@SHCow You find the weirdest places to leave me messages.
@DisferGoatz here's what I got so far. Might be able to finish by some time late tomorrow. I'm going to bed.
@SHCow At least your first plane was original and actually looked like a plane. Someofthese are just plain bad. One is just literally the tutorial plane with no changes at all. Actually, dongobile probably can actually fly, so maybe the kid has some promise.
@Dylan3654 The problem with that, I think, is because your center of lift is ahead of your center of mass. In order for a plane to control reliably in level flight, the CoL must be behind the CoM (but not too far behind). Try fiddling with the shape, type and positioning of the wings.
@Dylan3654 try keeping it centered and level by using the tilt of the engines to counteract any pitching. Only use just enough throttle to lift you off the ground, then steadily shift into maximum throttle and level flight once you are high enough off the ground to do so.
Also, find a way to keep the plane from tilting on the roll axis, I'd recommend an RCN network.
Also the rotators move too slow. Set them to 100% speed. You want quick reactions on tilting engines for better control. Your plane does hover well, you just need to keep your hand on the vtol-slider and react with its movements.
VTOLs are tricky. Try shifting the center of thrust in the direction of the flipping to counter the flip with torque on the center of mass against it. Sometimes off-center thrust is actually more stable. Also note that varying levels of thrust exert varying levels of torque, affecting how much or how little the craft lists.
Viable helicopter parts.
Rocket engines (no air required).
A ramjet.
A thrust vectoring jet engine.
Ingame editor options for guns and miniguns (caliber, fire-rate, and such).
Actual trailing edge flaps.
An island with a town and a commercial airport.
Detailed cockpit view.
Glass.
Guided bombs or JDAMs.
A menu option to switch planes without exiting free-fly.
Better sky rendering. The physics are there, but those skybox clouds and static sky are very annoying in a flight game.
Better crash physics. (not every part needs to explode like dynamite when hit. Things should break off without causing an instant chain reaction)
Decals.
@Treadmill103 Yeah, don't use it on the runway. Your nosewheel is attached to the moving part. Thanks for giving it a go! In addition to nailing enemies you cant out-turn, it can also look down to rain fire from above without diving.
@Supermini555 I see. Well these should work. But I can't guarantee the values will preserve themselves it you use subassemblies or fiddle with the settings. Let me know if they work as desired.
This should do it. Top row is 3000, and bottom row is 5000.
For future reference, PropEngineAdvanced.State power= is the value to edit in this case, and the value in the code is twice that of the represented hp.
@TheRedStormer It's tricky. The plane is so short, fat, and oddly shaped, that it really shouldn't be capable of flight, but with just the right mass distribution, and engine specs, it can actually be stably flown. I was actually surprised when I went to flight test it.
@Kevinairlines I don't know exactly what you need, so I made several options. three styles in normal size, small, and really small. You can edit the hinges to make the angles larger or smaller. They are fitted to a block. Place the block, then nudge everything into position. LINK
Fun fact: On August 14, 1942, a Condor (200 C-3) was the very first confirmed aerial kill of the USAAF on a Luftwaffe plane in World War II, shot down by a P-38 Lightning.
Building racing planes is more of a fight with the AI unfortunately. It's so random, that there really is no way to do it intuitively. Just trial and error, and countless redesigns.
A look at my catalog provides a good idea of how average people progress.
All my early planes were mediocre at best, and raked in maybe none or one upvote. Two on a good day. But as time went on, my builds got better, and I got more popular, and now I can secure a solid average of 5 upvotes for every plane. Also, I got a little visibility from having one of my planes featured. Make something amazing, stay dedicated, and you will rise in the ranks.
@DisferGoatz Every reference image I come across features 5 bladed turboprops.
@DisferGoatz Also let me know if you want any extra fancy details and features, or if you just want me to keep it simple.
@SHCow You find the weirdest places to leave me messages.
@DisferGoatz here's what I got so far. Might be able to finish by some time late tomorrow. I'm going to bed.
@DisferGoatz Alright. I'll see what I can do.
@DisferGoatz lol
Anyway, the thing is just a converted DC-3, right? I could probably try making one.
This one not good enough?
@MikuKat And make it FLY!
@SHCow At least your first plane was original and actually looked like a plane. Some of these are just plain bad. One is just literally the tutorial plane with no changes at all. Actually, dongobile probably can actually fly, so maybe the kid has some promise.
Uploaded a fix. Check it out. link
It's not perfect, but it's a step in the right direction.
@Dylan3654 More engines = more problems. I'll try engineering a fix for you. May take a little while.
@Dylan3654 The problem with that, I think, is because your center of lift is ahead of your center of mass. In order for a plane to control reliably in level flight, the CoL must be behind the CoM (but not too far behind). Try fiddling with the shape, type and positioning of the wings.
