Its physics definitely has change (strictly speaking this is for SP), its parts were added almost everytime it updates and the user friendlyness of it is also improved
@QingyuZhou i thought my Desert Runner Challenge is hard, but this is annoyingly hard, atleast im still thinking when im making my challenge, no wings longer than 128ft, then how can we glide smoothly? Glider rely on their long wings to glide and get thermal, if the lenght is insuficcent it will fly shorter and harder to control
My name is based of my fictional country in my roleplay (my country and my own roleplay story), Trislandia is my fictional country and I have used it since, I also have another name like Universecorp, Universegaming and Uchihagaming12 (the latter is shamefull), why Universegaming? It's a company that is also from Trislandia, still have 3 or 4 other but I won't say it
@Kalashinikov we can make a cluster bomb with cannons then...
@Hellosss38 basically in order for a stealth plane to works (or pretty much any stealth vehicle alike) it has to meet this requirements:
•Angular
•Doesnt Have any 90° plane of body
•Doesnt have any curvy shape
•Stealth Characteristic
•Radar absorbing material
@GINGER01 Well i mean that is what you would expect them to do, they "having fun" with "other player" and when you shoot them they got all salty and stuff
maxAngularVelocity, sometimes you have a 450hp sedan of monstrosity that can goes up to 400+km/h, that's my case, despite it being a 2 tons bulky 4 door sedan it still corners like a drift car, probably courtesy of 2.5° rear wheel steering (that 2.5 is the thing that will make the car goes sideways, you turn off that 2.5 degrees and the car won't turn very well)
@Hellosss38 This games definitely need stealth, so by making your plane stealth looking it will actually be harder to lock (occasional failed lock maybe?) all that i know about stealth is..., how do i pronounce it..., "Angular" but not 90° angular as 90° angle can deflect back radar wave, a tube or curvy stuff can also deflect radar wave (heck even me saying this is having a hard time explaining this, i have a forum about it)
A fuselage inlet, A good ol inlets of a kind, it shall not be ditched by this new hollow stuff
A little story about it, im actually still using inlets for my guns (the barrel, not the sight) and other detailing, i have already stated that i have not trusted the hollow fuselage, i have only use it for a little bit but it doesn't play a "majorly" important parts of my plane (car or ships rather...), anyhow this is a nice tutorial, at first is kinda confusing but after a bit i figured all out, i have been using a structural panel that has been shaped really small (the smallest you can get without actually XML the thing) and nudged it with a bit of trial and error
NSFW=Not Safe For Works (basically something that is not "supposed" to be seen by your average 15 years old, but yet here i am being a sociopathic guy that "likes" to find something about something liquid and scarlet red, especially in youtube...)
Yes but no at the same time, yes because it looks good and no because i can't try it (poor me...) it does looks cool despite being an other worldly car
@SouthTunnel2 yeah, even with a P-51 (one of the default plane) people still say its bloody quick, i don't see how its high but going from 1000 to 10.000ft in just 10-20° angle in just 1 minute is definitely not normal
When people say climb rate on this game is unrealistically quick and then come this one guy that says its too slow, i can agree with having no cloud, it should be improved
@TheReturningHound Oh so its you! I know you, i think we have met in instagram before (that time im using Uchihagaming12, its an old account and i already forget the password so there's no point of going back)
Yes, find the engine you want to recolor, open overload, find engines (i think its engines, basically the one at the most bottom) and you see colorOverridePrimary? That's your color, you can also resize the exhaust in the exhaustScale but you might want to make all the scale the same because the exhaust is at a global angle (it doesn't care where your plane goes, it will always be flat relatives to the ground), atleast for plane anyway, for ships like the one on my case you don't need to do it, only need to adjust it a little bit so it looks allright
Uhh no, im not even using any sight, im only using an imaginary sight relatives to the middle of my phone screen and the middle of Trim and VTOL bar, and i manages to hit my target 750m away (0.7km if you will), you can make a cross and then nudge it inside a hollow fuselage
Did i just see Maximum Overdrive? (Initial-D Intensifies)
Oh and also 200mph is nothing to bulk at as you can actually go at higher speed with a perfect wing setup (downforce baby), even my 450hp 2.300kg AWD Rallycross Sedan of Monstrosity (my most recent build, its a chalpenge if you wondering ;] ) can goes up to that points and beyond (not really, im not sure how fast is 450km/h is in mph, im not using imperial, only using metric and nautical)
Btw for problems of getting shot down i think you should go back and see the "older" parts, the one thing in particular is the active anti missile system that use a scaled gun tracer for shielding you from missile, or just make your own and make the system have an extended range so that you can be safe from the cleaver, i guess you could use it as a weapon too, just make sure the guns you use for the system doesn't have DisableCollision set to True or else the system wouldn't help you, and if that sounds impractical just put a bunch of infinite flares (my plane usually use those) your planes, maybe 6 is enough to disable the lock, the things that i found is that as long as you have atleast 4 or 6 flares/chaff in your plane at one shot you should be able to trick the lock immediately, for revenge just use that anti missile stuff that i mention
"And You Thought my jokes were bad"
Its physics definitely has change (strictly speaking this is for SP), its parts were added almost everytime it updates and the user friendlyness of it is also improved
Too much traction potentially?
