I won't be looking into this mod for a while (I've got other plans for now), but turboprops are a nice suggestion and I may add some of those you listed in the future in a new update. @EternalDarkness
@CarsonG1017 @BaconEggs No plans for custom sound. And if I somehow got it to work, the sounds you use would have to be seamless in order to work correctly. Also there is a bunch of listener/master effects applied to the engine audio which can make it sound different.
I have smoothed the sound out a bit, you see if I try and make it more grunty it will not sound as good from a distance! so I try to find a balance. @jamesPLANESii
@Kerbango Lol
@destroyerP It will destroy your plane if youre unlucky enough to get hit, but they dont do splash damage yet, unfortunately.
@Chancey21 That's a good idea, and I was thinking about that. But don't expect too much because I've got other plans for now.
That looks really cool
@Pilothouston5 Yes
@highlander1337 I have no experience with IPC so I can't help you with that. Perhapse you should ask someone else.
@GearsNSuch Thanks bro
@highlander1337 You can run your code in the unity editor, but to test your mod you should just open it in simpleplanes.
What do you mean by mod codes?
@canard35 Thx btw
@canard35 Oh I must have forgot to update the version number of the mod itself! Will be fixed soon
@Iron17 what does the red word say?
@Roswell Thanks man
@TheOwlAce Everything regarding part scale should be fixed now.
@AdlerSteiner Noice
@Awsomur Thx
Lol @Awsomur
@TheDerpingMemes @AikoFoxNeko @ThePilotDude Thaaanks
THank you @Delphinos
Good luck @Caveman999
Haha thnx @AdlerSteiner
That's great, good luck with your build. @Kerbango
Cool stuff
@WNP78 I was thinking the same thing, it couldn't be an array so what would it be? lol
@vonhubert Hey thanks for all the upvotes man :)
@DeezDucks Not for now, but I may experiment with car engines in the future (no promises though)
@vonhubert Turboprops and contrarotation will be considered in a future update
@grizzlitn @Type2volkswagen Thnks
Nice, are you using a game engine? @LegnaK
Hey, I just stumbled across this while searching the forums. That's a cool idea for a game you've got there. Have you made any progress on it?
Not for now, perhaps in a future update but that can take a while. @DemonSniper8
@stig27 @HistoricBirds @MOPCKOEDNISHE Thx
I won't be looking into this mod for a while (I've got other plans for now), but turboprops are a nice suggestion and I may add some of those you listed in the future in a new update. @EternalDarkness
@MrSilverWolf Can you provide a screenshot of the error or atleast a sample? so I can try figuring it out.
@JangoTheMango Thanks man, I appreciate that.
It's cool @Flameslinger
Nice @Caveman999
@Caveman999
@Davisplanez Thanks
It's on my page, very easy to find. @Mylife182
It seems to work very well with the mod!
Custom challenges are, but races are another story. @Chancey21
As far as I know there is no modding support for making your own races (actual races that let you race against an AI). @Chancey21
:D @jamesPLANESii
You need Unity 5.3.6, the game engine in which SP has been made. My advice: you have to be very patient. @Caveman999
Good news for you, I have removed the filter effects after problems with looping. so the engines now sound alot more grunty! @jamesPLANESii
@CarsonG1017 @BaconEggs No plans for custom sound. And if I somehow got it to work, the sounds you use would have to be seamless in order to work correctly. Also there is a bunch of listener/master effects applied to the engine audio which can make it sound different.
Thank you :) @marcox43
I have smoothed the sound out a bit, you see if I try and make it more grunty it will not sound as good from a distance! so I try to find a balance. @jamesPLANESii
The design of the mod currently does not support solid rocket engines, but I can give it a try in the future! @grizzlitn
These are all so friggin epic!