The first thing I did, accidentally hit the warp drive and immediately slammed into a mountain. Turns out that didn't agree with the new warp core, which kinda....exploded.
This looks awesome! It would fit in well with a Dominion War Federation fleet any day. It flies almost exactly like the Adamant, but packs the additional Photons and has a more manageable warp drive acceleration...except when mountains are in your flight path.
@WhoflerMan Believe it or not, I watched YouTube footage of the Return of the Ancients mod, which adds the garg to Subnautica, then made this move in a similar way. Also, Thanks
@Gamer590987 I just did an online search, I can't seem to find the controls for mobile, but in the main menu there should be a settings menu. In the PC version, there is a controls section where you can see and remap the controls, but I have no idea if that would work in mobile. If it helps, the FireGuns control fires wing guns and miniguns.
@ThePlaneMaker3000 On PC, the spacebar fires guns, but I use that control for certain features on builds using funky trees. I only have the PC version of the game, but you might find what you are looking for in settings.
@Micmekox Fun Fact, Subnautica's map is only 2.5 x 2.5 kilometers, it just has a lot of vertical space to explore. This creature can have its head on one end of the map, and its tail at the other, crater edge to crater edge.
@ZeroWithSlashedO The mod Return of the Ancients got the overall design of the Garg from an artwork commission in 2018. The color palette and texturing is based on the smaller Garg from RotA. I was tempted to make the ''Ghost Garg'' but my pc might have caught fire from the part count.
For the record, this is absolutely adorable and terrifying at the same time. The walk cycle looks like a waddle, while the cannons are very deadly, even if they don't hit their target.
For those wondering about the name, Geryon was a giant in Greek Mythology, and with the 2022 installment of the Halo Encyclopedia, this mech's official designation is Geyrion.
@iwannabeelected The only problem is the sheer size of the thing. If it tilts too far to one side, my fps drops to single digits, then I'm greeted with my desktop.
@AEGIS The blue beam has 1,000 rounds and the explosive weapon has 15, it only brings the weapon online after the 15 second charging sequence. That is a side effect of delaying the weapon from firing with Funky Trees.
@AEGIS There are 2 firing modes. First, activate Action Group 1 (this opens the firing chamber and allows the weapons to fire), then select a targeting type (Air to Air activates a blue beam weapon, Air to Ground activates a big explosive weapon), then HOLD down the fire button for around 15 seconds.
@Thudderwack Feel free to add the magnets to the hulls as you see fit, the lift engines have more than enough power to lift this ship, and might be able to lift the USS Tiny
@GranRemodeler I run the game on high physics with lowered graphics, and the drive still freaks out when it jumps, but the drive is meant for short jumps between islands. Also, the USS Vengeance is on my To Build list.
Can confirm, as of June 11th, 4:10 P.M. Eastern Standard Time, Server with IP 160.251.58.131 will not connect, Server with IP 121.174.105.198 will also not connect.
It took me a bit to get used to the controls (ape brain is used to VTOL up means go forward). Once I got used to it this little jump jet is a very stable craft that is fun to fly.
The only thing I would change is the instrument panel, it only has artificial horizons at the moment. Putting different gauge types, like a speedometer, a compass, or a VTOL gauge would help with any cockpit in the future.
@TheFlightGuySP Indeed
@FREEDOMFOX 160.251.58.131 is down for me as well, but 121.175.55.190 is online
+3@XYeetusdeletusx I have a very basic shape of a Sea Emperor built, but I was also planning a Reefback.
@BuccaneerPickle2 Gamer590987 had the same problem, they placed a minigun floating in the designer, then the mouth worked.
+1If you want the piston to only operate when the cannon is fired, use
(SelectedWeapon = "jumper")*clamp01(FireWeapons=1)
as the input for the piston
The first thing I did, accidentally hit the warp drive and immediately slammed into a mountain. Turns out that didn't agree with the new warp core, which kinda....exploded.
This looks awesome! It would fit in well with a Dominion War Federation fleet any day. It flies almost exactly like the Adamant, but packs the additional Photons and has a more manageable warp drive acceleration...except when mountains are in your flight path.
+3@MobileGamer21 I looked up Seraph, and no, you are not the only one that thinks that. Also, Thank you.
@redcrafter I hope not literally, you kind of need those.
@WhoflerMan Believe it or not, I watched YouTube footage of the Return of the Ancients mod, which adds the garg to Subnautica, then made this move in a similar way. Also, Thanks
+1@YamatoHotel Removing drag and mass calculations makes the game run faster, also, that's adorable.
+1@KenoDuerrxr66 Sorry for the late reply, You're welcome.
@Leafbolt8 I remember the Bloop, it has glowing red blocks that only appear in its reflection in MP.
