@BaconAircrafts I'd guess the answer would be no. Because it's possible to make a rotator prop more powerful than the best engine. And that is a little unfair.
@SHCow That applies more to dogfights than racing, but yeah.
Actually, the AI sort of already has a maneuver that can work as a missile dodge. When they detect a lock or launch, they enter fight-mode, and turn to face you. Sometimes their arc makes them dodge a missile if it's tight enough.
@Sauce That's a good time. About 10 seconds faster than my entrant. I could probably match it if I could get the AI to stop losing speed by constantly spiraling through rings. Building race planes is more of a fight with the AI than anything else.
@Liquidfox Yeah I get that. When the AI spirals, its due to it using rolls to offset its drifting pitch to keep it on course. It's a very dumb pathfinding technique on the AI's part, and frankly, it ruins a lots of otherwise good planes. If the AI could actually use elevator trim, designing a tournament racer would be a lot easier.
@Sauce That's a keeper. Might want to work on that completion rate though. Murphy's Law. With a 90% completion rate, the AI will decide to choke 100% of the time.
@Treadmill103 Thanks! I always feel uneasy leaving it up to the AI though. It's got about a 75% pass rate on both lanes. I'll be satisfied if it just survives the first round of eliminations.
@Franksha You can resize any part by modifying scale variable in the XML file. That's modding.
Else, you can just put the landing gear on blocks, or nudge parts around until everything balances out.
@Shmexysmpilot I suppose you could code the physics so that if something approaches the density of air, gravity's influence on it is weakened, and when it becomes less dense than air, is overcome. Of course, the ambient air density would change with altitude, which would give balloon-density objects realistic altitude limitations.
@ThePlaninatior Found the fixes to the problems mentioned.
1. A bad mirror job is to blame. Total mirror from the right side fixes this.
2. Improperly placed landing gear is to blame. Moving the main gear forward, and resizing the nosewheel to 1.5 high/1.5 long fixes this.
What I normally do when things get too hot to handle is move all my important files to external storage, write up a list of programs I want to find and install again, save all my bookmarks and cookies, then do a complete factory reset of the computer, or install the newest version of windows if I haven't already. After that, I spend a couple days letting Windows Update get the machine back up to speed. Then I replace, reestablish, and reorganize all my saved programs and files. I also replaced the hard drive every couple years, because those have a short life expectancy, and I don't like surprises. Total reinstalls get rid of almost any kind of virus, malware, or spyware you can imagine.
@belugasub No luck. It's too heavy for me to lift with a reasonable number of propellers. If I did the math, I could make a single modded propeller work, but that's against the rules. All well.
Pretty sure the game refuses to spawn planes with too many parts, or too many individual wing pieces. The game also flags planes it finds to be unflyable by the AI. Your catalog selections are likely too complicated, or the AI simply can't control them.
Platinum is a milestone, not a skill level.
Just be you, friend. It doesn't matter whether you make masterpieces or potatoes.
But for what it's worth, I think your builds are very nice.
I use a more obscure simulation platform called Flightgear. It's open-source, and supports incredibly deep customization. It's a choice for the more tech-savvy simulator enthusiast. It features a wide variety of user-created planes, a fully-modeled Earth, an active multiplayer with working ATC players, a lively modding community, and best of all, it is updated and upgraded frequently. The only major drawback is that it isn't very user-friendly, so I wouldn't recommend it to beginners.
I got extremely good at dogfighting in chase view.
The tracers are more than enough to do good shot prediction.
The crosshair is actually kinda useless since you need to lead moving targets anyway.
I'm actually kinda neutral on the subject. Points don't really matter to me, and I find it kind of nice someone would like my work enough to want to claim it as their own. What annoys me most is when people with no idea what they're doing slap on a bunch of nonsense and extra engines, ruining the mass/lift balance. Annoys me more than copies with no changes.
@Sunnyskies Also, the way pylons work irks me. Missiles shouldn't pop off they do. Most are fixed to a rail, and slide off straight. This image is a good visual.
