Thank you! This is my first "thick wing" project. It handles in the air like a "heavy" air-battleship should, I hope. WalrusAircraft posted a steam punk battleship at the same time, his looks fantastic (lacks some stability, though). @TheLatentImage
The core body can easily hover over the land or sea. Hover. The engines will not work without the added weight. Guess I could post a balloon that just stays static above SP land, but it's kinda boring to watch. @Delphinus
You'd have to! I made it so light that it's got ballast already just to remain at sea level on launch. (The modded fuel cells inside require the vehicle to weigh at least +8,000 lb or SP physics crashes.) @Delphinus
Actually a full power-on dive will crash it "boom" on the water, but a power-off glide at 100-300 mph at any angle, and this plane (lighter than water) will pop back up. It's fun to try. @Delphinus
Thank you, @Delphinus This one is easy to fly. My wingless lifting-body Blimp Mk-II is much faster, not as easy to fly, but landings in the Mk-II are easy: just ditch in sea re-surface and continue exploring as a surface-submarine.
Thank you! This is my first "thick wing" project. It handles in the air like a "heavy" air-battleship should, I hope. WalrusAircraft posted a steam punk battleship at the same time, his looks fantastic (lacks some stability, though). @TheLatentImage
Thank you! @flyingsteve88
Thank you! @AlphaOneIndustries
Thank you! Yes the genre allows creativity. (Not a model out of the "box".) @Delphinus
@TheLatentImage You were interested in the beta Dreadnaught model, here it is.
Not a Steampunk Challenge entry since airborne battleships are not mentioned, only "aircraft".
Thanks for the vote @AeroEngineering
@AeroEngineering It Flys at 300 mph, like plane, on my iPhone. Clarify "move"?
Streamline contest should include airborne steam battleships. And submarines, IMO.
It does look alien!
Thank you, AlphaOneIndustries
Thank you, @Nickasaurus
The core body can easily hover over the land or sea. Hover. The engines will not work without the added weight. Guess I could post a balloon that just stays static above SP land, but it's kinda boring to watch. @Delphinus
You'd have to! I made it so light that it's got ballast already just to remain at sea level on launch. (The modded fuel cells inside require the vehicle to weigh at least +8,000 lb or SP physics crashes.) @Delphinus
Actually a full power-on dive will crash it "boom" on the water, but a power-off glide at 100-300 mph at any angle, and this plane (lighter than water) will pop back up. It's fun to try. @Delphinus
Try the water crash dive. I haven't been able to sink it yet! @Delphinus
Thank you, @Delphinus
@Pilot14 My bad, this is a lifting body, like the Shuttle, not a blimp at all.
Thank you, Nickasaurus
Thank you, @PlanesAndThings
Thank you @AlphaOneIndustries
Thank you, @Delphinus This one is easy to fly. My wingless lifting-body Blimp Mk-II is much faster, not as easy to fly, but landings in the Mk-II are easy: just ditch in sea re-surface and continue exploring as a surface-submarine.
@AlphaOneIndustries Faster, tricky version is now posted.
Thx, bigger one in works. Speed TBD. @AlphaOneIndustries
Thanks @Ctracerx2
@Nickasaurus Thanks! Also an experiment.
@TheLatentImage Thank you!
@Austinowen Thank you!
Thank you, @Nickasaurus
Thanks for the engine concept, and vote, @AlphaOneIndustries
Better, I like it! Flys from Murphy to Bandit and lands.
Thank you @Delphinus
Thank you, @TheLatentImage
Very nice detail!
Smooth ride! Went from Tarpley's to Murphy's, landed, took off and returned.
Does go up!
Beautiful detail! Flew from Tarpley's to Murphy's at 515 MPH and landed.
Thank you @Nickasaurus
Thank you @Ctraxerx2
@Teus Thank you, that was the goal!
Good looks, handles nicely!
@Planetinker Correct, I wanted to float slowly into landings. Thx!
@thatguy407 Most SP models pitch UP or Down above 500 mph. The Canards + tail pitch make adjustments easy in level flight.
Thank you, @Delphinus
Thank you @Nickasaurus
Thank you @Dynimerous
Thank you, @Nickasaurus
@PlanesAndThings Thank you!
@Delphinus Thanks!
Thank you @lowobservable