet Engines: 2.4 years ago

    @griges I've considered this.
    I have a bit of experience using PID controllers, but not enough to make a forum about it.
    There's actually a Funky Trees guide that breaks down PID controllers here.

  • (SOLVED) i cant upload images? 2.4 years ago

    @griges No problem!

    And yes, those ` marks will prevent the image from appearing.

  • (SOLVED) i cant upload images? 2.4 years ago

    @griges I'm not seeing it (yet).

    If it continues to not function, try using Discord instead.

  • (SOLVED) i cant upload images? 2.4 years ago

    @griges Those marks that insert red text also should not surround the image link text, otherwise it will not work.

  • Is SimplePlanes- dead? 2.4 years ago

    @MLGHerobrine Haha, I understand, no problem!

    +1
  • (SOLVED) i cant upload images? 2.4 years ago

    @griges Hmm... Let's test this. Copy this into the description as-is:

    ![](https://i.postimg.cc/vZCst7HV/Screenshot-2023-04-08-22-43-06-087-com-jundroo-Simple-Planes.jpg)
    

  • (SOLVED) i cant upload images? 2.4 years ago

    ![](image URL)
    When using postimages.org, it should give you the option for what type of image link you want. Use the Direct Link option and not the Link option.

  • Is SimplePlanes- dead? 2.4 years ago

    When Jundroo can find the time to do so.
    SimplePlanes isn't dead. The simple fact is that Jundroo has greater priorities at the moment with Juno (formerly SimpleRockets2).

    I'd also like to note that Andrew himself stated that they would be paying more attention to SP this year. It's not improbable that we may get an update towards the middle/end of the year.

    +4
  • How do I make thumbnails 2.4 years ago

    Screenshot guide.
    Online photoshop.
    These two should serve as a decent basis for creating better thumbnails.

  • SimplePlanes Multiplayer 2.4 years ago

    @Maosulli Yes.

    +1
  • SimplePlanes Multiplayer 2.4 years ago

    @pcgmr It wouldn't work.
    Google removed modding support for mobile devices.

  • [Teaser]: City of Edinburgh 2.4 years ago

    +1
  • SimplePlanes Multiplayer 2.4 years ago

    @p2013125 I think it's been mentioned that they would like to do that, but it's not top priority at the moment.

  • SimplePlanes Multiplayer 2.4 years ago

    @Maosulli Did you copy the entire command?

  • What Better Day To Upload A Teaser Than Today? 2.4 years ago

    @ReinMcDeer It works quite well actually. It takes a bit of getting used to flying the thing because the elevons tend to induce asymmetric drag while using Pitch and Roll at the same time. It'll sideslip a bit while turning unless you give some yaw input.

    +1
  • What Better Day To Upload A Teaser Than Today? 2.4 years ago

    @ReinMcDeer This is a true flying wing.
    It uses YawRate and AngleOfSlip programmed into hidden airbrakes.

    I also gave it some slack on the stability to have a little more drift (like a pre-fly-by-wire flying wing).

    +1
  • What Better Day To Upload A Teaser Than Today? 2.4 years ago

    Type "T" for tag requests.

  • SimplePlanes Multiplayer 2.4 years ago

    @Maosulli Type this command into the command console:

    say "your message with quotes"

    +1
  • Venture Aeronautics Project D110 "Delta Rapier" 2.4 years ago

    @L0RR3B0RR3

    #Your Text Here
    

  • atan2(y,x) 2.4 years ago

    Interesting. I'd seen asin() acos() atan() listed in the Funky Trees guide but wasn't aware that an atan2() was present.

    Now I'm curious if sinh() cosh() tanh() are present as well.

    +3
  • SimplePlanes Multiplayer 2.4 years ago

    @CarMakerFry20 No. That IP is no longer valid.
    The backup server IP changes with DDOS attacks.

  • It was fun while it lasted 2.4 years ago

    @32 A soldier saluting. It's a bit chopped on mobile devices.

    +1
  • It was fun while it lasted 2.4 years ago

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    +4
  • SimplePlanes Multiplayer 2.4 years ago

    @xcong
    160.251.58.131 - Main server.
    61.82.248.121 - Backup server.

  • Will Simpleplanes ever be revamped? 2.4 years ago

    Would older/current builds even be compatible with such a change though?

    +2
  • Mirage III Teaser 2.4 years ago

  • [TEASER] Cutlass 2.4 years ago

  • What is 2.4 years ago

    Depends on the plane and propeller specifications (not the engine, just the prop on its own).

    I'm also by no means an expert on props. These are just basic things to consider.
    I'd recommend trying different pitches to see what works best.

    +1
  • Help with custom engine 2.4 years ago

    Set preventBreaking on the pistons to true.

    +1
  • What is considered as realistic flight? 2.4 years ago

    Acceleration, weight, speed, turn rate, and thrust are probably the main ones.

    +3