I think missiles should work more like they do in real life. They're not so much explosive weapons as they are directed shrapnel weapons. The sidewinder (the Guardian's inspiration) is a continuous rod weapon. Those basically unfold a cylinder of steel rods at extremely high velocity, shredding anything it hits. And the AIM-120 (the Interceptor's inspiration) uses a fragmentation charge designed to pelt the target with countless high velocity projectiles. AIM-9s are detonated with IR proximity fuzes, and AIM-120s are detonated with RADAR TDDs, and neither need direct hits to kill.
I used a cheap trick using modded detachers and bombs. Here
Took a few tries, but it worked. I had to be super precise to hit them before I fly into their range.
@BaconAircrafts I'd guess the answer would be no. Because it's possible to make a rotator prop more powerful than the best engine. And that is a little unfair.
@SHCow That applies more to dogfights than racing, but yeah.
Actually, the AI sort of already has a maneuver that can work as a missile dodge. When they detect a lock or launch, they enter fight-mode, and turn to face you. Sometimes their arc makes them dodge a missile if it's tight enough.
@Treadmill103 If the next big update gives the AI an upgrade, I'd be SO happy. Basic terrain avoidance is all I ask.
@Sauce That's a good time. About 10 seconds faster than my entrant. I could probably match it if I could get the AI to stop losing speed by constantly spiraling through rings. Building race planes is more of a fight with the AI than anything else.
@Liquidfox Yeah I get that. When the AI spirals, its due to it using rolls to offset its drifting pitch to keep it on course. It's a very dumb pathfinding technique on the AI's part, and frankly, it ruins a lots of otherwise good planes. If the AI could actually use elevator trim, designing a tournament racer would be a lot easier.
@Sauce That's a keeper. Might want to work on that completion rate though. Murphy's Law. With a 90% completion rate, the AI will decide to choke 100% of the time.
@Treadmill103 Thanks! I always feel uneasy leaving it up to the AI though. It's got about a 75% pass rate on both lanes. I'll be satisfied if it just survives the first round of eliminations.
@Treadmill103 They are very useful. Most of my planes are built around a single clever feature actually.
@Squirrel @Treadmill103 Thanks!
I built this without modding. Could provide you with inspiration maybe.
I know that feeling all too well.
Not bad. A little bit of a stretch to call it a replica, but it's close. I could tell by the dimensions you were shooting for actual size.
+1@SHCow That was my best guess. There isn't anything on any of them anyway.
@Franksha You can resize any part by modifying scale variable in the XML file. That's modding.
Else, you can just put the landing gear on blocks, or nudge parts around until everything balances out.
@Shmexysmpilot I suppose you could code the physics so that if something approaches the density of air, gravity's influence on it is weakened, and when it becomes less dense than air, is overcome. Of course, the ambient air density would change with altitude, which would give balloon-density objects realistic altitude limitations.
Or alter the fuselage buoyancy option so that it includes the air.
1-5 is water buoyant, 6-10 is air buoyant. That would be simple enough.
I am really good with remembering names and monikers. I've seen you enough to remember you. But I don't necessarily KNOW you.
@ThePlaninatior Found the fixes to the problems mentioned.
1. A bad mirror job is to blame. Total mirror from the right side fixes this.
2. Improperly placed landing gear is to blame. Moving the main gear forward, and resizing the nosewheel to 1.5 high/1.5 long fixes this.
@LockBoeingBus Uncertain. I play Windows version.
What I normally do when things get too hot to handle is move all my important files to external storage, write up a list of programs I want to find and install again, save all my bookmarks and cookies, then do a complete factory reset of the computer, or install the newest version of windows if I haven't already. After that, I spend a couple days letting Windows Update get the machine back up to speed. Then I replace, reestablish, and reorganize all my saved programs and files. I also replaced the hard drive every couple years, because those have a short life expectancy, and I don't like surprises. Total reinstalls get rid of almost any kind of virus, malware, or spyware you can imagine.