@QingyuZhou i thought my Desert Runner Challenge is hard, but this is annoyingly hard, atleast im still thinking when im making my challenge, no wings longer than 128ft, then how can we glide smoothly? Glider rely on their long wings to glide and get thermal, if the lenght is insuficcent it will fly shorter and harder to control
@ChiChiWerx Oh ok, this is helpfull :)
@Hellosss38 well you can, that's not my probpem, im just answering that
what?
questionMy name is based of my fictional country in my roleplay (my country and my own roleplay story), Trislandia is my fictional country and I have used it since, I also have another name like Universecorp, Universegaming and Uchihagaming12 (the latter is shamefull), why Universegaming? It's a company that is also from Trislandia, still have 3 or 4 other but I won't say it
+1@ChiChiWerx
land on speed
, seems like something that you would do at a carrier landingOh wow ok it worked...
test?
I would not do that if I were you...
Well, so be it then, you cant change those
@Kalashinikov we can make a cluster bomb with cannons then...
@Hellosss38 basically in order for a stealth plane to works (or pretty much any stealth vehicle alike) it has to meet this requirements:
•Angular
•Doesnt Have any 90° plane of body
•Doesnt have any curvy shape
•Stealth Characteristic
•Radar absorbing material
@MrPorg137 maybe...¿ I guess...
@SouthTunnel2 well that should be self explanatory then...
@GINGER01 Well i mean that is what you would expect them to do, they "having fun" with "other player" and when you shoot them they got all salty and stuff
I like to see big ships i can tell yo that much...
maxAngularVelocity, sometimes you have a 450hp sedan of monstrosity that can goes up to 400+km/h, that's my case, despite it being a 2 tons bulky 4 door sedan it still corners like a drift car, probably courtesy of 2.5° rear wheel steering (that 2.5 is the thing that will make the car goes sideways, you turn off that 2.5 degrees and the car won't turn very well)
+2@Hellosss38 This games definitely need stealth, so by making your plane stealth looking it will actually be harder to lock (occasional failed lock maybe?) all that i know about stealth is..., how do i pronounce it..., "Angular" but not 90° angular as 90° angle can deflect back radar wave, a tube or curvy stuff can also deflect radar wave (heck even me saying this is having a hard time explaining this, i have a forum about it)
+1A fuselage inlet, A good ol inlets of a kind, it shall not be ditched by this new hollow stuff
A little story about it, im actually still using inlets for my guns (the barrel, not the sight) and other detailing, i have already stated that i have not trusted the hollow fuselage, i have only use it for a little bit but it doesn't play a "majorly" important parts of my plane (car or ships rather...), anyhow this is a nice tutorial, at first is kinda confusing but after a bit i figured all out, i have been using a structural panel that has been shaped really small (the smallest you can get without actually XML the thing) and nudged it with a bit of trial and error
+2NSFW=Not Safe For Works (basically something that is not "supposed" to be seen by your average 15 years old, but yet here i am being a sociopathic guy that "likes" to find something about something liquid and scarlet red, especially in youtube...)
