@TheTekkit101 Well, you and one other person are the only ones interested in it. With so little interest I decided there's no point in working on it any more.
@KSPFSXandSP Thanks, but I don't build custom gear not because I don't know how, but because they're not good enough due to rotators and pistons being subpar.
@CRJ900Pilot Oh, a half sphere, a hemisphere. Don't you think it would look odd sticking out of the bottom of an airplane? You can land this build (and most of my builds) perfectly fine, you know.
@CRJ900Pilot I don't add landing gear on purpose. The stock landing gear are all too ugly, and I'm not inclined to spend time and parts on custom landing gears because they never work well.
That's not a glitch at all. The passengers are attached to the guns. The entire system is balanced, but when one of the passengers is... destroyed, the side with the cockpit becomes heavier. It settles down, so the remaining passenger, which is attached to the gun, moves up. You can test this by setting massScale of the dummy on the right to a high value, say 1000. Then no "levitation" happens when the dummy on the left is destroyed.
@Z3RO That's the whole idea. The enemy will be so busy double-checking their sensors and systems that they won't have time to mount an effective defense.
@WalrusAircraft Yeah, that's the way I like it. If you want to decrease the saturation, you can delete the second pass ("Saturate01") from the technique.
@jamesPLANESii Sure. It's not a mod, though, just a collection of Reshade shaders. Meaning that you can use it with any map (or any other game, in fact).
@MaximusTheMinimus Hello, Physics dude.
@TheTekkit101 Well, you and one other person are the only ones interested in it. With so little interest I decided there's no point in working on it any more.
@JunkyardLeader It's meant to, I'm glad you find it so.
@Patrick20206 @Gravity It is the stock map, that's Wright Island. The ships were positioned by editing CloudSettings.xml.
@KSPFSXandSP Thanks, but I don't build custom gear not because I don't know how, but because they're not good enough due to rotators and pistons being subpar.
Nice.
@CRJ900Pilot Pistons and rotators don't work well in this game. They're wobbly. I'd rather have no landing gear than wobbly landing gear.
@CRJ900Pilot Oh, a half sphere, a hemisphere. Don't you think it would look odd sticking out of the bottom of an airplane? You can land this build (and most of my builds) perfectly fine, you know.
@dootdootbananabus Mine. All mine.
@CRJ900Pilot What's a half spear?
@CRJ900Pilot I don't add landing gear on purpose. The stock landing gear are all too ugly, and I'm not inclined to spend time and parts on custom landing gears because they never work well.
@RailfanEthan Falling-off-the-bone ribs
@RailfanEthan Juicy steak
@Jetpackturtle No, not yet. Maybe tomorrow, maybe in a few days from now.
@Jetpackturtle If you like this one, its big brother will blow you away.
That's not a glitch at all. The passengers are attached to the guns. The entire system is balanced, but when one of the passengers is... destroyed, the side with the cockpit becomes heavier. It settles down, so the remaining passenger, which is attached to the gun, moves up. You can test this by setting massScale of the dummy on the right to a high value, say 1000. Then no "levitation" happens when the dummy on the left is destroyed.
Thanks, @tsampoy
@FGW2014 It's by design, and he prefers to fly anyway.
@Jetpackturtle That bug zapper better be in the megaton range...
@Z3RO That's the whole idea. The enemy will be so busy double-checking their sensors and systems that they won't have time to mount an effective defense.
@KSPFSXandSP What, you mean this cute and cuddly thing?
@WalrusAircraft Yeah, that's the way I like it. If you want to decrease the saturation, you can delete the second pass ("Saturate01") from the technique.
@FlyingThings It's cute, isn't it?
@BaconRoll Piggy got back.
@Stingray Good to know. Most of my builds are 400-500 parts, so should run fine on mid-range devices, at least.
@jamesPLANESii What's the wink for?
@Stingray How'd the tablet handle 965 parts?
@Mijmaj Maybe next time.
Thanks, @Stingray
Thanks, @sexylips35
@Stingray My other builds? I'm pretty sure I have a cockpit view on every one of my builds, whether it's the default cockpit or a camera.
@Maxwell1 You're just not trying hard enough. Think pig.
@Maxwell1 Too late now... it's only going to get pigger.
@Maxwell1 Pigoyan-Gurevich PiG-25 "FoxPig"
@WalrusAircraft It doesn't skip leg day, that's for sure.
@jamesPLANESii Sure. It's not a mod, though, just a collection of Reshade shaders. Meaning that you can use it with any map (or any other game, in fact).
@Maxwell1 "Never get into a dogfight with a pig."
@Maxwell1 "When you come to a pork in the road, take it."
@Maxwell1 Yeah, I get it now, it wasn't obvious to me. How about a Lambporkini?
@Dinoairplanes It's the regular SimplePlanes map, with all the ships moved to a new location, and the colours are from a custom shader using Reshade.
@dootdootbananabus Oh right. You mean 0.3K, then.
@dootdootbananabus ?
@Dynamicneedle It's a shader. If you play on a computer, you can use a program called Reshade.me to apply shaders to your games.
@dootdootbananabus Yeah, they all share a common theme.
That's right, @dootdootbananabus
Thanks, @Z3RO.
Thanks, @YuukaNeko @FGW2014
Thanks, @FlyingThings. There's something special about this one to me as well.
@GolemWhoWantsToFly Good to know, thanks.
@Kimcotupan15 That's just Reshade, with a custom shader I wrote. It makes water a brilliant blue and makes green land look like desert.