@belugasub No luck. It's too heavy for me to lift with a reasonable number of propellers. If I did the math, I could make a single modded propeller work, but that's against the rules. All well.
Pretty sure the game refuses to spawn planes with too many parts, or too many individual wing pieces. The game also flags planes it finds to be unflyable by the AI. Your catalog selections are likely too complicated, or the AI simply can't control them.
Platinum is a milestone, not a skill level.
Just be you, friend. It doesn't matter whether you make masterpieces or potatoes.
But for what it's worth, I think your builds are very nice.
2 million pounds with only unmodded props.
Might lag me to death, but let's try.
"Flying is learning how to throw yourself at the ground and miss." - Douglas Adams
Snowstone is almost exactly North of Yeager Airport. Maintain a 5 degree heading, and you will make visual contact.
Sky Park is exactly South of Wright Airport, it is very close to shore, and can be visually spotted from the USS Tiny.
Maywar is roughly SouthEast of Wright Airport. A 110-130 degree head should get you within visual range. Follow the islands.
5.
You're one of the better ones.
I prefer not to build them. But I have proved to myself that I could on a couple of my builds. I like to keep it simple for the most part.
You can find your way to all the islands by following chains of smaller islands.
@esms1999 Nah. I've been kind of busy with other things lately. Some other time for sure.
@RedBeard66 Thanks.
@Treadmill103 lol
@Mox It's single player by default. Connecting to multiplayer requires fiddling with settings.
I use a more obscure simulation platform called Flightgear. It's open-source, and supports incredibly deep customization. It's a choice for the more tech-savvy simulator enthusiast. It features a wide variety of user-created planes, a fully-modeled Earth, an active multiplayer with working ATC players, a lively modding community, and best of all, it is updated and upgraded frequently. The only major drawback is that it isn't very user-friendly, so I wouldn't recommend it to beginners.
I don't really care much. I just upload whatever I build. Points are just a byproduct of my creativity.
I got extremely good at dogfighting in chase view.
The tracers are more than enough to do good shot prediction.
The crosshair is actually kinda useless since you need to lead moving targets anyway.
I'm actually kinda neutral on the subject. Points don't really matter to me, and I find it kind of nice someone would like my work enough to want to claim it as their own. What annoys me most is when people with no idea what they're doing slap on a bunch of nonsense and extra engines, ruining the mass/lift balance. Annoys me more than copies with no changes.
@murkatel Thanks!
It should come as no real surprise. My favorite is Lockheed's P-38 Lightning.
@Sunnyskies Also, the way pylons work irks me. Missiles shouldn't pop off they do. Most are fixed to a rail, and slide off straight. This image is a good visual.
I think missiles should work more like they do in real life. They're not so much explosive weapons as they are directed shrapnel weapons. The sidewinder (the Guardian's inspiration) is a continuous rod weapon. Those basically unfold a cylinder of steel rods at extremely high velocity, shredding anything it hits. And the AIM-120 (the Interceptor's inspiration) uses a fragmentation charge designed to pelt the target with countless high velocity projectiles. AIM-9s are detonated with IR proximity fuzes, and AIM-120s are detonated with RADAR TDDs, and neither need direct hits to kill.
high-fidelity replica of your favorite plane.
A vehicle fitting for any anticitizen.
@TheNightmare Nice! I got top function. Glad you liked it.
Some of those are already in the game. (3-3, 4-6, 5-4)
Others can be approximated with XML modding and fine-tuning. (1-6, 2-3, 2-4, 2-6, 2-10, 3-1)
@CleverchesyTM Really? What attribute do you modify to obtain transparency?
I used a cheap trick using modded detachers and bombs.
Here
Took a few tries, but it worked. I had to be super precise to hit them before I fly into their range.
@Weaponeer That sucks. Post it as an unlisted plane.
@TheRedStormer Thanks!
@Weaponeer I can't see it.
@Treadmill103 Thanks.