As BaconAircraft also gives teaser for his tank...
your average mobile player playing on their phone be like: (hyperventilate)
+1Yes but no at the same time, yes because it looks good and no because i can't try it (poor me...) it does looks cool despite being an other worldly car
An F40 that become an RX-7 Mindblowing, it looks really nice, i like it
+3Nice looking even though the lenght to beam ratio is too much (pretty much no beam), i do still see that its hull is still angular
+1Sick! Can't wait to try it, it looks so cool
+1@TheReturningHound Ok, i might find it later :)
@SouthTunnel2 yeah, even with a P-51 (one of the default plane) people still say its bloody quick, i don't see how its high but going from 1000 to 10.000ft in just 10-20° angle in just 1 minute is definitely not normal
+1When people say climb rate on this game is unrealistically quick and then come this one guy that says its too slow, i can agree with having no cloud, it should be improved
+2@TheReturningHound Oh so its you! I know you, i think we have met in instagram before (that time im using Uchihagaming12, its an old account and i already forget the password so there's no point of going back)
maxAngularVelocity to 50 to get a 90km/h tank, maybe 15 if you want it real slow
@Othawne Arent V> and V< value use Meters Per Second?
What a nice, what a simple humble start that actually looks nice :) oh and also, i forgot to Tea
Curious Design, i really wanna see how this works
Yes, find the engine you want to recolor, open overload, find engines (i think its engines, basically the one at the most bottom) and you see colorOverridePrimary? That's your color, you can also resize the exhaust in the exhaustScale but you might want to make all the scale the same because the exhaust is at a global angle (it doesn't care where your plane goes, it will always be flat relatives to the ground), atleast for plane anyway, for ships like the one on my case you don't need to do it, only need to adjust it a little bit so it looks allright
Is ThIs ThE sPaCe ShUtTlE? (im referring to "DC-3 is almost a space shuttle" and it even have a good flying characteristic)
Uhh no, im not even using any sight, im only using an imaginary sight relatives to the middle of my phone screen and the middle of Trim and VTOL bar, and i manages to hit my target 750m away (0.7km if you will), you can make a cross and then nudge it inside a hollow fuselage
@Cobrahuey 3 names per tags only, it sucks but i don't know how do i can manage to tags 6 people in my older post and they all commenting
Did i just see Maximum Overdrive? (Initial-D Intensifies)
Oh and also 200mph is nothing to bulk at as you can actually go at higher speed with a perfect wing setup (downforce baby), even my 450hp 2.300kg AWD Rallycross Sedan of Monstrosity (my most recent build, its a chalpenge if you wondering ;] ) can goes up to that points and beyond (not really, im not sure how fast is 450km/h is in mph, im not using imperial, only using metric and nautical)
@Wi1dSk7 Yes, his mods (Kakhikotchauri1 mods) is compatible in 1.9 and it works for all platform (except ios because Apple is not nice)
@Brendorkus Well i don't care
@Hellosss38 Oh god even worse
@Hellosss38 and its 1.9
Btw for problems of getting shot down i think you should go back and see the "older" parts, the one thing in particular is the active anti missile system that use a scaled gun tracer for shielding you from missile, or just make your own and make the system have an extended range so that you can be safe from the cleaver, i guess you could use it as a weapon too, just make sure the guns you use for the system doesn't have DisableCollision set to True or else the system wouldn't help you, and if that sounds impractical just put a bunch of infinite flares (my plane usually use those) your planes, maybe 6 is enough to disable the lock, the things that i found is that as long as you have atleast 4 or 6 flares/chaff in your plane at one shot you should be able to trick the lock immediately, for revenge just use that anti missile stuff that i mention
+1To those who upvoted the original post about the challenge
@Kakhikotchauri1
@BuiltBionixInd10
Why does it has nukes...
I think we have something called "Aircraft" im not sure, but it definitely a good suggestion
Womp womp, it looks really good but why life is so harsh...
Lets do the cobra and confuse the soviets (evil laughter)*