+1@Gamer590987 I just did an online search, I can't seem to find the controls for mobile, but in the main menu there should be a settings menu. In the PC version, there is a controls section where you can see and remap the controls, but I have no idea if that would work in mobile. If it helps, the FireGuns control fires wing guns and miniguns.
@363636 Extra segments, Or longer body? Each segment can be extended individually, and/or more segments can be added.
@Tookan The ultimate danger noodle.
@ThePlaneMaker3000 On PC, the spacebar fires guns, but I use that control for certain features on builds using funky trees. I only have the PC version of the game, but you might find what you are looking for in settings.
@XYeetusdeletusx The Sea Emperor is on my to build list.
@Micmekox Fun Fact, Subnautica's map is only 2.5 x 2.5 kilometers, it just has a lot of vertical space to explore. This creature can have its head on one end of the map, and its tail at the other, crater edge to crater edge.
+2@Ummmhelli If it doesn't eat them first.
@HuskyDynamics01 I never added the code to disable the engine, so not even the skies are safe.
+1@Viad As a former Ohioan, I agree, this is why I don't fish in Ohio
+1@XWorks Some people just want to watch the world burn. I'm not one of them, I just like stupidly huge sea monsters.
@ZeroWithSlashedO The mod Return of the Ancients got the overall design of the Garg from an artwork commission in 2018. The color palette and texturing is based on the smaller Garg from RotA. I was tempted to make the ''Ghost Garg'' but my pc might have caught fire from the part count.
@HuskyDynamics01 Several times, if I recall.
+1For the record, this is absolutely adorable and terrifying at the same time. The walk cycle looks like a waddle, while the cannons are very deadly, even if they don't hit their target.
+1For those wondering about the name, Geryon was a giant in Greek Mythology, and with the 2022 installment of the Halo Encyclopedia, this mech's official designation is Geyrion.
@aojun Aay, it's Gizmo from MP!
@iwannabeelected The only problem is the sheer size of the thing. If it tilts too far to one side, my fps drops to single digits, then I'm greeted with my desktop.
@CarCrasher2 The Green Stuff is from a pair of wing guns, not cannons, and they only activate when AG8 is offline.
@Echostar Thanks!
@Bubby1234 Thanks, I'm glad you like it.
@Bubby1234 The notched saucer does look like the YT-1300, just without the cockpit to the side. Never saw this until I read your comment.
@Kendog84 Thanks!
@CarCrasher2 Sorry for the late reply, you need to be flying the Attacker (AG8 off) in order to fire its weapons
@AEGIS The blue beam has 1,000 rounds and the explosive weapon has 15, it only brings the weapon online after the 15 second charging sequence. That is a side effect of delaying the weapon from firing with Funky Trees.
+1@AEGIS There are 2 firing modes. First, activate Action Group 1 (this opens the firing chamber and allows the weapons to fire), then select a targeting type (Air to Air activates a blue beam weapon, Air to Ground activates a big explosive weapon), then HOLD down the fire button for around 15 seconds.
+2@Rocketguy2079 The first time I spawned this in multiplayer, everyone got a wasp and tried to recreate that scene.
+3@STENDEC I admit, I had to look that up. I already have an idea of what weapon to build for it.
+1@Thudderwack Feel free to add the magnets to the hulls as you see fit, the lift engines have more than enough power to lift this ship, and might be able to lift the USS Tiny
@GranRemodeler I run the game on high physics with lowered graphics, and the drive still freaks out when it jumps, but the drive is meant for short jumps between islands. Also, the USS Vengeance is on my To Build list.
+1@ReinMcDeer Never thought it looked like it until now, now I can't unsee it.
@SyntheticL These look amazing! If you need any inspiration for other ship classes, take a look at some of the designs from fasaststcs.com
+1@PPLLAANNEE Server with IP 14.49.119.147 does work, thanks.
Can confirm, as of June 11th, 4:10 P.M. Eastern Standard Time, Server with IP 160.251.58.131 will not connect, Server with IP 121.174.105.198 will also not connect.
@Freerider2142 Looks nice! Sorry for the late reply, the storm from 2 weeks ago fried my computer's motherboard. The new board works so far.
+1Novgorod?
@Echostar Thanks
@HTTPCREATION1O2 Done, and the same for the Adamant.
+2It took me a bit to get used to the controls (ape brain is used to VTOL up means go forward). Once I got used to it this little jump jet is a very stable craft that is fun to fly.
The only thing I would change is the instrument panel, it only has artificial horizons at the moment. Putting different gauge types, like a speedometer, a compass, or a VTOL gauge would help with any cockpit in the future.
@MAINE Nice, I hope to see it in MP when it's done
+1