@Dylan3654 try keeping it centered and level by using the tilt of the engines to counteract any pitching. Only use just enough throttle to lift you off the ground, then steadily shift into maximum throttle and level flight once you are high enough off the ground to do so.
Also, find a way to keep the plane from tilting on the roll axis, I'd recommend an RCN network.
@traindude48 Planes that can't fly. I don't like to rip on other people's work, but the tutorial plane is more well put together than some of these.
lol that's the stock F-18 with extra bits tacked on.
Also the rotators move too slow. Set them to 100% speed. You want quick reactions on tilting engines for better control. Your plane does hover well, you just need to keep your hand on the vtol-slider and react with its movements.
VTOLs are tricky. Try shifting the center of thrust in the direction of the flipping to counter the flip with torque on the center of mass against it. Sometimes off-center thrust is actually more stable. Also note that varying levels of thrust exert varying levels of torque, affecting how much or how little the craft lists.
@SHCow Yeah. I made something like that. Take a look at how Infiltrator is put together. Nudging and connection deletions are a must.
Viable helicopter parts.
Rocket engines (no air required).
A ramjet.
A thrust vectoring jet engine.
Ingame editor options for guns and miniguns (caliber, fire-rate, and such).
Actual trailing edge flaps.
An island with a town and a commercial airport.
Detailed cockpit view.
Glass.
Guided bombs or JDAMs.
A menu option to switch planes without exiting free-fly.
Better sky rendering. The physics are there, but those skybox clouds and static sky are very annoying in a flight game.
Better crash physics. (not every part needs to explode like dynamite when hit. Things should break off without causing an instant chain reaction)
Decals.
and one last very hopeful yet unlikely wish...
MULTIPLAYER.
Wew. You froze the wingtilt mechanism, and cut off airflow to the engines. Not much of an improvement.
@BigBaguette Thanks.
@Supermini555 Darn. I wish I knew a way to prevent over-maximum settings from automatically capping after adjusting or replacing a part.
@Treadmill103 Yeah, don't use it on the runway. Your nosewheel is attached to the moving part. Thanks for giving it a go! In addition to nailing enemies you cant out-turn, it can also look down to rain fire from above without diving.
@Supermini555 I see. Well these should work. But I can't guarantee the values will preserve themselves it you use subassemblies or fiddle with the settings. Let me know if they work as desired.
Wait, those reset themselves after I saved. Hold on.
This should do it. Top row is 3000, and bottom row is 5000.
For future reference, PropEngineAdvanced.State power= is the value to edit in this case, and the value in the code is twice that of the represented hp.
Don't the windmills disappear on the lowest graphics setting?
@PINK lol thank you!
less than a minute to upvote.
speed record goes to @esms1999
Thanks!
@JoddyFubuki788 @TheRedStormer Thank you both!
Nice. I've driven these in real life.
@Treadmill103 lol thanks!
@TheRedStormer It's tricky. The plane is so short, fat, and oddly shaped, that it really shouldn't be capable of flight, but with just the right mass distribution, and engine specs, it can actually be stably flown. I was actually surprised when I went to flight test it.
@SHCow Thanks!
@Kevinairlines I don't know exactly what you need, so I made several options. three styles in normal size, small, and really small. You can edit the hinges to make the angles larger or smaller. They are fitted to a block. Place the block, then nudge everything into position. LINK
@MrSilverWolf Thanks!
@ccooper Thank you tons!
@General360 Thanks a lot!
Also, for anyone wondering this was the image I used for reference. (looking at it again, the top wing might be a little too high, but all well!)
Also, I'm gold now! Aw yiss!
Thanks everyone!
@General360 Thank you!
@Supermini555 Thank you!
Pretty cute.
Fun fact: On August 14, 1942, a Condor (200 C-3) was the very first confirmed aerial kill of the USAAF on a Luftwaffe plane in World War II, shot down by a P-38 Lightning.
@jfriss coop just likes to upvote people who upvote him. He's a nice guy like that. Also, lots of people upvote primarily on aesthetics alone.
I'm fine with copies so long as they are listed as successors. (I do get bonus points after all.)
How small?
Upvote volume depends more on follower count than actual build quality. Everyone knows this.
Building racing planes is more of a fight with the AI unfortunately. It's so random, that there really is no way to do it intuitively. Just trial and error, and countless redesigns.
Put a large, low-drag cone ahead of the payload area to deflect airflow.
Yes. I have the location saved.
pic
A look at my catalog provides a good idea of how average people progress.
All my early planes were mediocre at best, and raked in maybe none or one upvote. Two on a good day. But as time went on, my builds got better, and I got more popular, and now I can secure a solid average of 5 upvotes for every plane. Also, I got a little visibility from having one of my planes featured. Make something amazing, stay dedicated, and you will rise in the ranks.